Pure move: every line of a kit, of a helper and of the tier headers is copied verbatim (only the headers' first
line names the new file); a helper used by one kit moved into that kit's file. Glue only: the generated imports,
`export default { … }` around each registry entry, `export { … }` lists in shared/tier2..6.js, and tier4's
`(bb, chess, def)` default-argument wrapper as shared/tier4.js `withDefaults` (applied in each tier-4 kit file).
kits/index.js loads every kit file with a guarded dynamic import (browser-safe, no directory listing); tierN.js
re-export the tier registry (TIER_KITS) and their old named exports (tier1 helpers + tinmanKit, tier6
PITHST_ELEMENTS). The merged registry, every tier default and named export have the same keys, order, frozenness
and function sources as before. test/docs-consistency.test.js reads the moved code at its new paths.
Golden: GOLDEN_FULL=1 node --test test/golden.test.js unchanged.
53 lines
3.0 KiB
JavaScript
53 lines
3.0 KiB
JavaScript
// server/sim/content/kits/ops/chess_char_4_22-svrash.js — 银灰 (char_172_svrash) kit, tier 4.
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// Conventions of the tier-4 kits: ../shared/tier4.js; kit contract and rules: ../README.md.
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import {
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AURA, num, tbb, grid, enemiesOnRange, whileDeployed, reveal, alt, instantKind, withDefaults,
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} from '../shared/tier4.js';
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export default withDefaults({
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// ===== 银灰 (lord) S3 真银斩 — DEF −70 %, ATK +125 %, wider range, ≤ 4 targets at melee scale; 领袖 / 鹰眼视觉; module
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// S1 强力击·γ型 (attack SP: next attack 205 %/225 %); S2 雪境生存法则 (toggle — [ASSUMED] once switched on it stays
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// on for the deployment: smaller range, DEF up, 3.5 %/4 % max HP regen per s)
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chess_char_4_22_a: (bb, chess, def) => {
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const t0 = tbb(def, 0);
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const tb = def.traitBb || {};
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const g = grid(def.skill?.rangeGrid);
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return {
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skills: alt(def, {
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skchr_svrash_1: () => ({ kind: instantKind(def), attack: { atkScale: num(bb.atk_scale, 2.05) } }),
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skchr_svrash_2: () => ({
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kind: 'toggle',
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mods: { defPct: num(bb.def), hpRegenRatio: num(bb.hp_recovery_per_sec_by_max_hp_ratio) },
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targeting: g ? { rangeGrid: g } : undefined,
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onStart({ battle, unit }) { battle.fx('snow', { x: unit.x, y: unit.y, id: unit.id }); },
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}),
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}),
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skill: {
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kind: 'duration',
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mods: { defPct: num(bb.def), atkPct: num(bb.atk) },
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targeting: { ...(g ? { rangeGrid: g } : {}), maxTargets: Math.max(1, Math.floor(num(bb['attack@max_target'], 4))) },
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attack: { projectile: 'none', dmgMul: () => 1 }, // 视为近距离攻击: no ranged ×0.8
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onStart({ battle, unit }) { battle.fx('truesilver', { x: unit.x, y: unit.y, id: unit.id }); },
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onAttack({ battle, unit }) { battle.fx('slash', { x: unit.x, y: unit.y, id: unit.id }); },
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},
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talents: [
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{ install(battle, unit) { // 领袖: ATK +10 %; every unit of the team redeploys 10 % faster
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battle.addBuff(unit, { key: 'svrash:t1', mods: { atkPct: num(t0.atk, 0.1) }, persist: true, allowDead: true });
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const p = battle.getPlayer(unit.ownerId);
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for (const a of p ? p.units : []) if (a.kind === 'op') battle.addBuff(a, { key: 'svrash:leader', mods: { redeployMul: Math.max(0, 1 + num(t0.respawn_time, -0.1)) }, persist: true, allowDead: true });
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} },
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{ install(battle, unit) { whileDeployed(battle, unit, AURA, () => reveal(battle, enemiesOnRange(battle, unit))); } }, // 鹰眼视觉
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],
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install(battle, unit) {
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const m = num(tb.atk_scale_m, 0); // module (elite): attacks add 10 % ATK arts damage
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if (!(m > 0)) return;
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battle.on('damaged', (c) => {
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if (c.source !== unit || !c.dmg?.isAttack || c.type !== 'phys' || !c.target.alive || c.target.side !== 'enemy') return;
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battle.dealDamage(unit, c.target, { amount: unit.s.atk * m, type: 'arts', tags: ['module'] });
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}, { owner: unit });
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},
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};
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},
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});
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