Files
ark-stronghold-protocol/server/sim/content/kits/ops/chess_char_3_10-pinecn.js
T
sganggs 1169102d46 feedback5 R4: one file per operator kit — kits/tier1..6.js split into kits/ops/<chessId>-<codename>.js (129 kits), kits/shared/tier1..6.js (the helpers two or more kits of a tier use, and each tier's header notes) and kits/index.js (the registry, same keys in the same order); the tier files become re-export shims
Pure move: every line of a kit, of a helper and of the tier headers is copied verbatim (only the headers' first
line names the new file); a helper used by one kit moved into that kit's file. Glue only: the generated imports,
`export default { … }` around each registry entry, `export { … }` lists in shared/tier2..6.js, and tier4's
`(bb, chess, def)` default-argument wrapper as shared/tier4.js `withDefaults` (applied in each tier-4 kit file).
kits/index.js loads every kit file with a guarded dynamic import (browser-safe, no directory listing); tierN.js
re-export the tier registry (TIER_KITS) and their old named exports (tier1 helpers + tinmanKit, tier6
PITHST_ELEMENTS). The merged registry, every tier default and named export have the same keys, order, frozenness
and function sources as before. test/docs-consistency.test.js reads the moved code at its new paths.
Golden: GOLDEN_FULL=1 node --test test/golden.test.js unchanged.
2026-10-05 16:13:56 +08:00

55 lines
2.8 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
// server/sim/content/kits/ops/chess_char_3_10-pinecn.js — 松果 (char_440_pinecn) kit, tier 3.
// Conventions of the tier-3 kits: ../shared/tier3.js; kit contract and rules: ../README.md.
import { num, defOf, talentBb, selectedId, altSkills, instantKindOf, copyGrid } from '../shared/tier3.js';
export default {
// ---- 3_10 松果 · 散射手 — S2 电能过载: ATK + growing with each use (a→d), shorter range; 便携电源: SP regen for 60 s
chess_char_3_10_a: (bb, chess, def) => {
const d = defOf(chess, def);
const t0 = talentBb(d, 0);
const sel = selectedId(chess, d);
const steps = Object.keys(bb).filter((k) => /\[[a-z]\]\.atk$/.test(k)).sort().map((k) => num(bb[k]));
if (!steps.length) steps.push(num(bb.atk));
const skillGrid = copyGrid(d.skill?.rangeGrid);
const kit = {
skill: {
kind: 'duration',
onStart({ battle, unit, skill }) {
const atk = steps[Math.min(steps.length - 1, Math.max(0, skill.activations - 1))];
battle.addBuff(unit, { key: 'skill:pinecn_atk', mods: { atkPct: atk } });
},
onEnd({ battle, unit }) { battle.removeBuff(unit, 'skill:pinecn_atk'); },
},
// S1 RMA长钉 (charges): "立即以165%的攻击力进行一次攻击,无视敌人180的防御力" — an extra shot fired at once (all
// enemies in range, front-row × of the trait), on top of the normal attack it was cast before
skills: altSkills(chess, d, bb, {
skchr_pinecn_1: (s) => ({
kind: instantKindOf(s),
// (the DEF ignore rides on the shots' tag: they land after the instant skill has ended)
attack: { atkScale: num(s.bb.atk_scale, 1), tags: ['skill', 'pinecnSpike'] },
onStart({ battle, unit }) { battle.forceAttack(unit); },
}),
}),
talents: [{ install(battle, unit) {
battle.on('deploy', (ctx) => {
if (ctx.unit === unit) battle.addBuff(unit, { key: 'talent:pinecn_power', duration: num(t0.duration, 60), mods: { spRecoveryFlat: num(t0.sp_recovery_per_sec) } });
}, { owner: unit });
} }],
};
if (sel === 'skchr_pinecn_1') {
const pen = num(bb.def_penetrate_fixed, 0);
kit.install = (battle, unit) => battle.on('hit', (ctx) => {
if (ctx.source === unit && pen > 0 && ctx.dmg.tags?.includes('pinecnSpike')) ctx.dmg.defIgnoreFlat += pen;
}, { owner: unit });
}
if (skillGrid) {
kit.skill.targeting = { rangeGrid: skillGrid };
// "攻击范围缩短": offensive skills fire with an enemy inside the SKILL range (research 03 §1.4) — with the
// initial (wider) range she would open the skill on enemies the shortened range cannot reach
kit.skill.trigger = { rule: 'CUSTOM_RANGE', grid: skillGrid };
}
return kit;
},
};