Three owned-6★ picks get their operator kits (kits/ops/op-slent2.js, op-haruka.js, op-phatm2.js; OPERATOR_KIT_FILES): every skill at rank 4 / 7, both talents, the trait and every module at stages 1 and 3, from data/backups.json, PRTS and the client's battle data (charpacks + buff_template_data of the three operators). - 淬羽赫默: 护佑者 (arts attacks, heals while a skill runs; BLS-X 100 %, BLS-Y 2 targets); 无声砥柱 庇护 10 % → 24 % by the lost HP (shared `protect`); 丰润羽翼 as 生命回复速度 (the atk_to_hp_recovery template PRTS documents so for 絮雨 / 琴柳), ×2 for 莱茵生命; BLS-X Lv3 max HP +10 %, BLS-Y Lv3 the once-per-deployment barrier; S2's placed 夜灯 (T1 ×2.1 / ×2.4 around it, withdrawn at the skill's end or when she leaves); S3's 不死 for the first lethal hit in her range, 2 uses a battle. - 遥: bubbles with each attack (or instead of one), 30 % 庇护 ([bonus], ×1.4 / ×1.7 in S3), breaking 0.5 s after an enemy's damage, the break heal (BLS-Y Lv3 +1 SP to the holder); S1 re-bubbles around, S2 heal → arts splash and endless from the 2nd use, S3 y-8 and the levitation with its damage. - 酒神: T1 神经损伤 on each hit + 1.3 splash; 堕梦 ASPD cut in 神经 bursts and 70 / 90 on enemy attacks (a burst interrupts the attack); RIT-X ×1.18 vs elite / leader; S1 two hits + 束缚 ×1.3 / ×1.5; S2 (SP_FULL toggle) the placed 本能的召唤 (lure 4, exit 停顿 + DoT, 25 s redeploys while it runs); S3 y-8, per-second 神经损伤 until a burst, 1.5× burst recovery and the 迷狂牢笼 (blocks its tile's enemies at spawn / refresh, 1 per hit, 30 s after the skill). Engine (additive, no handler before): ai.js hook `enemyAttackStart` (an enemy's normal attack, before 麻痹), blocking.js flag `noNewBlock`, items/battle.js `holdsUndying` also sees a buff flagged `undying`; docs/SIM.md §3 / §5, kits/README.md (docked skill-summon pieces: their kit without offOwner). Golden: only diy moved — diy-106 … diy-109 (the prototype configurations shifted behind the new operators) and the new diy-110 … diy-114 (the three operators' configurations); roster, bonds, fields, matches, standins unchanged. Tests: test/content/op_slent2.test.js (11), op_haruka.test.js (9), op_phatm2.test.js (13).
183 lines
10 KiB
JavaScript
183 lines
10 KiB
JavaScript
// server/sim/content/kits/index.js — the operator kit registry (DESIGN §7, docs/SIM.md §7.2): baseChessId →
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// (bb, chess, def) => Kit. One file per kit in ops/ (README.md: what a kit file holds, naming, registration, tests).
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//
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// KIT_FILES lists every kit file, grouped by tier — the former kits/tier1.js … tier6.js, each group in that file's
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// order — so the merged registry keeps the key order it always had (content/index.js resolves kits by id; the tier
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// shims, tools/kit-coverage.mjs and the golden corpus see the same registry as before). A new kit file is appended to
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// its tier's group.
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// Each file is loaded with a guarded dynamic import, so this runs unchanged in the browser (/sim/, no Node-only
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// module, no directory listing): a file that fails to load (syntax error, throwing top-level code, missing file) is
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// logged and skipped — its chess falls back to the generic kit — instead of breaking the server or the page.
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//
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// 补位 stand-in kits (DATA.md §18): STANDIN_KIT_FILES lists `ops/standin-<codename>.js`, one per stand-in character
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// (codename = its charId without `char_<n>_`: `standin-acguad.js` = Sharp, char_609_acguad); each registers exactly one
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// key, that charId. A stand-in keeps the ids of the chess it replaces, so content/index.js kitOf finds its kit by
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// `def.charId` only, never by the chess id (the replaced operator's kit). STANDIN_KITS is merged into KITS after every
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// tier group: the chess keys keep their order, and `char_…` keys never meet `chess_char_…` ones.
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//
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// 自选 operator kits (DATA.md §18, README.md "How to add an operator (自选)"): OPERATOR_KIT_FILES lists
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// `ops/op-<codename>.js`, one per owned-6★ pick of data/backups.json `diy.ownedPool` (codename = its charId without
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// `char_<n>_`: `op-siege.js` = 推进之王, char_112_siege), each registering exactly that charId and writing every skill under
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// `skills`. A 自选 piece keeps its DIY slot's ids, so kitOf finds its kit by `def.charId` — a prototype pick runs its
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// stand-in kit, a 4★ reserve the generic kit (GENERIC_KIT_CHARS). OPERATOR_KITS is merged after the stand-ins.
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// KITTED_CHARS = every character a 自选 pick may field with a faithful kit; an operator outside it is not offered
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// (shared/diy.js diyPool / validateDiyPicks `kitted`).
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export const KIT_FILES = Object.freeze([
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// tier 1
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['chess_char_1_01-inside.js', 'chess_char_1_02-yak.js', 'chess_char_1_03-leizi.js', 'chess_char_1_04-udflow.js',
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'chess_char_1_05-vigna.js', 'chess_char_1_06-vendla.js', 'chess_char_1_07-prove.js', 'chess_char_1_08-texas.js',
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'chess_char_1_09-caper.js', 'chess_char_1_10-sunbr.js', 'chess_char_1_11-skgoat.js', 'chess_char_1_12-estell.js',
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'chess_char_1_13-podego.js', 'chess_char_1_14-greyy.js', 'chess_char_1_16-tinman.js', 'chess_char_1_17-indigo.js',
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'chess_char_1_18-utage.js', 'chess_char_1_19-wildmn.js', 'chess_char_1_20-liskam.js'],
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// tier 2
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['chess_char_2_01-excu.js', 'chess_char_2_02-silent.js', 'chess_char_2_03-slchan.js', 'chess_char_2_04-grabds.js',
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'chess_char_2_05-harold.js', 'chess_char_2_06-papyrs.js', 'chess_char_2_07-ghost.js', 'chess_char_2_08-bubble.js',
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'chess_char_2_09-humus.js', 'chess_char_2_10-rockr.js', 'chess_char_2_11-kazema.js', 'chess_char_2_12-gravel.js',
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'chess_char_2_13-tippi.js', 'chess_char_2_14-flower.js', 'chess_char_2_15-akkord.js', 'chess_char_2_16-whitew.js',
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'chess_char_2_17-branch.js', 'chess_char_2_18-ashlok.js', 'chess_char_2_19-tinman.js'],
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// tier 3
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['chess_char_3_01-angel.js', 'chess_char_3_02-ayer.js', 'chess_char_3_03-swire.js', 'chess_char_3_04-swire2.js',
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'chess_char_3_05-skadi.js', 'chess_char_3_06-philae.js', 'chess_char_3_07-forcer.js', 'chess_char_3_08-mint.js',
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'chess_char_3_09-haini.js', 'chess_char_3_10-pinecn.js', 'chess_char_3_11-snhunt.js', 'chess_char_3_12-blemsh.js',
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'chess_char_3_13-malist.js', 'chess_char_3_14-slbell.js', 'chess_char_3_15-vodfox.js', 'chess_char_3_16-snakek.js',
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'chess_char_3_17-shotst.js', 'chess_char_3_18-vulpis.js', 'chess_char_3_19-vigil.js', 'chess_char_3_20-kjera.js',
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'chess_char_3_21-archet.js'],
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// tier 4
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['chess_char_4_01-rmixer.js', 'chess_char_4_02-mostma.js', 'chess_char_4_03-kjera.js', 'chess_char_4_04-ines.js',
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'chess_char_4_05-beewax.js', 'chess_char_4_06-kroos2.js', 'chess_char_4_07-bpipe.js', 'chess_char_4_08-rosesa.js',
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'chess_char_4_09-mizuki.js', 'chess_char_4_10-aroma.js', 'chess_char_4_11-cathy.js', 'chess_char_4_12-glady.js',
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'chess_char_4_13-gnosis.js', 'chess_char_4_14-lionhd.js', 'chess_char_4_15-reckpr.js', 'chess_char_4_16-texas2.js',
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'chess_char_4_17-hsguma.js', 'chess_char_4_18-mudrok.js', 'chess_char_4_19-flamtl.js', 'chess_char_4_20-fartth.js',
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'chess_char_4_21-plosis.js', 'chess_char_4_22-svrash.js', 'chess_char_4_23-gvial2.js', 'chess_char_4_24-billro.js',
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'chess_char_4_25-cetsyr.js', 'chess_char_4_26-bldsk.js'],
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// tier 5
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['chess_char_5_01-excu2.js', 'chess_char_5_02-titi.js', 'chess_char_5_03-blaze2.js', 'chess_char_5_04-bldsk.js',
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'chess_char_5_05-ulpia.js', 'chess_char_5_06-etlchi.js', 'chess_char_5_07-surtr.js', 'chess_char_5_08-horn.js',
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'chess_char_5_09-cetsyr.js', 'chess_char_5_10-lisa.js', 'chess_char_5_11-demkni.js', 'chess_char_5_12-dusk.js',
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'chess_char_5_13-ghost2.js', 'chess_char_5_14-svash2.js', 'chess_char_5_15-thorn2.js', 'chess_char_5_16-plosis.js',
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'chess_char_5_17-f12yin.js', 'chess_char_5_18-gvial2.js', 'chess_char_5_19-mlynar.js', 'chess_char_5_20-aglina.js',
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'chess_char_5_21-sntlla.js', 'chess_char_5_22-nymph.js', 'chess_char_5_23-reckpr.js'],
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// tier 6 (and 盟约·辅助干员 chess_char_1_15, a hidden tier-1 chess always registered with the tier-6 kits)
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['chess_char_1_15-pithst.js', 'chess_char_6_01-lemuen.js', 'chess_char_6_02-sbell2.js', 'chess_char_6_03-yu.js',
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'chess_char_6_04-skadi2.js', 'chess_char_6_05-pasngr.js', 'chess_char_6_06-pepe.js', 'chess_char_6_07-siege2.js',
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'chess_char_6_08-reed2.js', 'chess_char_6_09-cello.js', 'chess_char_6_10-nymph.js', 'chess_char_6_11-mlyss.js',
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'chess_char_6_12-rosmon.js', 'chess_char_6_13-angel2.js', 'chess_char_6_14-lumen.js', 'chess_char_6_15-qiubai.js',
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'chess_char_6_16-halo2.js', 'chess_char_6_17-nearl2.js', 'chess_char_6_18-whitw2.js', 'chess_char_6_19-blkkgt.js',
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'chess_char_6_20-agoat2.js'],
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].map((group) => Object.freeze(group)));
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/**
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* The 补位 stand-in kit files (`ops/standin-<codename>.js`, registry key = the stand-in's charId; a new file is appended).
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* A stand-in without a file fights with the generic kit (content/generic.js) plus its unconditional stat talents
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* (genericTalents) — the eight 预备干员 need no file.
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*/
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export const STANDIN_KIT_FILES = Object.freeze(['standin-acguad.js', 'standin-sharp2.js', 'standin-acspec.js', 'standin-acmedc.js', 'standin-acfend.js', 'standin-acpion.js', 'standin-acnipe.js', 'standin-accast.js', 'standin-acsupo.js']);
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/**
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* The 自选 operator kit files (`ops/op-<codename>.js`, registry key = the operator's charId, an owned-6★ pick of
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* data/backups.json; a new file is appended). An operator without a file is not offered as a 自选 pick (KITTED_CHARS).
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*/
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export const OPERATOR_KIT_FILES = Object.freeze([
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'op-siege.js',
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'op-chen.js',
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'op-irene.js',
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'op-helage.js',
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'op-shining.js',
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'op-cgbird.js',
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'op-saga.js',
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'op-amgoat.js',
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'op-cerber.js',
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'op-heyak.js',
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'op-poca.js',
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'op-typhon.js',
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'op-narant.js',
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'op-logos.js',
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'op-mantra.js',
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'op-veen.js',
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'op-zuole.js',
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'op-chyue.js',
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'op-huang.js',
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'op-shwaz.js',
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'op-bgsnow.js',
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'op-ifrit.js',
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'op-aphris.js',
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'op-lin.js',
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'op-nian.js',
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'op-hsgma2.js',
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'op-thumpy.js',
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'op-zumama.js',
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'op-judge.js',
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'op-shu.js',
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'op-pallas.js',
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'op-lessng.js',
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'op-demetr.js',
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'op-cqbw.js',
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'op-phenxi.js',
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'op-wisdel.js',
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'op-thorns.js',
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'op-chen3.js',
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'op-leizi2.js',
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'op-vvana.js',
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'op-headb2.js',
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'op-hodrer.js',
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'op-chen2.js',
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'op-ray.js',
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'op-ascln.js',
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'op-jesca2.js',
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'op-mcnist.js',
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'op-kalts.js',
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'op-sleach.js',
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'op-closur.js',
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'op-gdglow.js',
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'op-haak.js',
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'op-phatom.js',
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'op-crosly.js',
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'op-slent2.js',
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'op-haruka.js',
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'op-phatm2.js',
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]);
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/**
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* The 预备干员 whose every skill the generic kit covers exactly (冲锋号令, 攻击力 / 防御力 / 治疗强化, 战术咏唱, 一击即退 —
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* test/content/standin.test.js): fielded with no kit file, as 补位 stand-ins and as tier-5 自选 picks.
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*/
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export const GENERIC_KIT_CHARS = Object.freeze(['char_600_cpione', 'char_601_cguard', 'char_602_cdfend', 'char_603_csnipe',
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'char_604_ccast', 'char_605_cmedic', 'char_606_csuppo', 'char_607_cspec']);
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async function loadKitFile(file) {
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try {
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return await import(`./ops/${file}`);
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} catch (e) {
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console.error(`[content] failed to load kits/ops/${file}: ${e && e.stack ? e.stack.split('\n').slice(0, 3).join(' | ') : e}`);
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return {};
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}
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}
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const MODULES = await Promise.all(KIT_FILES.map((group) => Promise.all(group.map(loadKitFile))));
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const STANDIN_MODULES = await Promise.all(STANDIN_KIT_FILES.map(loadKitFile));
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const OPERATOR_MODULES = await Promise.all(OPERATOR_KIT_FILES.map(loadKitFile));
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const registryOf = (m) => (m && m.default && typeof m.default === 'object' ? m.default : {});
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/** The registry of each tier group (index 0 = tier 1): baseChessId → kit builder, in KIT_FILES order. */
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export const TIER_KITS = Object.freeze(MODULES.map((group) => Object.assign({}, ...group.map(registryOf))));
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/** The 补位 stand-in kits: stand-in charId → kit builder, in STANDIN_KIT_FILES order. */
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export const STANDIN_KITS = Object.freeze(Object.assign({}, ...STANDIN_MODULES.map(registryOf)));
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/** The 自选 operator kits: owned-6★ charId → kit builder, in OPERATOR_KIT_FILES order. */
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export const OPERATOR_KITS = Object.freeze(Object.assign({}, ...OPERATOR_MODULES.map(registryOf)));
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/**
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* The merged kit registry: baseChessId → (bb, chess, def) => Kit, tier 1 … tier 6, then the stand-ins' charIds, then
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* the 自选 operators' charIds.
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*/
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export const KITS = Object.freeze(Object.assign({}, ...TIER_KITS, STANDIN_KITS, OPERATOR_KITS));
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/**
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* Every character a 自选 pick may field with a faithful kit: the 预备干员 (GENERIC_KIT_CHARS), the stand-ins with a kit
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* file and the operators of OPERATOR_KIT_FILES whose file loaded. The `kitted` option of shared/diy.js diyPool /
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* validateDiyPicks.
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*/
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export const KITTED_CHARS = Object.freeze([...new Set([...GENERIC_KIT_CHARS, ...Object.keys(STANDIN_KITS), ...Object.keys(OPERATOR_KITS)])]);
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