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7434e9eaf0e2cad0e92ae6cc5bd7f8cc09763793
ark-stronghold-protocol
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7434e9eaf0
fix: 再部署重置浮游倍率;roster-026、solo-HARD-1、solo-ABYSS-1 不再沿用旧缓存
2026-10-11 16:40:10 +08:00
..
design
fix: 再部署重置浮游倍率;roster-026、solo-HARD-1、solo-ABYSS-1 不再沿用旧缓存
2026-10-11 16:40:10 +08:00
history
fix: 再部署重置浮游倍率;roster-026、solo-HARD-1、solo-ABYSS-1 不再沿用旧缓存
2026-10-11 16:40:10 +08:00
img
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
research
Preserve enemy facing through push and pull slides (
#418
,
#427
)
2026-10-09 17:16:49 +08:00
ARCHITECTURE.md
0.2.3: add Clementia and Shu/Ulpianus modules (
#437
)
2026-10-09 17:10:30 +08:00
ASSETS.md
0.2.4-dev: round-29 community fixes and the official shared card pool
2026-10-11 01:58:52 +08:00
BALANCE.md
feedback7 dober: 教鞭 is the official personal choice of three 战术特训 cards again, not a random one (PR
#353
by @Sukvii, the owner's decision of 2026-10-08); golden: coop2-NORMAL-8-serverrun and coop2-ABYSS-10-boosted move
2026-10-08 20:45:54 +08:00
DATA.md
0.2.4-dev: round-29 community fixes and the official shared card pool
2026-10-11 01:58:52 +08:00
DEPLOY.md
feedback7: merge fb7-voices — the 选中干员 line on every tap (prep / shop / hand, official FOCUS_CHAR: priority 10, cooldown 0, no gap restart), the Japanese voice tree (audio.voiceJp, 2674 files, setting 语音语言 中文 / 日本語, CN fallback), the full zip ships both
2026-10-08 20:35:26 +08:00
DESIGN.md
0.2.4: version 0.2.4 — package.json / package-lock.json / APP_VERSION (DEV_BUILD turns false), README release form, CHANGELOG 0.2.4 — 2026-10-11 in the usual sections with credits, DESIGN versions line
2026-10-11 02:04:21 +08:00
I18N.md
feedback6 R21B: 联防 plays on the round's battlefield again — its terrain, crates, water, devices and runes, as in 0.1.4 (the owner's decision of 2026-10-07, 「官服保留地形,改回去」; GitHub
#244
). 0.2.0's escaped-level map (
8a436249
, §25.6.4) is withdrawn: that map is the placeholder grid all 39 wave template levels carry, tile for tile; only the 11 stage levels have terrain. match/unitePhase.js _uniteOpts fields this.stageId in both combat modes, unite.js uniteStageId is removed, the client draws the 联防 on the board's stage again (screens/game.js: 0.1.4's ownStage / baseStage, no map switch, nothing to restore on leaving), the dev mock likewise. Kept from 0.2.0: own-board 突袭 / 乌尔比安 S3 landings (onOwnBoard, raidTile untouched), the bounty payee, the 联防 BGM, the SETTLE result box. data/stages.json keeps the two kind 'unite' records (no field uses them; engine tests use them as a plain two-halves road); tools/build-data.mjs comments only, an offline rebuild reproduces data/ byte for byte. The 联防 battle input is byte-identical to v0.1.4's in 20 cases (5 stages × 1 / 2 helpers × both combat modes); GitHub
#41
item 3 (野鬃 pushing walkers back across the gate onto the other half) is back with v0.1.4's numbers, none off the map. Tests: test/match/feedback5-unite-map.test.js rewritten (6, all fail on the parent), test/e2e/coop.e2e.mjs checks the 联防 field's drawn stage; docs: DATA §12, META §4, PLAYING §5, design/geometry-time, I18N, the §25.6.4 pointer; golden: fields unite-1 (escaped_single → act1autochess_m02) and unite-2 (escaped_multi → act1autochess_m07), the stages of 0.1.4, and the co-op matches whose 联防 rounds come out differently on the round's map — coop2-NORMAL-3, coop2-HARD-4, coop3-ABYSS-5, coop4-ABYSS-7, coop2-NORMAL-8-serverrun, coop2-NORMAL-14-standins (now a victory)
2026-10-07 17:40:03 +08:00
META.md
0.2.4-dev: round-29 community fixes and the official shared card pool
2026-10-11 01:58:52 +08:00
PACKS.md
fb5 UI-TW: the machine-translation mark —
_meta.machineTranslated: true
, a new optional manifest field of a language pack (docs/PACKS.md): shared/i18nPacks.js langFields reads it (true or false), shared/packs.js normalizeManifest warns about a value that is not a boolean (read as false; the pack still loads) and packIndexEntry passes it into the index entry like
complete
(only when true), so the client's registry has it from the index (langMetaOf → registerLangs → langInfo) or from the pack's own
_meta
without one; 设置 shows a note under the language switch while the CURRENT language's pack has it (ui/lang.js machineTranslationNote, msgid 「当前语言的界面文字为机器翻译,可能不够准确,欢迎在 GitHub 上指正。」 — English in en.json, 目前語言的介面文字為機器翻譯… in zh-TW.json; ja / ko leave it to the integrator); tests: test/i18n-packs.test.js (the field from the manifest through the index to langInfo, the warning, the shipped zh-TW manifest, the note shown / hidden by language), test/ui/i18n.e2e.test.js (the shipped packs' own UI strings read from their files — zh-TW now 開始 — and the 设置 note, none in Chinese); docs/I18N.md says how the zh-TW pack is made (OpenCC twp, the official TW terms, a manual pass; a later msgid the same way) and that the ja / ko strings are machine translations open to corrections (edit public/i18n/<code>.json, node tools/i18n.mjs check <code> --strict)
2026-10-07 11:47:09 +08:00
PLAYING.md
0.2.3: Clementia S2 releases a dead, hidden, uncarriable or pathless rider at once (slot and weight back before the same tick's boarding checks); same-browser match recovery never takes the seat of a window that is reloading or still starting (a tab keeps its own session token; seats are stamped at the server's welcome, the older welcome wins); golden: diy-135 moves (outcome unchanged)
2026-10-10 01:58:06 +08:00
SIM.md
fix: 再部署重置浮游倍率;roster-026、solo-HARD-1、solo-ABYSS-1 不再沿用旧缓存
2026-10-11 16:40:10 +08:00
WINDOWS.md
Windows 便携包:只收 git 跟踪的文件、生产依赖、钉死的 Node 版本与许可证 (
#30
)
2026-10-04 14:20:11 +08:00