Online co-op browser remake of Arknights' Stronghold Protocol: Alliance (client-simulated combat, official waves/bonds/items/strategies, 3D board, facing wheel, operator loadout, official emotes, deployment scripts).
52 lines
1.8 KiB
JavaScript
52 lines
1.8 KiB
JavaScript
// Broadcast ticker (m.ticker): a strip under the top bar; each line slides in from the right, stays
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// TICKER_MS and leaves; queued lines play in order (only the newest QUEUE_MAX are kept).
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import { useEffect, useRef, useState } from '../../vendor/hooks.module.js';
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import { html } from './components.js';
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import { GIcon, RichText } from './gameComponents.js';
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import { useStore } from '../store.js';
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import { audio } from '../audio.js';
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const TICKER_MS = 5200;
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const QUEUE_MAX = 4;
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/** Ticker strip bound to store.ticker. */
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export function Ticker() {
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const items = useStore((s) => s.ticker);
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const seen = useRef(null);
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const queue = useRef([]);
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const [cur, setCur] = useState(null);
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const timer = useRef(null);
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useEffect(() => {
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const list = Array.isArray(items) ? items : [];
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if (seen.current == null) {
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// lines received before this screen mounted are history, not news
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seen.current = list.length ? list[list.length - 1].id : 0;
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return;
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}
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const fresh = list.filter((t) => t && t.id > seen.current && Date.now() - t.at < 30000);
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if (!fresh.length) return;
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seen.current = fresh[fresh.length - 1].id;
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queue.current = [...queue.current, ...fresh].slice(-QUEUE_MAX);
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if (!cur) next();
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}, [items]);
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useEffect(() => () => clearTimeout(timer.current), []);
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function next() {
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const it = queue.current.shift() || null;
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setCur(it);
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if (it) {
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audio.sfx('broadcast', { volume: 0.5 });
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clearTimeout(timer.current);
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timer.current = setTimeout(next, TICKER_MS);
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}
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}
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if (!cur) return null;
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return html`<div class="ticker" role="status" aria-live="polite">
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<div key=${cur.id} class="ticker__line"><${GIcon} name="flag" class="ticker__icon" /><${RichText} text=${cur.text} /></div>
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</div>`;
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}
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