Files
ark-stronghold-protocol/test/content/op_phatom.test.js
T
sganggs b55d4f9d04 feedback5 O18: 自选 kits for 阿, 傀影 (with his 镜中虚影) and 弑君者
Three owned-6★ 自选 picks get operator kits (kits/ops/op-haak.js, op-phatom.js, op-crosly.js; appended to
OPERATOR_KIT_FILES): every skill, both talents, the trait and every module at stage 1 / 3 in every DIY form, from the
data, PRTS (备注) and the client's battle logic (charpacks, skill / equip prefabs, buff templates).

- 阿: 怪杰 drain (profession default), 混合药物射击 (one of four per attack, GEE-X stage 2+ "all four" roll), 药剂扩散
  (healing received, GEE-Y stage 3 deploy heal on the ally ahead), S1 ASPD, S2 / S3 爆发剂 (15 hits of 500 fixed ATK on
  the ally of his range ahead, then the buff on both), GEE-X SP recovery while HP >= 80 %.
- 傀影: S1 dodge + physical-only barrier, S2 stacked ATK used per damage instance, S3 burst (x-4, ground, radial 小力
  push, one random status per cast); the twin's kit (its skill copy, killed when he leaves, back on its tile once its
  own redeploy time has run from its last deployment and he stands, 5 DP), 虚影精通, EXE-X (refund N/A), EXE-Y
  (lonely ATK, stage 3 ATK on both), ISW-A attributes only.
- 弑君者: the smoke's 命中率 cut (x-4, S3 x-1, S2 x2; battle-wide hit handler), 弑君者威名 (fresh ground enemies x1.2,
  EXE-Y stage 3 x1.35 and stun x1.5), S1 ATK / dodge, S2 no attacks + taunt -1 + end blast, S3 隐匿 + block 0 +
  2 s strikes with 6 s marks.

Tests: test/content/op_haak.test.js (10), op_phatom.test.js (8), op_crosly.test.js (8).
Golden: only diy moved — diy-094..diy-100 field the 78 new configurations (阿 24, 傀影 30, 弑君者 24; no summon is
placed by the family), diy-101..diy-104 are the 预备干员 / prototype battles re-packed after them (new index, stage
and seed). roster, bonds, fields, matches and standins are unchanged.
2026-10-06 03:04:57 +08:00

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// test/content/op_phatom.test.js — the 自选 operator kit of 傀影 (char_250_phatom, 6★ 处决者; kit
// server/sim/content/kits/ops/op-phatom.js) and of his summon 镜中虚影 (token_10007_phatom_twin), fielded the production way
// (a DIY slot + its `diy` pick, simdata getDiy; the twin as a placed token piece `{ kind: 'token', tokenId, ownerUid }`) in
// every form: tiers 5 / 6, normal (E2 Lv1, skill rank 4, no module) and elite (E2 Lv60, rank 7) with no module, EXE-X
// 克里斯汀小姐的毛毡, EXE-Y “如影随形” or ISW-A 傀影特限证章 at stage 1 (tier 5) / 3 (tier 6). Every number is read back from
// data/backups.json (the form of that slot status, the token variant of that owner form); the fidelity checklist of
// kits/README.md item by item.
// Run: node --test test/content/op_phatom.test.js
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { readFileSync } from 'node:fs';
import { makeBattle, enemyRec, checkInvariants } from '../helpers/battleHarness.js';
import { KITTED_CHARS, OPERATOR_KITS, KITS } from '../../server/sim/content/kits/index.js';
import { diyPool, validateDiyPicks } from '../../shared/diy.js';
import { TWIN } from '../../server/sim/content/kits/ops/op-phatom.js';
const load = (f) => JSON.parse(readFileSync(new URL(`../../data/${f}.json`, import.meta.url), 'utf8'));
const CHESS = load('chess');
const BACKUPS = load('backups');
const PHATOM = 'char_250_phatom';
const FORMS = BACKUPS.units[PHATOM].forms;
const TOKEN = BACKUPS.tokens[TWIN];
const SLOT = { 5: 'chess_char_5_diy1_a', 6: 'chess_char_6_diy1_a' };
const EX = 'uniequip_002_phatom', EY = 'uniequip_003_phatom', IS = 'uniequip_004_phatom';
const S1 = 'skchr_phatom_1', S2 = 'skchr_phatom_2', S3 = 'skchr_phatom_3';
const TEXAS = 'chess_char_1_08_a';
const statusKey = (tier, elite) => (elite ? (tier === 5 ? '2/60/7/1' : '2/60/7/3') : '2/1/4/0');
const formOf = (tier, elite) => FORMS[statusKey(tier, elite)];
const skillOf = (tier, elite, id) => formOf(tier, elite).skills.find((s) => s.skillId === id);
const modOf = (tier, mod) => (mod ? formOf(tier, true).modules.find((m) => m.uniEquipId === mod) : null);
/** The twin's variant of an owner form (+ its module part). */
const twinOf = (tier, elite, mod) => {
const v = TOKEN.variants[`${PHATOM}@${statusKey(tier, elite)}`];
const bm = elite && mod ? v.byModule?.[mod] : null;
return { stats: bm?.stats ?? v.stats, talents: bm?.talents ?? v.talents, skillOf: (i) => (i === 0 ? v.skill : v.bySkill[i].skill) };
};
const approx = (a, b, msg, eps = 1e-6) => assert.ok(Math.abs(a - b) <= eps * Math.max(1, Math.abs(b)), `${msg}: ${a} vs ${b}`);
const dummy = (key, o = {}) => enemyRec({ key, hp: 1e9, speed: 0, mass: 0, ...o });
const ENEMIES = {
enemy_dummy: dummy('enemy_dummy'), enemy_fly: dummy('enemy_fly', { motion: 'FLY' }),
enemy_heavy: dummy('enemy_heavy', { mass: 9 }), enemy_evade: dummy('enemy_evade'),
};
/** Every 自选 form: [tier, elite, module]. */
const FORMS_ALL = [[5, false, null], [6, false, null], ...[5, 6].flatMap((t) => [null, EX, EY, IS].map((m) => [t, true, m]))];
const label = ([tier, elite, mod]) => `T${tier} ${elite ? 'elite' : 'normal'} ${mod ?? 'none'}`;
/** A battle with 傀影 as uid 1 at (row, col) facing RIGHT, his twin piece (uid 2) at `twinAt` unless null, plus `others`. */
function field({ tier = 5, elite = false, mod = null, skill = 0, row = 10, col = 4, twinAt = [12, 4], others = [], seed = 5, dp = 0 } = {}) {
const units = [{ uid: 1, diy: { slot: SLOT[tier], charId: PHATOM, skillIndex: skill, uniEquipId: mod }, elite, row, col }];
if (twinAt) units.push({ uid: 2, kind: 'token', tokenId: TWIN, ownerUid: 1, row: twinAt[0], col: twinAt[1] });
const h = makeBattle({
defs: { enemies: ENEMIES }, timeLimit: 900, autoFinish: false, seed,
flags: { dpPerSec: 0, dpMax: 999 }, hooks: ['damaged', 'statusApplied', 'death', 'deploy', 'dodge'], captureNoisy: true,
units: [...units, ...others],
});
h.step();
h.b.players[0].dp = dp;
return { h, u: h.unit(1), t: twinAt ? h.unit(2) : null };
}
function done(h) {
checkInvariants(h.b);
assert.equal(h.b.errors.length, 0, JSON.stringify(h.b.errors[0]));
}
/** Knock `u` out and bring it straight back on its tile (free). */
function redeployNow(h, u) {
h.b.kill(u, null);
assert.ok(h.b.redeploy(u, { free: true }), `${u.name} redeployed`);
}
test('傀影 in every 自选 form: his operator kit (all three skills authored), the form\'s stats + module attributes, 1-1, blocks 1, melee ground-only, 18 s redeploy, 维多利亚, no 特质; his placed 镜中虚影 deploys after him with the variant\'s stats and its copy of his skill', () => {
assert.equal(OPERATOR_KITS[PHATOM], KITS[PHATOM]);
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
for (const skill of [0, 1, 2]) {
const { h, u, t } = field({ tier, elite, mod, skill });
const form = formOf(tier, elite), m = elite ? modOf(tier, mod) : null, tw = twinOf(tier, elite, mod);
assert.deepEqual([u.def.charId, u.def.diyFor, u.skill.id, u.skill.kind, !!u.kit.generic, u.kit.skillSource], [PHATOM, SLOT[tier], form.skills[skill].skillId, 'passive', false, 'skills'], label(f));
assert.deepEqual([u.base.maxHp, u.base.atk, u.base.def, u.base.aspd, u.base.respawnTime, u.base.cost],
[form.stats.maxHp + (m?.attr.maxHp ?? 0), form.stats.atk + (m?.attr.atk ?? 0), form.stats.def + (m?.attr.def ?? 0), 100 + (m?.attr.aspd ?? 0), 18, 10], `${label(f)}: stats`);
assert.deepEqual([u.s.blockCnt, u.profile.attack, u.profile.dmgType, u.profile.canHitFly], [1, 'melee', 'phys', false], `${label(f)}: 处决者`);
assert.deepEqual(u.liveRangeGrid, form.rangeGrid, `${label(f)}: 1-1`);
assert.deepEqual([u.def.bonds, u.def.raw.garrisonIds], [['victoriaShip'], []], `${label(f)}: bonds / 特质`);
assert.ok(!u.s.flags.liftoff && !u.s.flags.camou && !u.s.flags.stealth, `${label(f)}: ground enemies target him`);
// the twin
assert.deepEqual([t.defId, t.ownerUnit === u, t.alive, t.deployed, t.deploySeq > u.deploySeq, !!t.kit.generic], [TWIN, true, true, true, true, false], `${label(f)}: twin deployed after him`);
assert.deepEqual([t.base.maxHp, t.base.atk, t.base.def, t.base.respawnTime, t.base.cost], [tw.stats.maxHp, tw.stats.atk, tw.stats.def, 45, 5], `${label(f)}: twin stats`);
assert.deepEqual([t.def.skill.id, t.skill.kind], [tw.skillOf(skill).skillId, 'passive'], `${label(f)}: twin skill copy`);
assert.deepEqual([t.s.blockCnt, t.profile.attack, t.profile.canHitFly, t.liveRangeGrid], [1, 'melee', false, [[0, 0], [0, 1]]], `${label(f)}: twin executor`);
done(h);
}
}
// the numbers (zh_CN): 傀影 E2 Lv1 1283 / 435 / 270, E2 Lv60 1523 / 517 / 304; the twin 1126 / 429 / 226 → 1318 / 508 / 254,
// EXE-Y stage 3 "属性进一步增强" 1418 / 568 / 294; modules
assert.deepEqual([FORMS['2/1/4/0'].stats.maxHp, FORMS['2/1/4/0'].stats.atk, FORMS['2/60/7/1'].stats.maxHp, FORMS['2/60/7/1'].stats.atk], [1283, 435, 1523, 517]);
assert.deepEqual([twinOf(5, false).stats.maxHp, twinOf(5, true).stats.atk, twinOf(6, true, EY).stats.maxHp, twinOf(6, true, EY).stats.atk, twinOf(5, true, EY).stats.atk], [1126, 508, 1418, 568, 508]);
assert.deepEqual([modOf(5, EX).attr, modOf(6, EX).attr, modOf(5, EY).attr, modOf(6, EY).attr, modOf(5, IS).attr, modOf(6, IS).attr],
[{ maxHp: 100, atk: 50 }, { maxHp: 140, atk: 73 }, { atk: 40, def: 24 }, { atk: 75, def: 30 }, { atk: 37, aspd: 5 }, { atk: 71, aspd: 7 }]);
});
test('a 自选 pick: 傀影 is offered at tiers 5 and 6; a roster with EXE-X / EXE-Y passes validateDiyPicks, his 集成战略 module ISW-A is refused', () => {
const data = { chess: CHESS, backups: BACKUPS };
assert.ok(KITTED_CHARS.includes(PHATOM));
for (const t of [5, 6]) assert.ok(diyPool(t, { data, kitted: KITTED_CHARS }).includes(PHATOM), `tier ${t}`);
assert.deepEqual(validateDiyPicks({ [SLOT[6]]: { charId: PHATOM, skillIndex: 2, uniEquipId: EY } }, { data, kitted: KITTED_CHARS }),
{ ok: true, picks: { [SLOT[6]]: { charId: PHATOM, skillIndex: 2, uniEquipId: EY } } });
const bad = validateDiyPicks({ [SLOT[5]]: { charId: PHATOM, skillIndex: 0, uniEquipId: IS } }, { data, kitted: KITTED_CHARS });
assert.equal(bad.error, 'BAD_TARGET');
assert.match(bad.detail, /集成战略/);
});
test('S1 暗夜魅影 (被动): at each deployment 30 % / 40 % physical dodge and a 屏障 of 35 % / 50 % max HP that absorbs physical damage only, both 10 s; the twin\'s copy on itself', () => {
for (const [tier, elite, mod] of [[5, false, null], [6, true, EY]]) {
const sk = skillOf(tier, elite, S1);
assert.deepEqual([sk.skillType, sk.spType, sk.bb.prob, sk.bb.hp_ratio, sk.bb.duration], ['PASSIVE', 'ON_DEPLOY', elite ? 0.4 : 0.3, elite ? 0.5 : 0.35, 10]);
const { h, u, t } = field({ tier, elite, mod, skill: 0 });
for (const x of [u, t]) {
const b = x === u ? sk.bb : twinOf(tier, elite, mod).skillOf(0).bb;
approx(x.s.dodgePhys, b.prob, `${x.name}: physical dodge`);
assert.equal(x.s.dodgeArts, 0, `${x.name}: no arts dodge`);
const sh = x.buffs.find((y) => y.shield > 0);
approx(sh.shield, x.s.maxHp * b.hp_ratio, `${x.name}: ${b.hp_ratio * 100} % max HP`);
assert.equal(sh.shieldType, 'phys', `${x.name}: physical only`);
}
// arts damage passes the barrier, physical damage is absorbed
const hp0 = u.hp;
h.b.dealDamage(null, u, { amount: 100, type: 'arts', canDodge: false });
approx(u.hp, hp0 - 100, 'arts passes');
h.b.dealDamage(null, u, { amount: 100, type: 'phys', canDodge: false });
approx(u.hp, hp0 - 100, 'physical absorbed');
h.run(10.2);
assert.ok(u.s.dodgePhys === 0 && !u.buffs.some((y) => y.shield > 0), 'gone after 10 s');
redeployNow(h, u);
approx(u.s.dodgePhys, sk.bb.prob, 'again at a redeployment');
done(h);
}
});
test('S2 血色乐章 (被动): at each deployment 8 / 9 stacks of ATK +13 % / +16 %; each damage instance he deals uses one (a dodged attack none); the twin\'s copy has its own', () => {
for (const [tier, elite, mod] of [[5, false, null], [6, true, EX]]) {
const sk = skillOf(tier, elite, S2);
assert.deepEqual([sk.bb.times, sk.bb.atk], [elite ? 9 : 8, elite ? 0.16 : 0.13]);
const { h, u, t } = field({ tier, elite, mod, skill: 1 });
assert.equal(u.findBuff('phatom:skill').stacks, sk.bb.times);
assert.equal(t.findBuff('phatom:twin:skill').stacks, sk.bb.times, 'the twin\'s own stacks');
approx(u.s.atk, u.base.atk * (1 + sk.bb.times * sk.bb.atk + (u.findBuff('trait:phatom:lonely') ? 0.1 : 0)), 'ATK');
// an enemy that dodges everything: no stack used
const ev = h.spawn('enemy_evade', { pos: [10, 5] });
h.b.addBuff(ev, { key: 'test:dodge', mods: { dodgePhys: 1 } });
h.run(3);
assert.ok(h.hooksOf('dodge').some((c) => c.source === u), 'dodged attacks');
assert.equal(u.findBuff('phatom:skill').stacks, sk.bb.times, 'none used');
h.b.removeBuff(ev, 'test:dodge');
const fullAtk = u.s.atk;
const n0 = h.hooksOf('damaged').filter((c) => c.source === u).length;
h.run(0.95);
const hits = h.hooksOf('damaged').filter((c) => c.source === u).slice(n0);
assert.ok(hits.length >= 1, 'hits');
assert.equal(u.findBuff('phatom:skill').stacks, sk.bb.times - hits.length, 'one per damage instance');
approx(hits[0].amount, fullAtk, 'the first hit at full stacks (a 0-DEF target)');
approx(u.s.atk, fullAtk - u.base.atk * sk.bb.atk * hits.length, 'ATK −atk per stack used');
h.run(30);
assert.equal(u.findBuff('phatom:skill'), null, 'all used');
done(h);
}
});
test('S3 夜幕突袭 (被动): at each deployment 210 % / 240 % ATK physical to every ground enemy of the x-4, a radial 小力 push and ONE status for all — 停顿 / 晕眩 / 束缚 2.5 / 3 s (each drawn over the casts); flyers and enemies outside untouched; the twin\'s copy at its deployment', () => {
for (const [tier, elite, mod] of [[5, false, null], [6, true, EY]]) {
const sk = skillOf(tier, elite, S3);
assert.deepEqual([sk.rangeId, sk.bb.atk_scale, sk.bb.force, sk.bb.sluggish, sk.bb.root, sk.bb.stun], ['x-4', elite ? 2.4 : 2.1, 0, elite ? 3 : 2.5, elite ? 3 : 2.5, elite ? 3 : 2.5]);
const drawn = new Set();
for (const seed of [1, 2, 3, 4, 5, 6, 7, 8]) {
const { h, u, t } = field({ tier, elite, mod, skill: 2, seed, twinAt: [11, 6] });
const ahead = h.spawn('enemy_dummy', { pos: [10, 5] }), diag = h.spawn('enemy_dummy', { pos: [9, 3] });
const heavy = h.spawn('enemy_heavy', { pos: [11, 4] });
const fly = h.spawn('enemy_fly', { pos: [9, 4] }), far = h.spawn('enemy_dummy', { pos: [10, 6] });
h.step(); // the enemy tile index
const n0 = h.hooksOf('damaged').length, s0 = h.hooksOf('statusApplied').length;
redeployNow(h, u);
const hits = h.hooksOf('damaged').slice(n0).filter((c) => c.source === u && c.dmg?.tags?.includes('phatom:raid'));
assert.deepEqual(hits.map((c) => c.target).sort((a, b) => a.id - b.id), [ahead, diag, heavy].sort((a, b) => a.id - b.id), `seed ${seed}: the ground enemies of his x-4`);
for (const c of hits) {
approx(c.amount, u.s.atk * sk.bb.atk_scale, `seed ${seed}: ${sk.bb.atk_scale * 100} % ATK`);
assert.deepEqual([c.type, c.dmg.isSkill], ['phys', true]);
}
assert.ok(!hits.some((c) => c.target === fly || c.target === far), 'flyer / outside untouched');
assert.ok(ahead.x > 5.5, `seed ${seed}: pushed away (radial, 小力)`);
approx(heavy.y, 11, `seed ${seed}: 重量 9 — 小力 moves nothing`);
const st = h.hooksOf('statusApplied').slice(s0).filter((c) => c.source === u);
assert.equal(new Set(st.map((c) => c.status)).size, 1, `seed ${seed}: one status for the cast`);
assert.equal(st.length, 3, `seed ${seed}: on each of the three`);
for (const c of st) approx(c.duration, sk.bb[c.status === 'bind' ? 'root' : c.status], `seed ${seed}: ${c.status}`);
drawn.add(st[0].status);
// the twin's copy at its own deployment
const tn0 = h.hooksOf('damaged').length;
redeployNow(h, t);
const th = h.hooksOf('damaged').slice(tn0).filter((c) => c.source === t && c.dmg?.tags?.includes('phatom:raid'));
assert.ok(th.length >= 1 && th.every((c) => Math.abs(c.amount - t.s.atk * twinOf(tier, elite, mod).skillOf(2).bb.atk_scale) < 1e-6), `seed ${seed}: the twin's burst`);
done(h);
}
assert.deepEqual([...drawn].sort(), ['bind', 'sluggish', 'stun'], 'all three statuses over the casts');
}
});
test('T1 镜中虚影 / T2 虚影精通: the twin is killed when he leaves the field and comes back on its tile 35 s (45 − 10; EXE-X stage 3: 45 − 16) after its LAST deployment, paying 5 DP, only while he stands', () => {
for (const f of [[5, false, null], [5, true, EX], [6, true, EX]]) {
const [tier, elite, mod] = f;
const cut = twinOf(tier, elite, mod).talents.find((x) => x.bb.respawn_time != null).bb.respawn_time;
assert.equal(cut, tier === 6 && mod === EX ? -16 : -10, label(f));
const { h, u, t } = field({ tier, elite, mod, skill: 1, dp: 50 });
const wait = 45 + cut;
// knocked out while he stands: back `wait` s after its deployment at 0 s, 5 DP paid
h.run(5);
h.b.kill(t, null);
assert.ok(!t.alive && !t.removed, `${label(f)}: the piece stays`);
h.run(wait - 5 - 1);
assert.ok(!t.alive, `${label(f)}: not before ${wait} s`);
assert.ok(h.runUntil(() => t.alive, 1.5), `${label(f)}: back at ${wait} s`);
assert.deepEqual([t.tileR, t.tileC, h.b.players[0].dp], [12, 4, 45], `${label(f)}: its tile, 5 DP`);
const at = h.b.time;
// he is knocked out: the twin is killed with him (KillTokens) and waits for him
h.b.kill(u, null);
u.respawnAt = Infinity; // he stays down until the test brings him back
assert.ok(!t.alive, `${label(f)}: killed with him`);
h.run(wait + 1);
assert.ok(!t.alive && !u.alive, `${label(f)}: no return while he is down`);
assert.ok(h.b.redeploy(u, { free: true }));
assert.ok(h.runUntil(() => t.alive, 0.5), `${label(f)}: back with him once its own timer (from ${at.toFixed(1)} s) has run`);
// no DP: it waits
h.b.kill(t, null);
h.b.players[0].dp = 0;
h.run(wait + 1);
assert.ok(!t.alive, `${label(f)}: no DP, no return`);
h.b.players[0].dp = 5;
assert.ok(h.runUntil(() => t.alive, 0.5), `${label(f)}: back with the DP`);
done(h);
}
});
test('EXE-X / ISW-A: EXE-X\'s refund has no effect (no retreat in battle) — only its attributes and T2 at stage 3; ISW-A acts by its attributes only (集成战略-only trait and talent)', () => {
{
const { h, u } = field({ tier: 6, elite: true, mod: EX, skill: 0, dp: 7 });
assert.deepEqual(u.def.traitBb, { withdraw_cost_recover_ratio: 0.8 });
h.b.retreat(u);
h.step();
assert.equal(h.b.players[0].dp, 7, 'no refund');
done(h);
}
{
const { h, u, t } = field({ tier: 6, elite: true, mod: IS, skill: 1, dp: 50 });
assert.match(modOf(6, IS).traitOverride.moduleDesc, /^在集成战略中/);
assert.ok(modOf(6, IS).talentChanges.filter((x) => x.desc).every((x) => /在集成战略中/.test(x.desc)));
assert.equal(u.findBuff('module:phatom:both'), null, 'no ATK while both stand');
h.spawn('enemy_dummy', { pos: [10, 5] });
h.run(5);
h.b.kill(t, null);
assert.ok(!h.runUntil(() => t.alive, 29), 'its attacks shorten no redeploy time');
done(h);
}
});
test('EXE-Y “如影随形”: ATK +10 % while no allied operator stands on the 4 tiles beside him (the twin does not count); stage 3: ATK +10 % on him and the twin while both are on the field', () => {
for (const f of [[5, true, EY], [6, true, EY], [6, true, null]]) {
const [tier, elite, mod] = f;
const ey = mod === EY, y3 = ey && tier === 6;
const { h, u, t } = field({ tier, elite, mod, skill: 0, twinAt: [10, 5], others: [{ uid: 3, chessId: TEXAS, row: 12, col: 7 }] });
const texas = h.unit(3);
assert.equal(!!u.findBuff('trait:phatom:lonely'), ey, `${label(f)}: the twin beside him does not count`);
if (ey) assert.deepEqual(u.findBuff('trait:phatom:lonely').mods, { atkPct: 0.1 });
assert.equal(!!u.findBuff('module:phatom:both'), y3, `${label(f)}: both on the field`);
assert.equal(!!t.findBuff('module:phatom:both'), y3, `${label(f)}: the twin too`);
if (y3) assert.match(FORMS['2/60/7/3'].modules.find((m) => m.uniEquipId === EY).talentChanges[0].desc, /本体和虚影同时在场时,攻击力各\+10%/);
// an operator beside him
assert.ok(h.b.relocate(texas, 11, 4), 'moved beside him');
h.step();
assert.equal(u.findBuff('trait:phatom:lonely'), null, `${label(f)}: an operator beside`);
// the twin down: the shared ATK goes
h.b.kill(t, null);
h.step();
assert.equal(u.findBuff('module:phatom:both'), null, `${label(f)}: twin down`);
done(h);
}
});