This website requires JavaScript.
Explore
Help
Sign In
herryyun
/
ark-stronghold-protocol
Watch
1
Star
0
Fork
0
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
7c25c89992c0b71a875f971b7ba81b851bd78d9f
ark-stronghold-protocol
/
public
/
js
/
render
/
board3d
T
History
sganggs
205f3bb7f7
0.2.6: the device slabs stay drawn on an official scene (GitHub
#569
) — 射击台, 特制水上平台 and 封印的地面 lived only in the procedural board's bucket that a scene replaces, so 战场#03's raised tiles by the blue gate were flat and 战场#05(上半)'s water platforms read as open water; buildBoard repeats them into buckets.raised / raisedDecal with sides reaching under the scene's ground and setStage draws just those on a scene (the 'h' high ground is the scenes' own and is not repeated); DESIGN §31.11, client §15; golden: unchanged
2026-10-13 17:45:04 +08:00
..
atlas.js
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
layout.js
0.2.6: the device slabs stay drawn on an official scene (GitHub
#569
) — 射击台, 特制水上平台 and 封印的地面 lived only in the procedural board's bucket that a scene replaces, so 战场#03's raised tiles by the blue gate were flat and 战场#05(上半)'s water platforms read as open water; buildBoard repeats them into buckets.raised / raisedDecal with sides reaching under the scene's ground and setStage draws just those on a scene (the 'h' high ground is the scenes' own and is not repeated); DESIGN §31.11, client §15; golden: unchanged
2026-10-13 17:45:04 +08:00
load.js
0.2.5-dev: official scenes merge chunks that share a material / lightmap into one mesh at load (draw calls on the 3D board back within budget, e.g. act2autochess_m02 prep 22 → 13); the boss-round real-server test reads the actual random pairing instead of assuming the host on the left half; golden: unchanged
2026-10-12 17:48:31 +08:00
materials.js
0.2.6-dev: the official battlefield scenes use the extracted light at full strength — SCENE_LIGHT direct and indirect 1 instead of 0.2.5's eye-tuned 0.8 / 0.4 (GitHub
#549
, the light half of PR
#554
by xcdoge; its emissive change to the metal board is not taken); DESIGN §31.7; golden: unchanged
2026-10-13 03:48:47 +08:00
obj.js
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
scene.js
0.2.6: the device slabs stay drawn on an official scene (GitHub
#569
) — 射击台, 特制水上平台 and 封印的地面 lived only in the procedural board's bucket that a scene replaces, so 战场#03's raised tiles by the blue gate were flat and 战场#05(上半)'s water platforms read as open water; buildBoard repeats them into buckets.raised / raisedDecal with sides reaching under the scene's ground and setStage draws just those on a scene (the 'h' high ground is the scenes' own and is not repeated); DESIGN §31.11, client §15; golden: unchanged
2026-10-13 17:45:04 +08:00