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ark-stronghold-protocol
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9d56342494af4b930486e64129798bfc7a07a1ce
ark-stronghold-protocol
/
public
/
js
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History
sganggs
9d56342494
feedback4: the settlement line (结算) is spoken again — a battle result's unitsEnd names chess ids (chess_char_*), so the game screen maps them to the operator through the chess record's charId (resultSpeaker charOf); as merged in
#73
the speaker took char_* ids only and no battle ever said its line (found while porting
#73
to 0.2.0); test runs a real battle result through it; golden unchanged (client only)
2026-10-06 04:37:26 +08:00
..
battle
Operator battle voices: the official combat lines play by voice slot during battles, one at a time (
#73
)
2026-10-06 01:44:46 +08:00
render
A skill clip with no Begin and no Idle plays once at its own length: 德克萨斯 S2 剑雨 and the other instant skills of that shape (
#160
)
2026-10-05 22:36:43 +08:00
screens
feedback4: the settlement line (结算) is spoken again — a battle result's unitsEnd names chess ids (chess_char_*), so the game screen maps them to the operator through the chess record's charId (resultSpeaker charOf); as merged in
#73
the speaker took char_* ids only and no battle ever said its line (found while porting
#73
to 0.2.0); test runs a real battle result through it; golden unchanged (client only)
2026-10-06 04:37:26 +08:00
ui
feedback4: merge master — PR
#73
(operator battle voices); golden regenerated: every moved roster / bonds / fields scenario differs only in events.engage (the sim's new 'engage' event for the voice slot; no gameplay change), matches unchanged
2026-10-06 01:55:26 +08:00
assets.js
feedback3 WD: a fresh model load also forgets PIXI's pending requests keyed by the absolute URL of the same path (GitHub
#68
)
2026-10-04 17:43:32 +08:00
audio.js
feedback4: the settlement line (结算) is spoken again — a battle result's unitsEnd names chess ids (chess_char_*), so the game screen maps them to the operator through the chess record's charId (resultSpeaker charOf); as merged in
#73
the speaker took char_* ids only and no battle ever said its line (found while porting
#73
to 0.2.0); test runs a real battle result through it; golden unchanged (client only)
2026-10-06 04:37:26 +08:00
data.js
feedback3 WJ: emote manifest timeout falls back to the glyph
2026-10-04 20:47:49 +08:00
main.js
feedback3 WE: spectator seats in the browser — 观战 in the lobby, the 观战席 strip in the room (host removes, 入座), watch-only match screen; docs (community report
#26
)
2026-10-04 17:39:30 +08:00
media.js
按 review 意见:/media/ 的路径与扩展名列表提到 shared/ 共用
2026-10-03 22:33:20 +08:00
net.js
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
store.js
feedback3 WE: spectator seats in the browser — 观战 in the lobby, the 观战席 strip in the room (host removes, 入座), watch-only match screen; docs (community report
#26
)
2026-10-04 17:39:30 +08:00