ai.js updateEnemy returned on `stunned && !e.hidden` before the contact check (Battle._checkBlock), and 冻结 / 沉睡 / 浮空 set `stun` too, so a held enemy was never checked: an operator redeployed or deployed beside it, a slot freeing up or a push / pull into contact with a stun all waited for the status to end (0.1.4 had it too). PRTS 异常效果: STUNNED / FROZEN stop the enemy's moves and attacks and hold no 不可阻挡 (BLOCK_FREE), which SLEEPING / LEVITATE do; 术语释义 冻结 names no block; 作战机制 §碰撞体积与位置识别: an operator deployed onto an enemy blocks it, a standing one included. The held branch now runs the same check before it returns (no move, no attack, as before): _checkBlock still refuses 沉睡 / 浮空 / 恐惧 / 不可阻挡, an enemy held short of contact is blocked only once it walks in (the same point as without the status), and the 3 s 隐匿 window after a block's end is unchanged. A block the held enemy already holds is still not re-checked (a reborn() 重生 keeps its blocker, as in 0.1.4: noted as open in §25.22.1). Golden — in each scenario the first divergence is a stunned or frozen enemy blocked during its status by an operator or summon it touched with a free slot (traced one by one with an instrumented copy): roster-003, -014, -015, -016, -017, -018, -019, -031, -036, -038, -040, -041, -045, -046, -047; bond-indomShip-high, bond-kazimierzShip-high, bond-raidShip-low, bond-siracusaShip-low, bond-suntShip-low; boss-boss_3-solo, boss-boss_4-pair, boss-boss_7-solo, hidden-boss_8-pair, hidden-boss_9-pair, hidden-boss_10-pair, unite-2; matches solo-FUNNY-1, solo-NORMAL-2, solo-HARD-2, solo-ABYSS-1, coop2-NORMAL-3, coop2-HARD-4, coop3-ABYSS-5, coop2-NORMAL-8-serverrun, coop2-NORMAL-70-diy; diy-003, -004, -026, -034, -035, -056, -057, -065, -066, -070, -071, -094, -095, -101, -102, -103. standins unchanged. Tests: test/sim/feedback5-frozen-reblock.test.js (9; the four #232 cases and the 晕眩 / 冻结 capacity cases fail on the parent). Docs: CHANGELOG 0.2.0 规则(按官方), docs/history/0.2.0.md §25.22.1, docs/SIM.md (§1.2 Blocking, stun, freeze), docs/design/engine.md, docs/PLAYING.md.
6016 lines
403 KiB
JSON
6016 lines
403 KiB
JSON
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"fx": {"aoe":120,"displace":9,"dodge":4,"dp":46,"slash":57},
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"snaps": "9fc009d3 18b7d8ef 405c7360 c6ef9341 cbd03715 00602402 4f76187a 62d524e0 072294e5 778006c4 9bb09bdf fa4d4aa6 39fb30ac 20fe24f1 d35d714b 4e5cb16a 67f324f4 129b7d7d b589b245 e55abf9a 5cf02883 92c304b9 51dc7218"
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"diy-138": {
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"about": "6_diy1_a=sharp2 6_diy2_b=sharp2 6_diy1_a=acspec 6_diy2_b=acspec 6_diy1_a=acnipe 6_diy2_b=acnipe 6_diy1_a=accast 6_diy2_b=accast 6_diy1_a=acmedc 6_diy2_b=acmedc 6_diy1_a=acsupo 6_diy2_b=acsupo",
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"fast": false,
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"kind": "normal",
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"stageId": "act1autochess_m06",
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||
"modeId": "mode_single_hard",
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"round": 13,
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||
"seed": 1340399568,
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"waveId": "act1autochess_h06",
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"time": 230,
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"ticks": 6900,
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"reason": "timeout",
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"killed": 25,
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"total": 135,
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"rngDraws": 1037,
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"errors": {"count":0,"kinds":[]},
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"players": {"p1":{"killed":25,"total":135,"perfect":false,"leaks":110,"leaksUncounted":0,"coins":0,"dmg":827793,"bossDmg":0,"heal":69620,"deaths":12,"layerGains":{}}},
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"units": [
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["p1",5,"op","chess_char_6_diy1_a",2,null,0,0,139,9,26205,2544,0,84,1],
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["p1",6,"op","chess_char_6_diy2_b",2,"uniequip_002_acnipe",0,0,132,5,69629,3286,0,84,1],
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],
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"events": {"atk":1823,"deploy":20,"die":37,"dmg":2388,"engage":9,"fx":88,"heal":228,"leak":106,"skill":41,"spawn":147,"status":1065},
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"fx": {"aoe":5,"dodge":30,"ember":39,"revive":14},
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"snaps": "3e9a4d11 f9a475f7 d909dafe 07c79a9f 76e65988 7dff2527 ead81b7e 8755833f 3b16b7e8 387c4e07 1791321a 0c349e70 df8f9810 a5efc99c a2e94089 467600cd bee95a7f d2177f5f f18e0ec3 43abed34 e18eed51 b0cb93b3 20f8fa4d"
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}
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}
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}
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