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ark-stronghold-protocol
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b2a438804de7edc833b7c9630b49fd4e9fcd1605
ark-stronghold-protocol
/
server
T
History
sganggs
67d0993fa0
feedback5: merge O2 — 自选 kits for 艾雅法拉, 刻俄柏 and 霍尔海雅; OPERATOR_KIT_FILES rebuilt as one list; golden: only diy moved
2026-10-06 00:04:06 +08:00
..
http
feedback5 R1: startServer and main become wiring — PORT / HOST / TRUST_PROXY and the option picks go to http/config.js, the session stack and the /ws upgrade to http/websocket.js, the request listener and /healthz to http/routes.js (new), the security headers and the clientError 400 to http/common.js, the banner, signals and entry check to http/boot.js
2026-10-05 16:08:41 +08:00
match
feedback5: merge W5I — real i18n phase 1: shared/i18n.js (Chinese msgids, params, data names), English game texts from the official EN client data (data/i18n/en.json), the 中文 / English switch on the title screen and in 设置, title / lobby / room / settings converted, server toasts and ticker lines with msgid + params, tools/i18n.mjs, docs/I18N.md (PR
#70
's translations by @YuriRestia reused, credited)
2026-10-05 22:57:53 +08:00
sim
feedback5: merge O2 — 自选 kits for 艾雅法拉, 刻俄柏 and 霍尔海雅; OPERATOR_KIT_FILES rebuilt as one list; golden: only diy moved
2026-10-06 00:04:06 +08:00
data.js
feedback5 WD: the sim fields a 补位 stand-in — getChess(id, { standIn: true }) over data/backups.json, PlayerBattleInput
standIn: true
, kits by the stand-in's charId (never the replaced operator's), kits/ops/standin-<codename>.js registry, harness
standIn
2026-10-05 17:44:58 +08:00
index.js
feedback5 R1: startServer and main become wiring — PORT / HOST / TRUST_PROXY and the option picks go to http/config.js, the session stack and the /ws upgrade to http/websocket.js, the request listener and /healthz to http/routes.js (new), the security headers and the clientError 400 to http/common.js, the banner, signals and entry check to http/boot.js
2026-10-05 16:08:41 +08:00
lobby.js
feedback5 WG: 补位 on the server — room.ownership { notOwned } (lenient check, stored per session / seat, a match takes the list its seat had at the start), PlayerState.standIns: the player's not-owned NORMAL chess fight as their stand-ins (battleInput standIn: true in every field, the stand-in's position / range, no summons), m.private.standIns, stand-in art in prep scouting
2026-10-05 19:13:46 +08:00
net.js
feedback5 WG: 补位 on the server — room.ownership { notOwned } (lenient check, stored per session / seat, a match takes the list its seat had at the start), PlayerState.standIns: the player's not-owned NORMAL chess fight as their stand-ins (battleInput standIn: true in every field, the stand-in's position / range, no summons), m.private.standIns, stand-in art in prep scouting
2026-10-05 19:13:46 +08:00