326 lines
15 KiB
JavaScript
326 lines
15 KiB
JavaScript
// Language switch of the client (docs/I18N.md): lists the language packs — the "lang" entries of the pack index
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// /packs/index.json (shared/packs.js; the server's registry, server/packs.js, scans the language folders and the pack
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// folders; a static host serves the file `node tools/packs.mjs index` writes) — picks the language at boot, loads the UI
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// strings of the chosen pack and of its fallback chain (shared/i18n.js; the URLs the index gives: /i18n/<code>.json or
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// /packs/<id>/<file>) and its game texts (data.js), keeps the choice, and translates what the server sends (m.toast /
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// m.ticker / error codes). No language is known by name here: a pack is a file in a folder (the owner's decision of
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// 2026-10-07).
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//
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// Chinese is the default (the owner's decision of 2026-10-05) — the browser's language is not consulted. Order at boot:
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// `?lang=<code>` in the URL (then removed from the address bar and kept as the choice), the stored choice (localStorage
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// `sp.pref.lang`), else Chinese; a code no pack has falls back to Chinese (`en-US` takes the `en` pack). A switch
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// re-renders the app in place (main.js App subscribes with useLang) — no reload; the game texts follow as soon as their
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// overlays have downloaded (data.js notifies its subscribers). Without an index (a static host that lacks the file) the
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// stored or requested pack still loads by its code, and the menu offers it beside Chinese.
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import { useEffect, useState } from '../../vendor/hooks.module.js';
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import {
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DEFAULT_LANG, normalizeLang, getLang, setLang, onLangChange, addMessages, setNameResolver, tName, format, translateWire, t,
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registerLangs, getLangs, langInfo, langChain, onLangsChange, setI18nWarn,
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} from '../../../shared/i18n.js';
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import { canonicalLang, computeChain, scriptOf } from '../../../shared/i18nPacks.js';
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import { PACKS_URL, PACK_INDEX_FILE, readPackIndex, langMetaOf } from '../../../shared/packs.js';
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import { DEV_BUILD } from '../../../shared/constants.js';
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import { loadPref, savePref } from '../store.js';
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import { data } from '../data.js';
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import { html } from './components.js';
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/** The switch's own label, in both languages (whoever opens it may not read the current one). */
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const SWITCH_LABEL = 'Language / 语言'; // i18n-ignore
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const PREF_KEY = 'lang';
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/** How long boot waits for the index and the UI strings before rendering in Chinese anyway (they apply when they arrive). */
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const BOOT_WAIT_MS = 2500;
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/** Up to this many languages the switch is a row of buttons (中文 | English …); more make it a list. */
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export const SEGMENTED_MAX = 4;
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/** @type {Map<string, Promise<boolean>>} */
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const uiLoads = new Map();
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/** @type {Promise<boolean> | null} */
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let indexLoad = null;
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/** Whether the pack index arrived (without it the chain of a pack is taken from its own `_meta` as it loads). */
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let indexOk = false;
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const INDEX_URL = `${PACKS_URL}${PACK_INDEX_FILE}`;
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const defaultFetch = (...a) => globalThis.fetch(...a);
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/**
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* Download (once) the pack index and register its language packs (shared/i18n.js registerLangs), so the menu lists
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* them.
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* @param {typeof fetch} [doFetch]
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* @returns {Promise<boolean>} false when unavailable (the menu then offers Chinese and the stored language)
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*/
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export function loadLangIndex(doFetch = defaultFetch) {
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if (indexLoad) return indexLoad;
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indexLoad = (async () => {
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try {
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const res = await doFetch(INDEX_URL, { cache: 'no-cache' });
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if (!res || !res.ok) throw new Error(`HTTP ${res ? res.status : '???'}`);
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registerLangs(readPackIndex(await res.json(), 'lang').map(langMetaOf));
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indexOk = true;
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return true;
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} catch (err) {
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console.warn(`[i18n] ${INDEX_URL} unavailable (${err?.message || err}); the menu offers Chinese and the stored language`);
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return false;
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}
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})();
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return indexLoad;
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}
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/**
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* Download (once) the UI strings of one language pack: the URL its index entry gives, else the language folder's file
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* /i18n/<code>.json (whose `_meta` then registers it).
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* @param {string} lang
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* @param {typeof fetch} [doFetch]
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* @returns {Promise<boolean>} false when unavailable (the interface stays as it is)
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*/
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export function loadUiMessages(lang, doFetch = defaultFetch) {
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if (lang === DEFAULT_LANG) return Promise.resolve(true);
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if (uiLoads.has(lang)) return uiLoads.get(lang);
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const url = langInfo(lang)?.ui || `/i18n/${lang}.json`;
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const p = (async () => {
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try {
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const res = await doFetch(url, { cache: 'no-cache' });
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if (!res || !res.ok) throw new Error(`HTTP ${res ? res.status : '???'}`);
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addMessages(lang, await res.json());
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return true;
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} catch (err) {
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console.warn(`[i18n] ${url} unavailable (${err?.message || err}); the interface stays as it is`);
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uiLoads.delete(lang);
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return false;
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}
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})();
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uiLoads.set(lang, p);
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return p;
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}
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/**
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* Load a pack and the packs of its chain (its base, its fallbacks — shared/i18n.js langChain). A fallback that fails
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* only leaves its strings to the next language of the chain.
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* @param {string} lang
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* @param {typeof fetch} [doFetch]
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* @returns {Promise<boolean>} whether the pack itself loaded
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*/
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export async function loadLangChain(lang, doFetch = defaultFetch) {
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if (lang === DEFAULT_LANG) return true;
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if (!(await loadUiMessages(lang, doFetch))) return false;
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// without the index, the chain's codes are not registered yet: try them by the pack's own `_meta`
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const chain = indexOk ? langChain(lang) : computeChain(lang, (c) => langInfo(c), () => true);
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await Promise.all(chain.filter((c) => c !== lang).map((c) => loadUiMessages(c, doFetch)));
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return true;
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}
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/**
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* The game-text overlays that apply for `lang`, best first: the chain's packs that have one (the index's `files.data`;
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* unknown without the index → the language folder's data/i18n/<code>.json is tried), with their URLs (data.js).
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* @param {string} lang
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* @returns {{ code: string, url?: string }[]}
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*/
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export const dataChain = (lang) => langChain(lang).filter((c) => langInfo(c)?.data !== false).map((c) => ({ code: c, url: langInfo(c)?.dataUrl }));
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/**
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* The language to start in: the URL's `?lang=`, then the stored choice, then Chinese. `tentative`: also a well-formed
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* code no pack is known for (boot without an index tries to load it).
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* @param {string} [search] location.search
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* @param {(key: string, fallback: any) => any} [load]
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* @param {{ tentative?: boolean }} [opts]
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* @returns {{ lang: string, fromUrl: boolean }}
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*/
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export function initialLang(search = globalThis.location?.search || '', load = loadPref, { tentative = false } = {}) {
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const pick = (v) => normalizeLang(v) || (tentative ? canonicalLang(v) : null);
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let fromUrl = null;
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try { fromUrl = pick(new URLSearchParams(search).get('lang')); } catch { /* ignore */ }
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if (fromUrl) return { lang: fromUrl, fromUrl: true };
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let stored = null;
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try { stored = pick(load(PREF_KEY, null)); } catch { /* ignore */ }
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return { lang: stored || DEFAULT_LANG, fromUrl: false };
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}
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function stripLangParam() {
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try {
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const url = new URL(globalThis.location.href);
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if (!url.searchParams.has('lang')) return;
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url.searchParams.delete('lang');
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globalThis.history?.replaceState(globalThis.history.state, '', url.pathname + (url.search || '') + url.hash);
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} catch { /* ignore */ }
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}
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/** The `lang` attribute of a language: its code ('zh-CN' for the Chinese source). @param {string} code */
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export const htmlLang = (code) => (code === DEFAULT_LANG ? 'zh-CN' : code);
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/**
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* <html lang>, data-lang, data-script (the title screen's layout: CJK or alphabetic, from the pack's title) and the tab
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* title follow the language.
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*/
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function applyDocument(lang) {
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const doc = globalThis.document;
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if (!doc) return;
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doc.documentElement.lang = htmlLang(lang);
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doc.documentElement.dataset.lang = lang;
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doc.documentElement.dataset.script = scriptOf(t('卫戍协议'));
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doc.title = t('卫戍协议:盟约 · STRONGHOLD PROTOCOL');
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}
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// `{ dn }` params and tName(): Chinese game-data names → the current language (data/i18n/<lang>.json names)
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setNameResolver((name) => data.localeName(name));
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/** A development page (a dev build, or served from this machine): report translations t() skips (shared/i18n.js). */
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function isDevPage() {
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if (DEV_BUILD) return true;
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try {
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const h = String(globalThis.location?.hostname || '');
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return h === 'localhost' || h === '127.0.0.1' || h === '[::1]' || h === '::1' || h.endsWith('.localhost');
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} catch { return false; }
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}
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let wired = false;
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function wire() {
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if (wired) return;
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wired = true;
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onLangChange((lang) => { applyDocument(lang); });
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if (isDevPage()) {
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setI18nWarn(({ lang, key, problems }) => console.warn(`[i18n] ${lang}: the translation of "${key}" is skipped (${problems.join('; ')}); the next language of the chain shows`));
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}
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}
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/** Make a loaded language current: the interface now, the game texts once their overlays are in. */
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function applyLang(lang) {
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setLang(lang);
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data.setLocale(getLang(), dataChain(getLang())).catch(() => {});
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}
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/**
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* Boot: list the packs, choose the language and load its UI strings (waits at most BOOT_WAIT_MS) before the first
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* render; the game-text overlays download in the background.
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* @returns {Promise<string>} the language in effect
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*/
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export async function initLang() {
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wire();
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applyDocument(getLang());
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const TIMEOUT = Symbol('timeout');
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const boot = (async () => {
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const listed = await loadLangIndex();
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const { lang, fromUrl } = initialLang(undefined, undefined, { tentative: !listed });
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if (fromUrl) { savePref(PREF_KEY, lang); stripLangParam(); }
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if (lang === DEFAULT_LANG) return null;
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return (await loadLangChain(lang)) ? lang : null;
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})();
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const got = await Promise.race([boot, new Promise((r) => setTimeout(() => r(TIMEOUT), BOOT_WAIT_MS))]);
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if (got === TIMEOUT) {
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boot.then((lang) => { if (lang && normalizeLang(loadPref(PREF_KEY, null)) === lang) applyLang(lang); });
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} else if (got) applyLang(got);
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return getLang();
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}
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/**
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* Switch the language (the menu on the title screen and in 设置): keeps the choice, loads the pack and its chain, then
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* re-renders; the game texts follow when their overlays have downloaded.
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* @param {string} lang
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* @returns {Promise<string>} the language in effect
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*/
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export async function switchLang(lang) {
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wire();
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const want = normalizeLang(lang) || DEFAULT_LANG;
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savePref(PREF_KEY, want);
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if (want !== DEFAULT_LANG && !(await loadLangChain(want))) return getLang();
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applyLang(want);
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return getLang();
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}
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/**
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* Preact hook: the current language; the component re-renders when it changes.
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* @returns {string}
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*/
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export function useLang() {
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const [lang, setState] = useState(getLang);
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useEffect(() => {
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setState(getLang());
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return onLangChange((l) => setState(l));
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}, []);
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return lang;
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}
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/**
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* Preact hook: the known languages (shared/i18n.js getLangs); re-renders when the index or a pack arrives.
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* @returns {ReturnType<typeof getLangs>}
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*/
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export function useLangs() {
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const [list, setList] = useState(getLangs);
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useEffect(() => {
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setList(getLangs());
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return onLangsChange(() => setList(getLangs()));
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}, []);
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return list;
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}
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/**
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* What the language menu shows: every known language under its own name (the English name as a tooltip when it reads
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* differently), current one marked — a row of buttons up to SEGMENTED_MAX languages, a list beyond.
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* @param {ReturnType<typeof getLangs>} langs
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* @param {string} current
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* @returns {{ kind: 'buttons' | 'select', items: { code: string, label: string, title: string, htmlLang: string, on: boolean }[] }}
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*/
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export function langMenuModel(langs, current) {
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const items = (Array.isArray(langs) ? langs : []).filter(Boolean).map((m) => ({
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code: m.code,
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label: m.name || m.code,
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title: m.englishName && m.englishName !== m.name ? m.englishName : '',
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htmlLang: htmlLang(m.code),
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on: m.code === current,
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}));
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return { kind: items.length > SEGMENTED_MAX ? 'select' : 'buttons', items };
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}
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/**
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* The language menu: 中文 | English | … as buttons, or a list when there are many packs.
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* @param {{ class?: string }} props
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*/
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export function LangToggle({ class: cls }) {
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const lang = useLang();
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const menu = langMenuModel(useLangs(), lang);
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const pick = (code) => { if (code && code !== getLang()) switchLang(code); };
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if (menu.kind === 'select') {
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return html`<label class=${`set-seg lang-toggle lang-select${cls ? ` ${cls}` : ''}`} data-testid="lang-toggle">
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<select aria-label=${SWITCH_LABEL} value=${lang} onChange=${(e) => pick(e.currentTarget.value)}>
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${menu.items.map((it) => html`<option key=${it.code} value=${it.code} lang=${it.htmlLang} title=${it.title || undefined} selected=${it.on}>${it.label}</option>`)}
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</select>
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</label>`;
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}
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return html`<div class=${`set-seg lang-toggle${cls ? ` ${cls}` : ''}`} role="radiogroup" aria-label=${SWITCH_LABEL} data-testid="lang-toggle">
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${menu.items.map((it) => html`<button key=${it.code} type="button" role="radio" lang=${it.htmlLang} aria-checked=${it.on ? 'true' : 'false'}
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class=${it.on ? 'is-on' : ''} data-lang=${it.code} title=${it.title || undefined} onClick=${() => pick(it.code)}>${it.label}</button>`)}
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</div>`;
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}
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/**
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* A game text the server sent in Chinese — a 机变 card's or an effect's description, a draft's name, a result title —
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* in the current language: the localized record's text when the sent text is that record's own Chinese text
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* (data.lookupRaw / getRaw), else the sent text as it is (a line the server reworded stays Chinese). In Chinese this is
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* always the sent text. Names have a shorter way: tName() (every record name of the data is in the overlay's names).
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* @param {unknown} sent the server's text
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* @param {unknown} raw the record's Chinese text
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* @param {unknown} local the record's text in the current language
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*/
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export function sentText(sent, raw, local) {
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if (typeof sent !== 'string' || !sent) return sent;
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return typeof raw === 'string' && raw === sent && typeof local === 'string' && local ? local : sent;
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}
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/**
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* The text of an m.ticker frame in the current language. A config.broadcasts line (`id` + `args`, server ≥ 0.2.0) is
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* rebuilt from the localized broadcast template — `{0}` is the player's name (never translated), other args are
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* game-data names or numbers; any other line goes through translateWire (msgid + params, or its text as a msgid).
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* @param {{ text?: string, id?: string|null, args?: unknown[], msgid?: string, params?: any }} msg
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* @returns {string}
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*/
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export function tickerText(msg) {
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if (getLang() !== DEFAULT_LANG && typeof msg?.id === 'string' && Array.isArray(msg.args)) {
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const list = data.get('config')?.broadcasts;
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const b = Array.isArray(list) ? list.find((x) => x && x.id === msg.id) : null;
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if (b && typeof b.text === 'string') {
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const args = msg.args.map((a, i) => (i === 0 ? String(a ?? '') : tName(String(a ?? ''))));
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return format(b.text, args);
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}
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}
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return translateWire(msg);
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}
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