Files
ark-stronghold-protocol/public/js/ui/connBanner.js
T

65 lines
4.2 KiB
JavaScript

// Connection banner (global chrome, mounted once by main.js): reconnecting / closed / rejected-hello states with
// the matching action, "正在同步同盟状态…" while a resumed session waits for its room/match state, and "服务器已更新"
// while a match still runs on a page the server has moved past (ui/buildGuard.js sets ui.buildStale). Outside a
// match the banner sits at the bottom centre; in a match (html.sp-in-match, set by the match screen) it moves under the
// top bar so it never covers the combat view switcher or the shop bar. While it shows, html.sp-conn moves the toasts
// below it (classes instead of CSS :has(), which Firefox ESR / Safari < 15.4 lack).
import { html, Button, Icon, useTicker } from './components.js';
import { net, CLIENT_ERR_TEXT } from '../net.js';
import { useStore, shallowEqual } from '../store.js';
import { useDocClass } from './device.js';
/** Whether the banner shows for this connection state (mirrors the early returns below). */
export function bannerVisible(conn, entered, restoring, buildStale = false) {
if (!entered || !conn) return false;
if (conn.status === 'online') return !!restoring || !!buildStale;
if (!conn.everOnline && (conn.status === 'connecting' || conn.status === 'handshaking' || conn.status === 'idle')) return false;
return true;
}
export function ConnectionBanner() {
const conn = useStore((s) => s.connection, shallowEqual);
const entered = useStore((s) => s.session.entered);
const restoring = useStore((s) => s.ui.restoring);
const buildStale = useStore((s) => !!s.ui.buildStale);
useTicker(conn.status === 'reconnecting' ? 500 : 0);
useDocClass('sp-conn', bannerVisible(conn, entered, restoring, buildStale));
if (!entered) return null;
if (conn.status === 'online' && !restoring && !buildStale) return null;
if (conn.status === 'online' && restoring) {
return html`<div class="conn-banner" role="status"><${Icon} name="refresh" /><span>正在同步同盟状态…</span></div>`;
}
if (conn.status === 'online' && buildStale) {
// the server has a newer build than this page: the guard reloads by itself once the match is over, the button is
// for a player who would rather do it now
return html`<div class="conn-banner" role="alert">
<${Icon} name="refresh" />
<span>服务器已更新,本局结束后刷新</span>
<${Button} size="sm" variant="secondary" icon="refresh" onClick=${() => location.reload()}>刷新页面<//>
</div>`;
}
if (!conn.everOnline && (conn.status === 'connecting' || conn.status === 'handshaking' || conn.status === 'idle')) return null;
const secs = conn.retryAt ? Math.max(0, Math.ceil((conn.retryAt - Date.now()) / 1000)) : 0;
const replaced = conn.status === 'closed' && conn.lastError?.code === 'REPLACED';
const rejected = conn.status === 'connected' && !!conn.lastError; // hello refused (version, server full…)
const versionMismatch = rejected && conn.lastError.text === CLIENT_ERR_TEXT.VERSION;
// Short transitional states (a rename re-sends hello on the live socket) only show if they linger.
const transient = conn.status === 'connecting' || conn.status === 'handshaking' || (conn.status === 'connected' && !rejected);
const text = conn.status === 'reconnecting'
? '与服务器的连接已中断,正在重连'
: replaced ? '该身份已在其他页面登录'
: conn.status === 'closed' ? '连接已关闭'
: rejected ? conn.lastError.text : '正在连接服务器';
const action = conn.status === 'reconnecting' ? { label: '立即重连', run: () => net.retryNow() }
: conn.status === 'closed' ? { label: replaced ? '在此页面继续' : '重新连接', run: () => net.connect() }
: versionMismatch ? { label: '刷新页面', run: () => location.reload() }
: rejected ? { label: '重试', run: () => net.reconnectNow() } : null;
return html`<div class=${`conn-banner${transient ? ' conn-banner--soft' : ''}`} role="alert">
<${Icon} name="wifiOff" />
<span>${text}</span>
${conn.status === 'reconnecting' ? html`<span class="conn-banner__sub">第 ${conn.attempt} 次 · ${secs}s</span>` : null}
${action ? html`<${Button} size="sm" variant="secondary" icon="refresh" onClick=${action.run}>${action.label}<//>` : null}
</div>`;
}