Official: the client skill skchr_silent_2 (AUTO) has no `_trigger`, `_allowNoTarget` 1, `_checkHasTargetBeforeDoCast` 0 and a RechargeToken action — no cast condition; `_stopSpWhenTokenIsFull` 1 = PRTS S2 备注 「医疗探机库存达到上限后赫默获得 阻回,直到库存被消耗为止」. Cause: kits/ops/chess_char_2_02-silent.js left the data's DEFAULT rule with `heal`, so the cast waited for an injured ally in her range (SP full at 26 s with nobody hurt: no cast, no drone). Now: trigger SP_FULL; a refreshed 阻回 (noSp) while her stock holds `cnt` drones. Golden: roster-003 / roster-005 (赫默 and her placed drone: the drone comes back at each full SP), bond-visiShip-low / -high (赫默 on the 远见 team, same). Tests: test/content/feedback5-silent-drone.test.js (2, fail on the parent).
51 lines
3.4 KiB
JavaScript
51 lines
3.4 KiB
JavaScript
// server/sim/content/kits/ops/chess_char_2_02-silent.js — 赫默 (char_108_silent) kit, tier 2.
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// Conventions of the tier-2 kits: ../shared/tier2.js; kit contract and rules: ../README.md.
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import { releaseSkillSummon } from '../../tokens.js';
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import { num, talentBb, traitBb, installAura } from '../shared/tier1.js';
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export default {
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// ---------------------------------------------------------------------------------------------------------------
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// 2_02 赫默 医疗无人机 (AUTO, heal trigger): "获得一个医疗无人机 / 最多可库存1个无人机;无人机投入战场后治疗周围友军,
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// 10秒后自动销毁" — the 医疗探机 is a hand piece the player places (user playtest #6; PRTS 卫戍协议/帮助): each cast gives
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// one (stock ≤ cnt) and the placed piece takes the field on its own tile (tokens.js releaseSkillSummon: not at the
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// battle start — user playtest #4; not placed ⇒ no drone); it heals around itself and self-destructs after 10 s (token
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// kit). 强化注射: every 【医疗】 operator on the field ASPD +attack_speed. Elite module (PHY-Y): heals on ground units
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// ×heal_scale (module 'none': no bonus).
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// The cast: as soon as the SP is full — the AUTO skill has no cast condition (client skill skchr_silent_2: no
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// `_trigger`, `_allowNoTarget` 1, `_checkHasTargetBeforeDoCast` 0, a RechargeToken action), so the placed drone takes the
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// field the moment S2 is ready (community report of 2026-10-06 「赫默的无人机在2技能好了之后应该秒放」; until 0.2.0 the data's
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// DEFAULT rule with `heal` waited for an injured ally in her range). While the stock is full her SP stops (阻回) until
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// one is spent: `_stopSpWhenTokenIsFull` 1, PRTS 备注 「医疗探机库存达到上限后赫默获得阻回,直到库存被消耗为止」.
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// S1 治疗强化·γ型 (alt): ATK +atk for its duration (no drone).
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chess_char_2_02_a: (bb, chess) => {
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const tokId = chess?.skill?.overrideTokenKey ?? (chess?.tokens ?? [])[0] ?? 'token_10000_silent_healrb';
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const cnt = Math.max(1, Math.floor(num(bb.cnt, 1)));
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const t = talentBb(chess, 0);
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const tb = traitBb(chess);
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return {
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skill: {
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kind: 'instant', heal: true,
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trigger: { rule: 'SP_FULL' },
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onStart({ battle, unit }) { releaseSkillSummon(battle, unit, tokId, { cap: cnt }); },
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},
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install(battle, unit) {
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if (unit.def?.skill?.id !== 'skchr_silent_2') return;
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// 阻回 while the stock is full (refreshed every tick; gone a tick after a drone takes the field)
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battle.on('tick', () => {
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if (!unit.alive || !unit.deployed || !((unit.mem.summonStock?.[tokId] ?? 0) >= cnt)) return;
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battle.addBuff(unit, { key: 'silent:stockFull', duration: 2 * battle.dt, refresh: 'extend', flags: { noSp: true } });
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}, { owner: unit });
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},
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skills: { 'skcom_heal_up[3]': { kind: 'duration', heal: true, mods: { atkPct: num(bb.atk) } } },
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talents: [{ install(battle, unit) {
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const v = num(t.attack_speed);
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if (v) installAura(battle, unit, { key: 'talent:silent', value: v, select: (a) => a.kind === 'op' && a.def.profession === 'MEDIC', mods: { aspd: v } });
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if (num(tb.heal_scale, 1) !== 1) {
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battle.on('heal', (ctx) => { if (ctx.source === unit && ctx.target.ground) ctx.amount *= num(tb.heal_scale, 1); }, { owner: unit });
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}
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} }],
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};
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},
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};
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