Ported by hand: - #109 kit hunks → kits/ops (the tier files stay re-export shims): 宴 chess_char_1_18-utage.js, 野鬃 chess_char_1_19-wildmn.js, 砾 chess_char_2_12-gravel.js, 斯卡蒂 chess_char_3_05-skadi.js, 伊内丝 chess_char_4_04-ines.js, 缄默德克萨斯 chess_char_4_16-texas2.js, 耀骑士临光 chess_char_6_17-nearl2.js. The +/- lines are identical to #109's tier1/2/3/4/6 diffs. - #109 generic.js against W5D's own-duration passives (一击即退): the deployment window is computed where #109 computes it, with W5D's case included. Both forms run #109's duration lifecycle (activateOnDeploy, spType 'none', the skill's own mods), and W5D's 冲锋号令 DP start effect is kept. - #103 room.js through i18n phase 1: t('{name}邀请你加入卫戍协议:盟约【{difficulty}】') with the translated difficulty name (the Chinese text is the PR's), plus its English line in public/i18n/en.json. - data/assets.json: feedback5's manifest plus #72's audio.bgm.combatAlts (after boss, the plan order). files +3 and bytes +5 037 595 as measured on feedback4; the hash is recomputed with the generator's contentHash. No other data/ file changed. - docs: DESIGN §5.6 (#109's timed deployment paragraph before feedback5's trigger rules; "Permanent passive skills are always on"), SIM §7.4 (both generic passive cases). - Auto-merged and checked: #149 bond-bar fold (still in screens/game.js), #160 skills.js / spine.js, #109 skills.js / snapshot.js, #66 addon/battle.js (restTile / isDown live in sim/battle/tiles.js), #150 units.js, #72 audio.js / plan.mjs, #74 plan.mjs / docs. Where the PRs met feedback5 work: - 突袭 (W5L, GitHub #49): raidPoll counts a skill that needs no SP while it is on. That is a passive, as before, or a #109 deploy-timed skill while its window runs. Once the window has ended only the idle trigger is left. Without this change 缄默德克萨斯 / 宴 lost #49. research 02 §3.18 says so. - Tests changed to #109's representation: bonds_addon #49 test (kind 'duration', activateOnDeploy) plus a new test (window over → idle trigger only), and standin.test.js's 预备干员 PASSIVE branch (the skill's mods instead of the generic:passive buff). Golden regenerated on the merged code. Attribution: each PR's gameplay change was reverted alone in a scratch copy, and all three together. With all three reverted the digests equal feedback5's exactly. Every moved scenario was replayed and fields the unit that explains it. - #160 only (0.5 s skill events of deploy passives; events.skill only): roster-001/006/025/049, bond-arcaneShip-low, bond-emptyShip-high, bond-investShip-high, bond-kjeragShip-low, bond-siracusaShip-low/high, bond-victoriaShip-low, bond-yanShip-high, boss-boss_2/4/6-solo, hidden-boss_8/10-solo, standin-03/05/08/10, diy-005/006 (普罗旺斯 S1, 琳琅诗怀雅 S1/S2, 星熊 S2, 凯瑟琳 S1, Misery S3 as stand-in / 自选 prototype). - #109 only (deploy-timed skill state and lifecycle; 突袭 技能就绪 limited to the window; generic 一击即退): roster-003/004/005/021/023/024/039/041/042/046/047, bond-egirShip-high, bond-indomShip-high, bond-kazimierzShip-low/high, hidden-boss_8-pair, standin-01, coop4-FUNNY-6, coop2-NORMAL-8-serverrun. - #66 only (灵巧's aura stays only for a killed member, from its body tile): roster-028, coop2-NORMAL-3, coop3-ABYSS-5, coop4-ABYSS-7, solo-HARD-9-boosted. - #109 + #160: roster-002, roster-029, bond-investShip-low, bond-raidShip-low/high, bond-suntShip-low, bond-visiShip-high. - #66 + #160: roster-008, roster-027. - #66 + #109: roster-022, roster-040, bond-indomShip-low, boss-boss_2/4/6-pair, hidden-boss_10-pair, standin-06, coop2-HARD-4, coop2-NORMAL-14-standins. - all three: roster-010, roster-012, roster-031. 69 scenarios. Every other digest is unchanged.
3051 lines
173 KiB
JSON
3051 lines
173 KiB
JSON
{
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"family": "roster",
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"about": "every visible chess record × every selectable skill / module, every stage, every non-leader enemy kind, items, bands, 机变 cards, map cards, placeable summons",
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"note": "Generated by `npm run golden:update` (tools/golden.mjs). A refactor must never change this file; see test/golden/README.md.",
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|
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},
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"about": "pass 0 band 1: chess_char_1_02_a chess_char_1_04_a chess_char_1_10_a chess_char_1_08_a chess_char_1_12_a chess_char_1_01_a chess_char_1_03_a chess_char_1_06_a chess_char_1_07_a chess_char_1_09_a chess_char_1_13_a chess_char_1_14_a",
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"time": 90,
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["-","~1","device","trap_1105_accrate",null,null,100,1,1,0,0,0,0,0,null],
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["-","~2","device","trap_1105_accrate",null,null,100,1,2,0,0,0,0,0,null],
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["-","~3","device","trap_1105_accrate",null,null,100,1,3,0,0,0,0,0,null],
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},
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"about": "pass 0 band 2: chess_char_1_02_b chess_char_1_20_a chess_char_1_04_b chess_char_1_08_b chess_char_1_18_a chess_char_1_19_a chess_char_1_17_a chess_char_1_01_b chess_char_1_03_b chess_char_1_06_b chess_char_1_07_b chess_char_1_09_b",
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"fast": true,
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"round": 4,
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"seed": 408519033,
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"waveId": "act1autochess_04",
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"time": 110,
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"ticks": 3300,
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"reason": "timeout",
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"total": 44,
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"players": {"p1":{"killed":29,"total":44,"perfect":false,"leaks":15,"leaksUncounted":0,"coins":8,"dmg":217619,"bossDmg":0,"heal":1877,"deaths":16,"layerGains":{}}},
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"units": [
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["p1",1,"op","chess_char_1_02_b",1,"uniequip_002_yak",0,0,3,1,7970,4643,0,20,1],
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["p1",2,"op","chess_char_1_20_a",1,null,2857.4,1,1,0,0,0,0,0,0],
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["p1",3,"op","chess_char_1_04_b",1,"uniequip_002_udflow",3541.94,1,4,3,6102,233,0,9,1],
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["p1",4,"op","chess_char_1_08_b",1,"uniequip_002_texas",0,0,7,0,10101,3473,0,5,2],
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["p1",6,"op","chess_char_1_19_a",1,null,0,0,57,0,6210,3853,0,9,1],
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},
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"fx": {"aoe":4,"crit":21,"displace":9,"dp":2,"ember":1,"pulse":7,"revive":1,"summon":1,"taunt":2},
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},
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"roster-003": {
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"about": "pass 0 band 2: chess_char_1_10_b chess_char_1_12_b chess_char_1_20_b chess_char_1_18_b chess_char_1_19_b chess_char_1_13_b chess_char_1_14_b chess_char_1_17_b chess_char_2_01_a chess_char_2_02_a chess_char_2_04_a chess_char_2_05_a token_10000_silent_healrb",
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"fast": true,
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"kind": "normal",
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"modeId": "mode_single_normal",
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"round": 4,
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"seed": 1035156278,
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"waveId": "act1autochess_04",
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"time": 110,
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||
"ticks": 3300,
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||
"reason": "timeout",
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||
"killed": 83,
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||
"total": 85,
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||
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||
"bossHpLeft": null,
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"rngDraws": 65,
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"errors": {"count":0,"kinds":[]},
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"players": {
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},
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"units": [
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["p1",2,"op","chess_char_1_12_b",1,"uniequip_002_estell",2042.2,1,7,4,1786,818,173,29,2],
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["p1",3,"op","chess_char_1_20_b",1,"uniequip_002_liskam",2697.7,1,10,12,23549,748,0,74,1],
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|
||
["p1",13,"token","token_10000_silent_healrb",null,null,1000,1,106,0,0,0,2339,37,null],
|
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["-","~1","device","trap_1105_accrate",null,null,100,1,1,0,0,0,0,0,null],
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["-","~2","device","trap_1105_accrate",null,null,100,1,2,0,0,0,0,0,null],
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["-","~3","device","trap_1105_accrate",null,null,100,1,3,0,0,0,0,0,null]
|
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|
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|
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|
||
"events": {"atk":638,"bounty":7,"deploy":17,"die":91,"dmg":707,"fx":89,"heal":191,"layer":1,"skill":41,"spawn":101,"status":198},
|
||
"fx": {"aoe":1,"blink":1,"displace":8,"ember":1,"explode":8,"garrison":1,"heal":3,"pulse":31,"reveal":1,"sleep":6,"summon":25,"undying":1,"zone":2},
|
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"snaps": "ba9efbdf a02eb193 460ac297 ade04e6a 7abe4489 4fa14e24 2d31bcf9 b7f6436a 82e99758 65a1db5b 88f5cc4f"
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},
|
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"roster-004": {
|
||
"about": "pass 0 band 2: chess_char_2_08_a chess_char_2_17_a chess_char_2_18_a chess_char_2_07_a chess_char_2_09_a chess_char_2_11_a chess_char_2_13_a chess_char_2_16_a chess_char_2_12_a chess_char_2_06_a chess_char_2_10_a chess_char_2_14_a",
|
||
"fast": true,
|
||
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|
||
"stageId": "act1autochess_m04",
|
||
"modeId": "mode_multi_abyss",
|
||
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||
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||
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|
||
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||
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||
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||
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"fast": false,
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"units": [
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],
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},
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}
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