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a59ba07dff077bace43b7a666d8eac22d6f3c832
ark-stronghold-protocol
/
server
T
History
sganggs
a59ba07dff
feedback5 WV: 忍冬, 深靛 and 阿 settled by the sources with no rule change — PRTS's "无法选中被自身阻挡而没有位于技能范围内的敌人" is 忍冬 S2's 备注 (its kit selects on the 3-12 only; S3 has no such note), 深靛 S1's 攻击倍率 applies to her stored energies (PRTS S1 备注, the client's ChargeAttackS1 atk_scale), 阿 S2 / S3 keep the data's DEFAULT (no trigger row, the skill prefabs cast with no target and keep the SP); kit comments and two pin tests, golden unchanged
2026-10-06 18:22:44 +08:00
..
http
feedback5 R1: startServer and main become wiring — PORT / HOST / TRUST_PROXY and the option picks go to http/config.js, the session stack and the /ws upgrade to http/websocket.js, the request listener and /healthz to http/routes.js (new), the security headers and the clientError 400 to http/common.js, the banner, signals and entry check to http/boot.js
2026-10-05 16:08:41 +08:00
match
feedback5 WE2: AI 托管 buys the player's own 自选 pieces more readily and levels toward them a round earlier (
#13
)
2026-10-06 15:54:07 +08:00
sim
feedback5 WV: 忍冬, 深靛 and 阿 settled by the sources with no rule change — PRTS's "无法选中被自身阻挡而没有位于技能范围内的敌人" is 忍冬 S2's 备注 (its kit selects on the 3-12 only; S3 has no such note), 深靛 S1's 攻击倍率 applies to her stored energies (PRTS S1 备注, the client's ChargeAttackS1 atk_scale), 阿 S2 / S3 keep the data's DEFAULT (no trigger row, the skill prefabs cast with no target and keep the SP); kit comments and two pin tests, golden unchanged
2026-10-06 18:22:44 +08:00
data.js
feedback5 WD: the sim fields a 补位 stand-in — getChess(id, { standIn: true }) over data/backups.json, PlayerBattleInput
standIn: true
, kits by the stand-in's charId (never the replaced operator's), kits/ops/standin-<codename>.js registry, harness
standIn
2026-10-05 17:44:58 +08:00
index.js
feedback5 R1: startServer and main become wiring — PORT / HOST / TRUST_PROXY and the option picks go to http/config.js, the session stack and the /ws upgrade to http/websocket.js, the request listener and /healthz to http/routes.js (new), the security headers and the clientError 400 to http/common.js, the banner, signals and entry check to http/boot.js
2026-10-05 16:08:41 +08:00
lobby.js
feedback5 WK: 自选编队 on the server — room.diy { picks } (lenient: illegal picks dropped, only malformed input is BAD_MSG; stored per session / seat; a match takes the picks its seat had at the start, a change during a match is for the next one; welcome lists diyKitted), PlayerState.diy with the player's data view (a slotted DIY slot is its operator for every rule: bonds from its factions, no 特质, the pick's skill and module, the slot's tier / price / merge), a per-player stock per slotted piece (8 at tier 5, 5 at tier 6 [ASSUMED]; never in the shared pool; none when every bond of it is banned), DIY pieces in that player's shop rolls and reward offers once the 调度中心 reaches the slot's level, battleInput diy, m.private.diy / diyBanned, prep scouting and results name the operator, 信标 never sends a 自选 piece to a teammate [ASSUMED]
2026-10-05 23:35:01 +08:00
net.js
feedback5 WK: 自选编队 on the server — room.diy { picks } (lenient: illegal picks dropped, only malformed input is BAD_MSG; stored per session / seat; a match takes the picks its seat had at the start, a change during a match is for the next one; welcome lists diyKitted), PlayerState.diy with the player's data view (a slotted DIY slot is its operator for every rule: bonds from its factions, no 特质, the pick's skill and module, the slot's tier / price / merge), a per-player stock per slotted piece (8 at tier 5, 5 at tier 6 [ASSUMED]; never in the shared pool; none when every bond of it is banned), DIY pieces in that player's shop rolls and reward offers once the 调度中心 reaches the slot's level, battleInput diy, m.private.diy / diyBanned, prep scouting and results name the operator, 信标 never sends a 自选 piece to a teammate [ASSUMED]
2026-10-05 23:35:01 +08:00