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68da23e8ed063dcf05512549aadd1fab0a0fe571
ark-stronghold-protocol
/
docs
T
History
sganggs
0623336f30
feedback2 WK: an unblocked ranged enemy stands for each attack's clip (its wind-up and the rest of the clip), then walks on; build-data copies each enemy's attack clip into enemies.json attackAnim (GitHub
#58
)
2026-10-04 02:49:25 +08:00
..
img
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
research
feedback2: merge WD — 活性源石 stays on an enemy for 300 s after the tile (cleared by a 重生); 沼泽 triggers every second (2 layers at 重量 ≥ 3); 深水区 is sourceless true 持续伤害, not 环境伤害 (GitHub
#33
item 6)
2026-10-04 00:09:22 +08:00
ASSETS.md
feedback2 WK: an unblocked ranged enemy stands for each attack's clip (its wind-up and the rest of the clip), then walks on; build-data copies each enemy's attack clip into enemies.json attackAnim (GitHub
#58
)
2026-10-04 02:49:25 +08:00
BALANCE.md
feedback1 integrate: bot numbers - the 0.1.0 bot on the final 0.1.1 rules (solo gain mostly the rules, co-op the bot)
2026-10-03 12:08:52 +08:00
DATA.md
feedback2 WK: an unblocked ranged enemy stands for each attack's clip (its wind-up and the rest of the clip), then walks on; build-data copies each enemy's attack clip into enemies.json attackAnim (GitHub
#58
)
2026-10-04 02:49:25 +08:00
DEPLOY.md
feedback2 WE: README, DEPLOY.md (new §6), setup and doctor say what falls back without the local-client art instead of 不影响游戏, and that a server without the client can copy public/assets/local + data/local-assets.json from the same version's bundle; DESIGN §22.5 (
#42
)
2026-10-03 23:13:23 +08:00
DESIGN.md
feedback2: merge WJ — enemy splash, blasts, area skills, zones and auras skip a 隐匿 operator that does not block them; 迷彩 is still hit by splash (GitHub
#32
item 6)
2026-10-04 02:21:15 +08:00
META.md
feedback1 final: merge the 突变细胞 bench rule (carrier destroyed, tile freed, the new operator gained into the 整备区; pointed out in PR
#2
)
2026-10-03 18:48:30 +08:00
PLAYING.md
feedback2: merge WH — 荒芜拉普兰德 S3's drones attack (GitHub
#32
item 7); 余 S2 pulls leaders, no pull effect when nobody moves, and casts with an enemy on its x-1 (owner's deliberate deviation; GitHub
#32
item 1)
2026-10-04 02:21:47 +08:00
SIM.md
feedback2 WK: an unblocked ranged enemy stands for each attack's clip (its wind-up and the rest of the clip), then walks on; build-data copies each enemy's attack clip into enemies.json attackAnim (GitHub
#58
)
2026-10-04 02:49:25 +08:00