Files
ark-stronghold-protocol/server/sim/content/kits/ops/chess_char_1_16-tinman.js
T
sganggs 5c6524e1ad feedback5 WL: 生命回复速度 is not 治疗 — the 吟游者 trait, 调香师, 瑕光 S2, 铃兰 S3 and 锡人 give an hpRegen buff, so 无法被友方治疗 / 禁疗 units get it and 治疗加成 does not scale it (GitHub #96 / #137)
PRTS: 分支特性信息 吟游者 「特性为基于自身攻击力来增加受益者的“生命回复速度”属性」 (魔王, 浊心斯卡蒂); the 备注 of 调香师 熏衣草,
瑕光 S2, 铃兰 S3 and 锡人 S2 「生命恢复的提供方式为增加目标的“生命回复速度”属性…不受治疗加成和禁疗影响」 (铃兰: none in the
first second, refreshed every second); 异常效果 禁疗 「增减生命回复速度…的效果不会被识别为治疗类能力」. These were heals from
the provider, which damage.js refused on 收割者 / 不屈者 / 武者 (noHeal) and under 禁疗 — 隐德来希 gained nothing under 魔王.
This is the separation proposed in PR #135 by @SpiritedAwayCN, written anew (the PR's patch is not used):
- professions.js bardRegen: the trait is an hpRegen buff per bard refreshed every 0.25 s; 魔王's 微尘 ×1.5 goes through
  its `bardRegen` hook (both 魔王 kits); 浊心斯卡蒂's pulse and the 海嗣 token use it too.
- 调香师 (every ally), 瑕光 S2 (the skill range, removed at its end), 铃兰 S3 (from the first full second, removed at its
  end), 锡人 (per 炼金单元, its cached ATK): hpRegen buffs instead of battle.heal.
- damage.js: a `regen` tick takes no healing multiplier and a heal hook cannot change its amount (no 治疗加成 on any
  生命回复速度); 流明's 凡人之愿 and 华法琳's S1 bonus skip a regen tick of their own.
Direct heals are unchanged (still refused / scaled); 魔王 S3's redistribution and 纯烬's HoT are untouched. Other
per-second recoveries without such a note stay heals (引星棘刺, 塞雷娅 S3, 流明 / 纯烬 HoTs; 余 闲云隐市 and 天马之盔 left open).

Golden moved (every one fields 魔王 / 浊心斯卡蒂 / 调香师 / 瑕光 S2 / 铃兰 / 锡人): roster-004, roster-005, roster-006,
roster-011, roster-013, roster-015, roster-016, roster-018, roster-023, roster-025, roster-030, roster-032, roster-035,
roster-037, roster-039, roster-041, roster-042, roster-045, roster-046; bond-deputShip-high, bond-emptyShip-low,
bond-emptyShip-high, bond-indomShip-high, bond-kazimierzShip-low, bond-kazimierzShip-high, bond-sargonShip-low,
bond-sargonShip-high, bond-skillfulShip-high; boss-boss_1-pair, boss-boss_1-solo, boss-boss_2-solo, boss-boss_3-pair,
boss-boss_3-solo, boss-boss_4-solo, boss-boss_5-pair, boss-boss_5-solo, boss-boss_6-solo, boss-boss_7-pair,
boss-boss_7-solo, hidden-boss_8-solo, hidden-boss_9-pair, hidden-boss_9-solo, hidden-boss_10-solo, unite-1;
solo-NORMAL-1, solo-HARD-1, solo-ABYSS-1, coop4-ABYSS-7, coop2-NORMAL-8-serverrun, coop2-NORMAL-14-standins.
Docs: SIM.md (heal pipeline, bard row), PLAYING.md, kits/README.md (checklist item 11).
2026-10-05 21:13:15 +08:00

75 lines
4.2 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
// server/sim/content/kits/ops/chess_char_1_16-tinman.js — 锡人 (char_4151_tinman) kit, tier 1 (hidden).
// Conventions of the tier-1 kits: ../shared/tier1.js; kit contract and rules: ../README.md.
import { num, talentBb, moduleBb, enemiesInGrid, once, spTimeBonus, makeZone, instantKind } from '../shared/tier1.js';
// =================================================================================================================
// kit builders shared by two chess ids
/**
* 锡人 “大拉里” (chess_char_1_16 hidden and chess_char_2_19): throw an alchemy unit at the current target —
* for projectile_delay_time s, ground enemies within projectile_range tiles take atk_scale × ATK arts per second,
* allies there recover hp_recovery_per_sec_ratio × ATK per second. Elite: 凋敝魂灵 (skill@damage_scale: damage-over-
* time taken by ground enemies inside a unit ×1.2) and the module's +sp_recovery_per_sec SP while a unit exists.
* PRTS 锡人 技能2 备注: the unit caches her ATK at the cast, several can exist and their effects add up, and "生命恢复的
* 提供方式为增加目标的“生命回复速度”属性,不受治疗加成和禁疗影响" — an hpRegen buff per unit on the allies inside it
* (no heal: 无法被友方治疗 / 禁疗 units get it too), set at each pulse until the next.
*/
export function tinmanKit(bb, chess, def) {
const dur = num(bb.projectile_delay_time, 10);
const radius = num(bb.projectile_range, 1.5);
const dmgScale = num(bb.atk_scale);
const healRatio = num(bb.hp_recovery_per_sec_ratio);
const wither = num(talentBb(chess, 1)['skill@damage_scale'], 1);
const spBonus = num(moduleBb(chess).sp_recovery_per_sec);
const witherKey = 'tinman:wither';
return {
skill: {
kind: instantKind(def),
onStart({ battle, unit }) {
const tgt = enemiesInGrid(battle, unit, null, { n: 1, groundOnly: true })[0] ?? enemiesInGrid(battle, unit, null, { n: 1 })[0];
const x = tgt ? tgt.x : unit.x + unit.fwd[1], y = tgt ? tgt.y : unit.y + unit.fwd[0];
const atk = unit.s.atk;
unit.mem.tinZones = (unit.mem.tinZones ?? 0) + 1;
const regenKey = `tinman:zone:${unit.id}:${unit.mem.tinZoneSeq = (unit.mem.tinZoneSeq ?? 0) + 1}`;
makeZone(battle, unit, {
x, y, radius, duration: dur, skill: 'tinman', onPulse(b) {
for (const e of b.foesInRadius(x, y, radius)) {
if (e.isFlying || e.s.flags.untargetable) continue;
if (wither > 1) b.addBuff(e, { key: witherKey, duration: 1.05, data: { mul: wither }, source: unit });
b.dealDamage(unit, e, { amount: atk * dmgScale, type: 'arts', isSkill: true, canDodge: false, tags: ['dot', 'zone'] });
}
// pulses every second: the buff bridges to the next pulse (two ticks over), the last one ends with the unit
if (healRatio > 0) {
for (const a of b.alliesInRadius(x, y, radius, null)) {
if (b.allySelectable(a, unit)) b.addBuff(a, { key: regenKey, duration: 1 + 2 * b.dt, source: unit, mods: { hpRegen: atk * healRatio } });
}
}
},
onEnd() { unit.mem.tinZones = Math.max(0, (unit.mem.tinZones ?? 1) - 1); },
});
},
},
talents: [{ install(battle, unit) {
if (wither > 1) {
// "持续伤害" = damage over time only: 'dot'-tagged ticks and the per-second ticks of a necrosis / apoptosis
// burst — never instantaneous bursts (burn/neural bursts, skill/summon bursts are also tagged 'burst')
once(battle, witherKey, () => battle.on('hit', (ctx) => {
if (!ctx.target || ctx.target.side !== 'enemy') return;
const tags = ctx.dmg.tags || [];
if (!(tags.includes('dot') || tags.includes('necrosis') || tags.includes('apoptosis'))) return;
const w = ctx.target.findBuff(witherKey);
if (w) ctx.dmg.amount *= w.data?.mul ?? 1;
}));
}
spTimeBonus(battle, unit, spBonus, () => (unit.mem.tinZones ?? 0) > 0);
} }],
};
}
export default {
// ---------------------------------------------------------------------------------------------------------------
// 1_16 锡人 (hidden tier-1 entry of chess_char_2_19): see tinmanKit.
chess_char_1_16_a: tinmanKit,
};