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ark-stronghold-protocol
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be095d86387a3c2f32da76579161d721e4a361ad
ark-stronghold-protocol
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public
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css
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screens
T
History
Siornya
be095d8638
Merge upstream 0.2.2 and resolve reroll conflicts (
#408
)
2026-10-10 00:46:46 +08:00
..
briefing.css
feat: reroll 一键重刷
2026-10-08 19:38:53 +08:00
draft.css
feedback5 WE2: the briefing and the 本局信息 views name a 自选 piece the match leaves out of the shop (
#11
)
2026-10-06 15:48:32 +08:00
game-panels.css
feedback7 R22-LATE: while a facing is chosen, Enter follows the focus — ✕ cancels, any other button does nothing, the wheel confirms; golden: unchanged
2026-10-08 21:20:27 +08:00
game-shop.css
feedback7 UIBACK: upgrading the 调度中心 opens the new shop slot EMPTY — the next refresh or round start fills it; 0.2.0's fill-at-once (
464a823
, item 19) reverted (GitHub
#332
and PR
#333
by @2321Robin, official recording BV1AXwuzdEys 1:39 — authored by them: the economy.js change, the rewritten level-slots test and the docs hunks applied as reviewed, without the PR's UPGRADE_FILLS_NEW_SLOTS flag and LOCAL RULING comment: the empty slot is the rule): the shop bar draws a null operator slot as a bare dashed frame (EmptyCard, inert scard--sold) instead of the SOLD OUT 「已招募」 frame, one new UI string in the four packs; META.md §3 and §7 and PLAYING.md say so; the dev mock opens the slot empty and survives null slots; test/ui/shop-empty-slot.e2e.test.js; golden: only matches moves, all 18 (the bots' shop RNG stream) — end results changed in solo-FUNNY-1 defeat→victory, solo-NORMAL-1 and solo-HARD-1 victory→defeat, solo-HARD-2 and solo-ABYSS-1 defeat→eliminated, coop2-NORMAL-14-standins defeat→victory (2 distinct stand-ins fielded: golden-standins.test.js asks ≥ 2); roster, bonds, fields, standins, diy unchanged
2026-10-08 19:38:48 +08:00
game.css
feedback7: merge fb7-ui-backlog —
#229
device tooltips,
#238
settings button in lobby / room,
#138
准备 folds the shop,
#120
in-match spectator roster (cap stays 2), PR
#308
capsule counts (+ the shared-field progress fix), PR
#333
empty new shop slot on 调度中心 upgrade
2026-10-08 20:56:20 +08:00
guide.css
feedback2 WE: a 玩法说明 page none of whose copies loads shows the official tips text again, as in 0.1.1 (data/assets.json listing pages that are not on disk showed a blank notice); guide.js guideStage, neighbours preload their next loadable copy
2026-10-03 23:51:11 +08:00
loadout.css
feedback7 R22-LOADOUT: the selected skill's frame is square and surrounds its icon again (GitHub
#398
, PR
#399
); golden: unchanged
2026-10-08 22:21:08 +08:00
lobby.css
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
result.css
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
room.css
feedback7 G-SMALL: co-op rooms can make AI teammates draft last (PR
#368
by @anAtheist987)
2026-10-08 19:57:26 +08:00
stats.css
feedback7 stats: a match left right away stays in the history but does not count; bounded storage, corrupt-data handling, the page reworked as 干员调配-style tabs, the settlement re-view without the app store (PR
#323
by @2321Robin, owner's decision of 2026-10-08); golden: unchanged
2026-10-08 20:36:41 +08:00
title.css
feedback7 stats: a match left right away stays in the history but does not count; bounded storage, corrupt-data handling, the page reworked as 干员调配-style tabs, the settlement re-view without the app store (PR
#323
by @2321Robin, owner's decision of 2026-10-08); golden: unchanged
2026-10-08 20:36:41 +08:00