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ark-stronghold-protocol
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6ed3aed335fb9a8fa3e9f4d1d824253c8a223fa8
ark-stronghold-protocol
/
public
/
css
/
screens
T
History
sganggs
37558f0d5e
feedback5: merge CB5 — community reports (match / UI): module 特性追加 shown after the base trait (text only), a shop upgrade fills its new slot at once, spectators follow the player they picked through every phase (g.watch carries the playerId — PR
#189
's idea), the boss shows in boss-round prep scouting, the final-boss prep shows the pair together with green avatar frames (PR
#191
's idea, official colour); §25.19 after the hotkeys' §25.15; golden: the 18 bot matches (the upgrade's new card), battles unchanged
2026-10-07 02:41:19 +08:00
..
briefing.css
feedback5 WE2: the briefing and the 本局信息 views name a 自选 piece the match leaves out of the shop (
#11
)
2026-10-06 15:48:32 +08:00
draft.css
feedback5 WE2: the briefing and the 本局信息 views name a 自选 piece the match leaves out of the shop (
#11
)
2026-10-06 15:48:32 +08:00
game-panels.css
feedback5 WE2: the briefing and the 本局信息 views name a 自选 piece the match leaves out of the shop (
#11
)
2026-10-06 15:48:32 +08:00
game-shop.css
feedback5 WN: 补位 display follows the official game (the owner's recall of 2026-10-06) — a chess the player does not own is shown as its stand-in wherever the player's copy appears: shop and reward cards (the stand-in's portrait, name, class and backup skill; the chess's bonds, tier and price; a small 「替补」 mark), the hand and 临时整备区 pieces (the stand-in's model, a 「替补」 tag; the board already was), the detail card (the stand-in's portrait, name, skill, talents and module with the chess's bonds and 特质, 「银灰的替补」 under the name [ASSUMED]), bond popups (own and a teammate's by UnitInfo standInFor through ownerBoard / ownerOps), the result lineup (m.result standInFor), prep scouting of the bench, the equip-replace dialog, the elite and gift tickers; rules unchanged (bonds, price, tier, merges, pools and 特质 stay the chess's); new strings through t() with English; tests updated (standin-ui 15, standin-ownership 7, watch-bonds wiring) and the e2e now ends on the result screen (fastServer SP_FINISH_AFTER); golden unchanged
2026-10-06 02:40:38 +08:00
game.css
feedback5: merge CB5 — community reports (match / UI): module 特性追加 shown after the base trait (text only), a shop upgrade fills its new slot at once, spectators follow the player they picked through every phase (g.watch carries the playerId — PR
#189
's idea), the boss shows in boss-round prep scouting, the final-boss prep shows the pair together with green avatar frames (PR
#191
's idea, official colour); §25.19 after the hotkeys' §25.15; golden: the 18 bot matches (the upgrade's new card), battles unchanged
2026-10-07 02:41:19 +08:00
guide.css
feedback2 WE: a 玩法说明 page none of whose copies loads shows the official tips text again, as in 0.1.1 (data/assets.json listing pages that are not on disk showed a blank notice); guide.js guideStage, neighbours preload their next loadable copy
2026-10-03 23:51:11 +08:00
loadout.css
feedback5 WZ: the 干员调配 overlay's top bar keeps its right column clear of the tabs (public/css/screens/loadout.css)
2026-10-06 21:31:57 +08:00
lobby.css
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
result.css
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
room.css
feedback3 WE: spectator seats in the browser — 观战 in the lobby, the 观战席 strip in the room (host removes, 入座), watch-only match screen; docs (community report
#26
)
2026-10-04 17:39:30 +08:00
title.css
feedback5: the public dev branch is marked as a development build (the owner's decision of 2026-10-06): version 0.2.0-dev (title footer, boot banner, /healthz), a README warning under the title (unstable, not for public servers, how to report, shared browser storage, no release zips), a visible 开发版 tag on the title screen (zh / en), a boot-banner warning for hosts, and tools/package.mjs refuses a dev version without --allow-dev; test/version.test.js checks all of it
2026-10-06 19:05:40 +08:00