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ark-stronghold-protocol/test/ui/feedback1-secret-shop.test.js
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sganggs d1f8a49829 feedback1 WB: bounty drafts and the 机密商店 from 66 official screenshots (22 matches)
Bounty drafts: every 悬赏决策 event is a fixed card list and the draft shows
6 different cards of it, drawn with weight 1 + the official drafts of its
group the card showed in.
- R3: 9 of the 10 fixed sets seen (two new: 20_1 + 20_5, and one with 17_6);
  3 x I + 2 x II + 1 x III in 22 of 22. The unseen 10th set is built by a
  rule whose III is 10_6 or 20_6, the only two-battle cards no draft showed.
- R9: 6 groups of 9 cards, one per bossInitial event. The 鼠王 group came in
  14 of 22 matches (every grey-board match among them), so groups are picked
  by the matches they came in. Named bosses no longer always come together.
- R11: lists of 7 cards, the draft leaves out one (matches 1 / 6 / 21 / 22
  leave out four different cards of one list); 7 of 15 lists seen, the rest
  and the 4 partial lists' 7th cards built by rule. Families 14 / 4 / 4.

机密商店 (the user: "机密商店按官方改成可以重复吧"): choices.json shopDraft,
six slots drawn with replacement - VI, VI, V, 盟约之币 and twice
V / IV / III / 盟约之币, items weighted by the official cards they showed on.
A repeated item now comes in about 61 % of shops (official 3 of 4). Two
identical cards stay two cards (picks by index): E2E, overlay and a
headless-Chrome test (game-mock ?variant=shop, the official match 8 shop).
2026-10-03 07:42:20 +08:00

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// The 机密商店 overlay with the same item twice (the user: "机密商店按官方改成可以重复吧"; official match 8 R11: 变形同构体 ×2,
// matches 4 / 5: 盟约之币 ×2). A real server draft (server/match/choices.js generateDraft → cardView), through m.public's
// normalisation (ui/gameLogic.js normalizeSp), rendered by the overlay's pure view (ui/choiceOverlay.js ChoiceView): two
// identical cards are two buttons keyed by their index — selecting one does not select the other, a teammate taking one
// leaves the other pickable, and the pick sends that card's own index. The browser render is
// test/ui/feedback1-secret-shop.e2e.test.js (SP_E2E=1).
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { readFileSync } from 'node:fs';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
const ROOT = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '../..');
// the browser data store reads the real data files from disk
globalThis.fetch = async (url) => {
const name = String(url).split('/').pop();
try {
const body = readFileSync(path.join(ROOT, 'data', name), 'utf8');
return { ok: true, status: 200, json: async () => JSON.parse(body) };
} catch {
return { ok: false, status: 404, json: async () => ({}) };
}
};
const { ChoiceView, cardPickable, spTap, armedCard } = await import('../../public/js/ui/choiceOverlay.js');
const { normalizeSp } = await import('../../public/js/ui/gameLogic.js');
const { DATA } = await import('../match/harness.js');
const { GameData } = await import('../../server/match/gamedata.js');
const { generateDraft, cardView } = await import('../../server/match/choices.js');
const { createRng } = await import('../../server/sim/rng.js');
const { data } = await import('../../public/js/data.js');
/** Every vnode of a preact tree (htm output), depth first. */
function* walk(v) {
if (Array.isArray(v)) { for (const x of v) yield* walk(x); return; }
if (!v || typeof v !== 'object') return;
yield v;
yield* walk(v.props?.children);
}
const hasClass = (v, c) => typeof v?.props?.class === 'string' && v.props.class.split(/\s+/).includes(c);
await data.loadAll('items', 'effects', 'choices', 'assets', 'chess', 'bonds');
/** A generated co-op 绝境 R11 机密商店 with the same non-coin item twice. */
function shopWithTwin() {
const gd = new GameData(DATA, 'mode_multi_hard');
const coin = DATA.choices.shopDraft.coin;
for (let seed = 1; seed < 50000; seed++) {
const d = generateDraft(gd, createRng(seed * 104729 + 7), 11, {});
if (d.family !== 'shop') continue;
const ids = d.cards.map((c) => c.id);
const twin = ids.find((id, i) => id !== coin && ids.indexOf(id) !== i);
if (twin) return { d, twin, at: ids.flatMap((id, i) => (id === twin ? [i] : [])) };
}
throw new Error('no generated shop with a repeated item');
}
test('机密商店 overlay: the same item twice is two cards — own keys, own selection, one taken leaves the other pickable', () => {
const { d, twin, at } = shopWithTwin();
const [a, b] = at;
const players = [{ playerId: 'me', seat: 0, name: 'Me' }, { playerId: 'p2', seat: 1, name: 'P2' }];
const pub = (picks) => normalizeSp({ family: 'shop', name: d.name, desc: d.desc, cards: d.cards.map(cardView), order: ['p2', 'me'], turn: Object.keys(picks).length ? 'me' : 'p2', picks, taken: {} }, players);
const view = (sp, armed = null) => [...walk(ChoiceView({ pub: { players, deadline: 0 }, sp, myId: 'me', solo: false, armed }))].filter((n) => hasClass(n, 'spcard'));
// before any pick: six buttons, keyed by index; the twins have the same name, icon and text
let sp = pub({});
let cards = view(sp);
assert.equal(cards.length, 6);
assert.deepEqual(cards.map((c) => c.key), [0, 1, 2, 3, 4, 5], 'keyed by index, never by item id');
const name = (c) => [...walk(c)].find((n) => hasClass(n, 'spcard__name')).props.children;
assert.equal(name(cards[a]), DATA.items[twin].name);
assert.equal(name(cards[b]), DATA.items[twin].name);
assert.equal(sp.cards[a].id, sp.cards[b].id);
// the teammate takes the first twin: only that card shows the taker; the second twin is still mine to pick
sp = pub({ p2: a });
assert.equal(sp.cards[a].takenBy, 'p2');
assert.equal(sp.cards[b].takenBy, null);
assert.equal(cardPickable(sp, sp.cards[a], { myId: 'me', solo: false }), false);
assert.equal(cardPickable(sp, sp.cards[b], { myId: 'me', solo: false }), true);
cards = view(sp);
assert.ok(hasClass(cards[a], 'is-taken') && !hasClass(cards[b], 'is-taken'));
assert.ok([...walk(cards[a])].some((n) => hasClass(n, 'spcard__taker')) && ![...walk(cards[b])].some((n) => hasClass(n, 'spcard__taker')));
assert.equal(cards[a].props.disabled, true);
assert.equal(cards[b].props.disabled, false);
// two taps on the second twin: it alone is armed, then its own index is sent
let r = spTap(null, b, cardPickable(sp, sp.cards[b], { myId: 'me', solo: false }));
assert.deepEqual(r, { armed: b, pick: null });
assert.equal(armedCard(r.armed, sp, { myId: 'me', solo: false }), b);
cards = view(sp, r.armed);
assert.deepEqual(cards.map((c) => hasClass(c, 'is-armed')), cards.map((_, i) => i === b), 'only the tapped twin is armed');
r = spTap(r.armed, b, true);
assert.deepEqual(r, { armed: null, pick: b });
});