Online co-op browser remake of Arknights' Stronghold Protocol: Alliance (client-simulated combat, official waves/bonds/items/strategies, 3D board, facing wheel, operator loadout, official emotes, deployment scripts).
1 line
82 KiB
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1 line
82 KiB
JSON
{"yanShip":{"bondId":"yanShip","name":"炎","identifier":1,"isCore":true,"bondType":"SEASON","bondOrder":2,"powerIdList":["yan","sui","lungmen","lee","lgd"],"iconId":"icon_yanShip","activeCount":3,"thresholds":[3,6,9],"maxCount":null,"thresholdTemplate":"count_threshold_upward","countMode":"BOARD","countsHand":false,"countsGoldenOnly":false,"activeType":"BATTLE","isActiveInDeck":false,"noStack":false,"weight":10,"maxInactiveBondCount":-1,"layerMilestones":[],"desc":"【炎】干员攻击力提升(受层数影响)\n<在场6名不同【炎】干员>战斗开始时召唤可自主行动的“炎佑”,其攻击力生命值分别为开战时【炎】干员攻击力生命值总和的30%,“炎佑”同时攻击3个目标,可使用“祛恶之焰”,攻击时附带攻击力一定比例的灼燃损伤且周围敌人受到一定比例的元素脆弱\n<在场9名不同【炎】干员>改为召唤2只“炎佑”,攻击力提升至1.5倍,受到的伤害-90%","descRaw":"【炎】干员<@ba.vup>攻击力</>提升<@autochess.gray>(受层数影响)</>\n<在场<@autochess.dgreen>6</>名不同【炎】干员>战斗开始时召唤可自主行动的<@ba.vup>“炎佑”</>,其攻击力生命值分别为开战时【炎】干员攻击力生命值总和的30%,“炎佑”同时攻击3个目标,可使用<@ba.vup>“祛恶之焰”</>,攻击时附带攻击力一定比例的灼燃损伤且周围敌人受到一定比例的元素脆弱\n<在场<@autochess.dgreen>9</>名不同【炎】干员>改为召唤2只<@ba.vup>“炎佑”</>,攻击力提升至<@ba.vup>1.5</>倍,受到的伤害<@ba.vup>-90%</>","effectId":"bondeffect_yan","effectName":"炎","effectDesc":"【炎】干员攻击力+{0:0%}(受层数影响)\n<在场6名不同【炎】干员>战斗开始时收集【炎】干员部分属性召唤“炎佑”(其攻击力和生命值为【炎】干员攻击力和生命值总和的30%);“炎佑”同时攻击3个目标,攻击附带20%攻击力的灼燃损伤,周围敌人受到20%的元素脆弱,周期性使用“祛恶之焰”\n<在场9名不同【炎】干员>改为召唤2只“炎佑”;“炎佑”攻击力提升至1.5倍,受到的伤害-90%","effectDescRaw":"【炎】干员攻击力<@ba.vup>+{0:0%}</><@ba.acrem>(受层数影响)</>\n<在场<@ba.vup>6</>名不同【炎】干员>战斗开始时收集【炎】干员部分属性召唤“炎佑”(其攻击力和生命值为【炎】干员攻击力和生命值总和的30%);“炎佑”同时攻击3个目标,攻击附带20%<@ba.vup>攻击力</>的<@ba.vup>灼燃损伤</>,周围敌人受到20%的<@ba.vup>元素脆弱</>,周期性使用“祛恶之焰”\n<在场<@ba.vup>9</>名不同【炎】干员>改为召唤2只“炎佑”;“炎佑”攻击力提升至1.5倍,受到的伤害-90%","effectDescParams":[{"index":0,"format":"0%","base":"base_atk","perStack":"atk_per_stack"}],"bb":{"base_atk":0.23,"atk_per_stack":0.009,"power_bond_char_cnt":6,"ex_bond_char_cnt":9,"damage_resistance":0.9,"atk":1.5},"bbStr":{"key":"act1autochess_bond_eff_yan"},"buffs":[{"key":"env_gbuff_new","bb":{"base_atk":0.23,"atk_per_stack":0.009,"power_bond_char_cnt":6,"ex_bond_char_cnt":9,"damage_resistance":0.9,"atk":1.5},"bbStr":{"key":"act1autochess_bond_eff_yan"}}],"baseParams":["base_atk"],"perStackParams":["atk_per_stack"],"members":["chess_char_1_03_a","chess_char_2_04_a","chess_char_3_03_a","chess_char_3_04_a","chess_char_4_15_a","chess_char_4_17_a","chess_char_5_03_a","chess_char_5_12_a","chess_char_5_23_a","chess_char_6_03_a","chess_char_6_15_a"],"visibleMembers":["chess_char_1_03_a","chess_char_2_04_a","chess_char_3_03_a","chess_char_3_04_a","chess_char_4_17_a","chess_char_5_03_a","chess_char_5_12_a","chess_char_5_23_a","chess_char_6_03_a","chess_char_6_15_a"],"spec":{"tiers":[{"need":"3 distinct 炎 on board","effect":"炎 members (+调和 members) ATK x(1 + 0.23 + 0.009*L)."},{"need":"6 distinct","effect":"At battle start spawn 1 \"炎佑\" (enemy_9012_acloon template, allied flying ranged unit, not blockable, moves on its own). ATK = 0.30 x sum(ATK of 炎 operators on board at battle start), maxHP = 0.30 x sum(maxHP of those operators). Template: DEF 200, RES 0, BAT 2.5 s, ASPD 100, attack range radius 2.0 tiles, magic damage, hits up to 3 targets; every hit adds 灼燃损伤 (burn elemental damage) = 20% of its ATK and applies 元素脆弱 (elemental damage taken x1.2) to enemies within 0.8 tiles of the target. Skill \"祛恶之焰\": cooldown 15 s (first cast 15 s after spawn), channels a flame on one enemy in range dealing 60% ATK magic damage per second to it and to enemies within 1.0 tile, for up to 20 s."},{"need":"9 distinct","effect":"Spawn 2 炎佑 instead; each has ATK x1.5 and takes 90% less damage (damage_resistance 0.9)."}],"formulas":{"atkMultiplier":"1 + 0.23 + 0.009*L"},"caps":"none","layerGain":"Economy-driven: 惊蛰 获得时 +shop level (no activation needed); 小满 休整期结束 +1 per operator gained this round; 夕 +2 炎/奥术 per operator gained; 录武官 获得时 +6 炎 +3 奇迹; 星熊 获得时 +8 own bonds; 烛煌 获得时 +5 炎/维多利亚; 机变 \"诗怀雅的盟誓\" +10. Strategy 杜遥夜: first 2 manual refreshes each round prefer a 炎 operator.","howToPlay":"Buy many operators each round (every gain feeds 小满/夕), rush 6 炎 for the 炎佑 spike; 琳琅诗怀雅 / 诗怀雅 give early gold. 9 炎 is a late-game luxury.","assumed":["炎佑 base stats are replaced (not added) by the 30% sums","祛恶之焰 hit_duration=20 read as 20 one-second ticks","spawn point: centre of the player's board / near the objective","targets = 3 nearest enemies in range"]}},"sargonShip":{"bondId":"sargonShip","name":"萨尔贡","identifier":2,"isCore":true,"bondType":"SEASON","bondOrder":2,"powerIdList":["sargon"],"iconId":"icon_sargonShip","activeCount":3,"thresholds":[3,6],"maxCount":null,"thresholdTemplate":"count_threshold_upward","countMode":"BOARD","countsHand":false,"countsGoldenOnly":false,"activeType":"BATTLE","isActiveInDeck":false,"noStack":false,"weight":10,"maxInactiveBondCount":-1,"layerMilestones":[],"desc":"【萨尔贡】干员开启技能时,所有【萨尔贡】干员攻击速度提升(有上限),持续一定时间(受层数影响,每层持续时间独立计算)\n<在场6名不同【萨尔贡】干员>开启技能还会为所有【萨尔贡】干员提供等持续时间的攻击力(有上限)\n选择策略【娜仁图亚】时,<在场6名不同【萨尔贡】干员>的效果会有所改变","descRaw":"【萨尔贡】干员开启技能时,所有【萨尔贡】干员<@ba.vup>攻击速度</>提升(有上限),持续一定时间<@autochess.gray>(受层数影响,每层持续时间独立计算)</>\n<在场<@autochess.dgreen>6</>名不同【萨尔贡】干员>开启技能还会为所有【萨尔贡】干员提供等持续时间的<@ba.vup>攻击力</>(有上限)\n<@ba.acrem>选择策略【娜仁图亚】时,<在场6名不同【萨尔贡】干员>的效果会有所改变</>","effectId":"bondeffect_sargon","effectName":"萨尔贡","effectDesc":"【萨尔贡】干员开启技能时,所有【萨尔贡】干员攻击速度+12(至多+300),持续{0:0}秒(受层数影响)\n<在场6名不同【萨尔贡】干员>开启技能还会使所有【萨尔贡】干员攻击力+12%(至多+300%)\n选择策略【娜仁图亚】时,<在场6名不同【萨尔贡】干员>的效果会有所改变","effectDescRaw":"【萨尔贡】干员开启技能时,所有【萨尔贡】干员攻击速度+12(至多<@ba.vup>+300</>),持续<@ba.vup>{0:0}</>秒<@ba.acrem>(受层数影响)</>\n<在场<@ba.vup>6</>名不同【萨尔贡】干员>开启技能还会使所有【萨尔贡】干员攻击力+12%(至多<@ba.vup>+300%</>)\n<@ba.acrem>选择策略【娜仁图亚】时,<在场6名不同【萨尔贡】干员>的效果会有所改变</>","effectDescParams":[{"index":0,"format":"0","base":"base_time","perStack":"time_per_stack"}],"bb":{"base_time":5,"time_per_stack":0.22,"max_buff_stack_cnt":25,"base_attack_speed":12,"power_bond_char_cnt":6,"base_atk":0.12,"base_power_time":60,"power_time_per_stack":0,"filter_item_level":5},"bbStr":{"key":"act1autochess_bond_eff_sargon","invalid_in_band":"band_narant","valid_in_band":"band_narant"},"buffs":[{"key":"env_gbuff_new","bb":{"base_time":5,"time_per_stack":0.22,"max_buff_stack_cnt":25,"base_attack_speed":12,"power_bond_char_cnt":6,"base_atk":0.12},"bbStr":{"key":"act1autochess_bond_eff_sargon","invalid_in_band":"band_narant"}},{"key":"env_gbuff_new","bb":{"base_time":5,"time_per_stack":0.22,"max_buff_stack_cnt":25,"base_attack_speed":12,"power_bond_char_cnt":6,"base_power_time":60,"power_time_per_stack":0,"filter_item_level":5},"bbStr":{"key":"act2autochess_bond_eff_sargon[share]","valid_in_band":"band_narant"}}],"baseParams":["base_time"],"perStackParams":["time_per_stack"],"members":["chess_char_1_12_a","chess_char_2_06_a","chess_char_2_08_a","chess_char_3_06_a","chess_char_3_13_a","chess_char_4_05_a","chess_char_4_23_a","chess_char_4_24_a","chess_char_5_02_a","chess_char_5_18_a","chess_char_6_05_a","chess_char_6_06_a"],"visibleMembers":["chess_char_1_12_a","chess_char_2_06_a","chess_char_2_08_a","chess_char_3_06_a","chess_char_3_13_a","chess_char_4_23_a","chess_char_4_24_a","chess_char_5_02_a","chess_char_6_05_a","chess_char_6_06_a"],"spec":{"tiers":[{"need":"3 distinct","effect":"Whenever any 萨尔贡 member activates its skill, every 萨尔贡 member on the field gains one stack: ASPD +12 for (5 + 0.22*L) s. Each stack has its own timer; at most 25 concurrent stacks (=> +300 ASPD cap)."},{"need":"6 distinct","effect":"Each stack additionally gives ATK +12% (25 stacks => +300% cap), same duration."},{"need":"6 distinct AND strategy 娜仁图亚 (band_narant)","effect":"Replaces the 6-member effect: when a 萨尔贡 member activates its skill, operators on its 8 surrounding tiles also enjoy the effects of the equipment (tier <= V, filter_item_level 5) it carries, for 60 s (base_power_time 60, power_time_per_stack 0)."}],"formulas":{"stackDurationSec":"5 + 0.22*L","aspdPerStack":"12","atkPerStack(6)":"0.12","maxStacks":"25"},"caps":"25 stacks: +300 ASPD, +300% ATK","layerGain":"In battle on skill activation: 菲莱 +6 每次开技能, 百炼嘉维尔 +9 每次开技能, 莎草 +5 首次开技能, 缇缇 +1 萨尔贡/精准 per sleep/stun in range (<=24/battle); 艾丝黛尔 获得时 +2; 机变 \"缇缇的盟誓\" +10. Strategy 佩佩: after shop level 2/4/6 one special refresh preferring 萨尔贡.","howToPlay":"Fast-cycling skills (萨尔贡浓茶 / 黄沙罗盘 items) keep many stacks alive; L mainly extends duration, so stacks overlap more.","notes":["PRTS: the in-level UI shows twice the real duration (display bug); real duration is 5+0.22L."],"assumed":["When a 26th stack would be added, it replaces the stack with the shortest remaining time","stack granted to all 萨尔贡 members including the caster"]}},"victoriaShip":{"bondId":"victoriaShip","name":"维多利亚","identifier":3,"isCore":true,"bondType":"SEASON","bondOrder":2,"powerIdList":["victoria","glasgow"],"iconId":"icon_victoriaShip","activeCount":3,"thresholds":[3,6],"maxCount":null,"thresholdTemplate":"count_threshold_upward","countMode":"BOARD","countsHand":false,"countsGoldenOnly":false,"activeType":"BATTLE","isActiveInDeck":false,"noStack":false,"weight":10,"maxInactiveBondCount":-1,"layerMilestones":[{"layer":25,"mode":"every","effect":"bond_layer_added_reward_equip"}],"desc":"携带装备的【维多利亚】干员造成的伤害提升(受层数影响)\n<每叠加25层>获得1件带有随机效果的维式重锤\n<在场6名不同【维多利亚】干员>携带装备的【维多利亚】干员攻击力提升,携带进阶装备时额外提升","descRaw":"携带装备的【维多利亚】干员造成的<@ba.vup>伤害提升</><@autochess.gray>(受层数影响)</>\n<每叠加<@autochess.dgreen>25</>层>获得1件带有随机效果的<@ba.vup>维式重锤</>\n<在场<@autochess.dgreen>6</>名不同【维多利亚】干员>携带装备的【维多利亚】干员<@ba.vup>攻击力</>提升,携带进阶装备时额外提升","effectId":"bondeffect_victoria","effectName":"维多利亚","effectDesc":"携带装备的【维多利亚】干员伤害提升至{0:0%}(受层数影响)\n<每叠加25层>获得一件带有随机特殊效果的维式重锤\n<在场6名不同【维多利亚】干员>【维多利亚】干员每携带1件装备攻击力+50%,携带进阶装备改为+80%","effectDescRaw":"<@ba.vup>携带装备</>的【维多利亚】干员伤害提升至<@ba.vup>{0:0%}</><@ba.acrem>(受层数影响)</>\n<每叠加<@ba.vup>25</>层>获得一件带有随机特殊效果的维式重锤\n<在场<@ba.vup>6</>名不同【维多利亚】干员>【维多利亚】干员每携带1件装备攻击力<@ba.vup>+50%</>,携带进阶装备改为<@ba.vup>+80%</>","effectDescParams":[{"index":0,"format":"0%","base":"base_damage_scale","perStack":"damage_scale_per_stack"}],"bb":{"damage_scale_per_stack":0.008,"base_damage_scale":1.25,"power_bond_char_cnt":6,"atk_normal_equip":0.5,"atk_golden_equip":0.3,"layer":25,"count":1},"bbStr":{"key":"act1autochess_bond_eff_victoria","pool":"pool_equip_vict"},"buffs":[{"key":"env_gbuff_new","bb":{"damage_scale_per_stack":0.008,"base_damage_scale":1.25,"power_bond_char_cnt":6,"atk_normal_equip":0.5,"atk_golden_equip":0.3},"bbStr":{"key":"act1autochess_bond_eff_victoria"}},{"key":"bond_layer_added_reward_equip","bb":{"layer":25,"count":1},"bbStr":{"pool":"pool_equip_vict"}}],"baseParams":["base_damage_scale"],"perStackParams":["damage_scale_per_stack"],"members":["chess_char_1_06_a","chess_char_2_05_a","chess_char_2_10_a","chess_char_3_08_a","chess_char_4_07_a","chess_char_4_11_a","chess_char_5_03_a","chess_char_5_08_a","chess_char_6_07_a","chess_char_6_08_a"],"visibleMembers":["chess_char_1_06_a","chess_char_2_05_a","chess_char_2_10_a","chess_char_3_08_a","chess_char_4_07_a","chess_char_4_11_a","chess_char_5_03_a","chess_char_5_08_a","chess_char_6_07_a","chess_char_6_08_a"],"spec":{"tiers":[{"need":"3 distinct","effect":"维多利亚 members that carry >= 1 equipment: all damage dealt x(1.25 + 0.008*L)."},{"need":"every 25 layers (cumulative)","effect":"Gain 1 维式重锤 with a random special effect (pool_equip_vict)."},{"need":"6 distinct","effect":"维多利亚 members: ATK +50% per equipped item; an advanced (进阶/golden) item gives +80% instead (atk_normal_equip 0.5 + atk_golden_equip 0.3)."}],"formulas":{"damageMultiplier":"1.25 + 0.008*L (only if carrying equipment)","hammerPayouts":"floor(L/25)","atkPerItem(6)":"0.5 normal, 0.8 advanced"},"caps":"none","layerGain":"休整期结束: 薄绿 +2 per distinct tier of 维多利亚 on board, 维娜·维多利亚 +3 per distinct tier (and 奇迹 +2 per distinct tier of 奇迹), 刺玫 +1, 号角 +2 per distinct-tier operator of the highest-layer bond; in battle: 风笛 first 3 kills +2 维多利亚/远见/不屈; 烛煌 获得时 +5; 机变 \"风笛的盟誓\" +8. Strategy 哈洛德: from round 4 gain 1 维多利亚 operator every 2 rounds.","howToPlay":"Field 维多利亚 of as many different tiers as possible (T1..T6) for 薄绿/维娜; hand all equipment (incl. free hammers) to 维多利亚 carries; 蒸汽之心 copies all hammer effects.","assumed":["pool_equip_vict = uniform random among 灼燃/坚固/加速/战栗维式重锤 (normal grade)","hammer payout also counts layers added while the bond is inactive"]}},"kjeragShip":{"bondId":"kjeragShip","name":"谢拉格","identifier":4,"isCore":true,"bondType":"SEASON","bondOrder":2,"powerIdList":["kjerag","karlan"],"iconId":"icon_kjeragShip","activeCount":3,"thresholds":[3,6],"maxCount":null,"thresholdTemplate":"count_threshold_upward","countMode":"BOARD","countsHand":false,"countsGoldenOnly":false,"activeType":"BATTLE","isActiveInDeck":false,"noStack":false,"weight":10,"maxInactiveBondCount":-1,"layerMilestones":[],"desc":"【谢拉格】干员造成的伤害提升,对寒冷、冻结敌人获得额外提升(受层数影响)\n<在场6名不同【谢拉格】干员>战场上每25秒过一阵寒风使场上的敌人寒冷一定时间(受层数影响)","descRaw":"【谢拉格】干员造成的<@ba.vup>伤害提升</>,对<@ba.vup>寒冷、冻结</>敌人获得额外提升<@autochess.gray>(受层数影响)</>\n<在场<@autochess.dgreen>6</>名不同【谢拉格】干员>战场上每25秒过一阵寒风使场上的敌人寒冷一定时间<@autochess.gray>(受层数影响)</>","effectId":"bondeffect_kjerag","effectName":"谢拉格","effectDesc":"【谢拉格】干员伤害提升至125%,对寒冷和冻结敌人额外提升至{0:0%}(受层数影响)\n<在场6名不同【谢拉格】干员>战场上每25秒吹过一阵寒风使敌人寒冷{1:0}秒(受层数影响)","effectDescRaw":"【谢拉格】干员伤害提升至<@ba.vup>125%</>,对寒冷和冻结敌人额外提升至<@ba.vup>{0:0%}</><@ba.acrem>(受层数影响)</>\n<在场<@ba.vup>6</>名不同【谢拉格】干员>战场上每25秒吹过一阵寒风使敌人寒冷<@ba.vup>{1:0}</>秒<@ba.acrem>(受层数影响)</>","effectDescParams":[{"index":0,"format":"0%","base":"base_ex_damage_scale","perStack":"ex_damage_scale_per_stack"},{"index":1,"format":"0","base":"bond_eff_kjerag[storm].base_time","perStack":"bond_eff_kjerag[storm].time_per_stack"}],"bb":{"base_damage_scale":1.25,"base_ex_damage_scale":1.35,"ex_damage_scale_per_stack":0.01,"power_bond_char_cnt":6,"bond_eff_kjerag[storm].interval":25,"bond_eff_kjerag[storm].base_time":20,"bond_eff_kjerag[storm].time_per_stack":0.1},"bbStr":{"key":"act1autochess_bond_eff_kjerag"},"buffs":[{"key":"env_gbuff_new","bb":{"base_damage_scale":1.25,"base_ex_damage_scale":1.35,"ex_damage_scale_per_stack":0.01,"power_bond_char_cnt":6,"bond_eff_kjerag[storm].interval":25,"bond_eff_kjerag[storm].base_time":20,"bond_eff_kjerag[storm].time_per_stack":0.1},"bbStr":{"key":"act1autochess_bond_eff_kjerag"}}],"baseParams":["base_ex_damage_scale","bond_eff_kjerag[storm].base_time"],"perStackParams":["ex_damage_scale_per_stack","bond_eff_kjerag[storm].time_per_stack"],"members":["chess_char_1_02_a","chess_char_2_03_a","chess_char_2_05_a","chess_char_3_11_a","chess_char_3_14_a","chess_char_3_20_a","chess_char_4_03_a","chess_char_4_13_a","chess_char_4_22_a","chess_char_5_14_a","chess_char_6_02_a","chess_char_6_19_a"],"visibleMembers":["chess_char_1_02_a","chess_char_2_05_a","chess_char_3_11_a","chess_char_3_14_a","chess_char_3_20_a","chess_char_4_13_a","chess_char_4_22_a","chess_char_5_14_a","chess_char_6_02_a","chess_char_6_19_a"],"spec":{"tiers":[{"need":"3 distinct","effect":"谢拉格 members deal damage x1.25; against enemies that are 寒冷 (cold) or 冻结 (frozen) x(1.35 + 0.01*L) instead."},{"need":"6 distinct","effect":"Every 25 s a cold wind applies 寒冷 to every enemy on the field for (20 + 0.1*L) s."}],"formulas":{"damageMultiplier":"1.25","damageMultiplierVsColdOrFrozen":"1.35 + 0.01*L","windIntervalSec":"25","windColdDurationSec":"20 + 0.1*L"},"caps":"none","layerGain":"In battle, freeze-driven: 初雪 and 银灰 - each enemy in range that becomes frozen: 50% chance +1; 凛御银灰 gives the 谢拉格 operator in front of it a 60% version (<=200/battle); 锏 部署时 +8 own active bonds (<=24/battle). 获得时: 角峰 +2, 崖心 +3 (hidden), 雪猎 +5, 灵知 +5, 锏 +8. 机变 \"银灰的盟誓\" +8. Strategy 休露丝: first 谢拉格 bought each round costs 1.","howToPlay":"Standard AK rule: applying 寒冷 to an already-cold enemy freezes it. The 6-member wind + cold-on-hit sources (谢拉格不融冰 12% 1.5 s cold) create constant freezes, so layers can reach hundreds per battle.","notes":["巴哈姆特: avoid lighting 3 奥术 alongside max-layer 谢拉格 (圣聆初雪 gets damage-capped)."],"assumed":["first wind at t = 25 s","wind re-applying cold on a cold enemy triggers freeze like any cold source"]}},"lateranoShip":{"bondId":"lateranoShip","name":"拉特兰","identifier":5,"isCore":true,"bondType":"SEASON","bondOrder":2,"powerIdList":["laterano"],"iconId":"icon_lateranoShip","activeCount":3,"thresholds":[3,6],"maxCount":null,"thresholdTemplate":"count_threshold_upward","countMode":"BOARD","countsHand":false,"countsGoldenOnly":false,"activeType":"BATTLE","isActiveInDeck":false,"noStack":false,"weight":10,"maxInactiveBondCount":-1,"layerMilestones":[],"desc":"【拉特兰】干员开启技能获得的弹药量提升(受层数影响)\n<在场6名不同【拉特兰】干员>【拉特兰】干员每消耗1发弹药,所有【拉特兰】干员攻击力提升(有上限)","descRaw":"【拉特兰】干员开启技能获得的<@ba.vup>弹药量</>提升<@autochess.gray>(受层数影响)</>\n<在场<@autochess.dgreen>6</>名不同【拉特兰】干员>【拉特兰】干员每消耗1发弹药,所有【拉特兰】干员<@ba.vup>攻击力</>提升(有上限)","effectId":"bondeffect_laterano","effectName":"拉特兰","effectDesc":"【拉特兰】干员开启技能时获得的弹药量+{0:0%}(受层数影响)\n<在场6名不同【拉特兰】干员>任意【拉特兰】干员每消耗1发弹药,全体【拉特兰】干员攻击力+4%,至多+200%","effectDescRaw":"【拉特兰】干员开启技能时获得的弹药量<@ba.vup>+{0:0%}</><@ba.acrem>(受层数影响)</>\n<在场<@ba.vup>6</>名不同【拉特兰】干员>任意【拉特兰】干员每消耗1发弹药,全体【拉特兰】干员攻击力+4%,至多<@ba.vup>+200%</>","effectDescParams":[{"index":0,"format":"0%","base":"base_ammo_percent","perStack":"ammo_percent_per_stack"}],"bb":{"base_ammo_percent":0.05,"ammo_percent_per_stack":0.015,"power_bond_char_cnt":6,"atk_per_consume":0.04,"max_atk_for_consume":2},"bbStr":{"key":"act1autochess_bond_eff_laterano"},"buffs":[{"key":"env_gbuff_new","bb":{"base_ammo_percent":0.05,"ammo_percent_per_stack":0.015,"power_bond_char_cnt":6,"atk_per_consume":0.04,"max_atk_for_consume":2},"bbStr":{"key":"act1autochess_bond_eff_laterano"}}],"baseParams":["base_ammo_percent"],"perStackParams":["ammo_percent_per_stack"],"members":["chess_char_1_01_a","chess_char_2_01_a","chess_char_3_01_a","chess_char_3_07_a","chess_char_3_21_a","chess_char_4_01_a","chess_char_4_02_a","chess_char_5_01_a","chess_char_6_01_a","chess_char_6_09_a","chess_char_6_13_a"],"visibleMembers":["chess_char_1_01_a","chess_char_2_01_a","chess_char_3_01_a","chess_char_3_21_a","chess_char_4_01_a","chess_char_4_02_a","chess_char_5_01_a","chess_char_6_01_a","chess_char_6_09_a","chess_char_6_13_a"],"spec":{"tiers":[{"need":"3 distinct","effect":"When a 拉特兰 member activates a skill that grants ammo, ammo gained x(1 + 0.05 + 0.015*L), rounded down."},{"need":"6 distinct","effect":"Every ammo consumed by any 拉特兰 member: all 拉特兰 members ATK +4% (until battle end), max +200% (= 50 ammo)."}],"formulas":{"ammoMultiplier":"floor(baseAmmo * (1.05 + 0.015*L))","atkPerAmmo(6)":"0.04","atkCap(6)":"2.0"},"caps":"+200% ATK from the 6-member effect","layerGain":"Ammo consumption in battle: 圣约送葬人 each 7 bullets +7 拉特兰 (7 triggers => 49/battle) and +3 远见 (<=21/battle); 莫斯提马 ops in its 4 adjacent tiles each 6 ammo +1; 蕾缪安 each 10 bullets with 3 ops in its row +2 拉特兰/精准; 送葬人 first kill +3 精准/拉特兰. Prep: 空弦 进入休整期 +3 to self and front tile operator's active bonds. 机变 \"莫斯提马的盟誓\" +10. Strategy 潘格尼尼: after spending 55 gold gain a random elite T4+ 拉特兰.","howToPlay":"Only ammo-skill operators benefit from the 3-tier; the bond is weak until 6 (巴哈姆特: \"3人效果較差\").","assumed":["non-ammo skills unaffected","\"ammo consumed\" = each shot/bullet decrement"]}},"egirShip":{"bondId":"egirShip","name":"阿戈尔","identifier":6,"isCore":true,"bondType":"SEASON","bondOrder":2,"powerIdList":["egir","abyssal"],"iconId":"icon_egirShip","activeCount":3,"thresholds":[3,5],"maxCount":null,"thresholdTemplate":"count_threshold_upward","countMode":"BOARD","countsHand":false,"countsGoldenOnly":false,"activeType":"BATTLE","isActiveInDeck":false,"noStack":false,"weight":10,"maxInactiveBondCount":-1,"layerMilestones":[],"desc":"【阿戈尔】干员生命值提升(受层数影响)\n战斗开始时,【阿戈尔】干员会吞噬身前一格干员对其造成5000点物理伤害并获得其基础攻击力和阻挡数,使【阿戈尔】叠加等于被吞噬者等阶的盟约层数(【阿戈尔】之间优先更靠左和靠上的干员发起吞噬)\n<在场5名不同【阿戈尔】干员>前3名【阿戈尔】干员首次被击倒时立刻复活","descRaw":"【阿戈尔】干员<@ba.vup>生命值</>提升<@autochess.gray>(受层数影响)</>\n战斗开始时,【阿戈尔】干员会<@ba.vup>吞噬</>身前一格干员对其造成<@ba.vdown>5000</>点物理伤害并获得其<@ba.vup>基础攻击力</>和<@ba.vup>阻挡数</>,使【阿戈尔】叠加等于被吞噬者等阶的<@ba.vup>盟约层数</><@autochess.gray>(【阿戈尔】之间优先更靠左和靠上的干员发起吞噬)</>\n<在场<@autochess.dgreen>5</>名不同【阿戈尔】干员>前3名【阿戈尔】干员首次被击倒时<@ba.vup>立刻复活</>","effectId":"bondeffect_egir","effectName":"阿戈尔","effectDesc":"【阿戈尔】干员生命值+{0:0%}(受层数影响)\n战斗开始时【阿戈尔】干员依次吞噬身前一格干员造成5000点物理伤害并获得其基础攻击力和阻挡数,并叠加等于被吞噬者等阶的盟约层数(【阿戈尔】之间优先更靠左和靠上的干员发起吞噬)\n<在场5名不同【阿戈尔】干员>前3名【阿戈尔】干员首次被击倒时立刻复活","effectDescRaw":"【阿戈尔】干员生命值<@ba.vup>+{0:0%}</><@ba.acrem>(受层数影响)</>\n战斗开始时【阿戈尔】干员依次吞噬身前一格干员造成<@ba.vdown>5000</>点物理伤害并获得其<@ba.vup>基础攻击力</>和<@ba.vup>阻挡数</>,并叠加等于被吞噬者等阶的盟约层数<@ba.acrem>(【阿戈尔】之间优先更靠左和靠上的干员发起吞噬)</>\n<在场<@ba.vup>5</>名不同【阿戈尔】干员>前3名【阿戈尔】干员首次被击倒时<@ba.vup>立刻复活</>","effectDescParams":[{"index":0,"format":"0%","base":"base_max_hp","perStack":"max_hp_per_stack"}],"bb":{"base_max_hp":0.35,"max_hp_per_stack":0.01,"damage_value":5000,"power_bond_char_cnt":5,"max_free_respawn_cnt":3},"bbStr":{"key":"act1autochess_bond_eff_egir","bond_type":"bond_by_id","bond_id":"egirShip","bond_add_type":"by_charlevel"},"buffs":[{"key":"env_gbuff_new","bb":{"base_max_hp":0.35,"max_hp_per_stack":0.01,"damage_value":5000,"power_bond_char_cnt":5,"max_free_respawn_cnt":3},"bbStr":{"key":"act1autochess_bond_eff_egir","bond_type":"bond_by_id","bond_id":"egirShip","bond_add_type":"by_charlevel"}}],"baseParams":["base_max_hp"],"perStackParams":["max_hp_per_stack"],"members":["chess_char_1_04_a","chess_char_2_07_a","chess_char_3_05_a","chess_char_3_09_a","chess_char_4_09_a","chess_char_4_12_a","chess_char_5_05_a","chess_char_5_13_a","chess_char_6_04_a"],"visibleMembers":["chess_char_1_04_a","chess_char_2_07_a","chess_char_3_05_a","chess_char_3_09_a","chess_char_4_09_a","chess_char_4_12_a","chess_char_5_05_a","chess_char_5_13_a","chess_char_6_04_a"],"spec":{"tiers":[{"need":"3 distinct","effect":"阿戈尔 members maxHP x(1 + 0.35 + 0.01*L)."},{"need":"3 distinct (battle start)","effect":"Devour (吞噬): see algorithm."},{"need":"5 distinct","effect":"The first 3 阿戈尔 members to be knocked out (first time each) revive immediately (max_free_respawn_cnt 3)."}],"algorithm":["Order: 阿戈尔 members sorted leftmost first, then topmost (\"更靠左和靠上\").","Each 阿戈尔 in order marks the unit on the tile directly in front of it (its facing direction) and also the front-tile unit of every 阿戈尔 it has marked (chain). It never marks itself, a unit it already marked, or a unit that marked it.","The marker immediately gains the base ATK of every unit it marked (added to base ATK at the final stage) and their block counts.","After all marks are placed, each mark makes its target suffer one 5000-point physical 流失 (HP loss, source = the target itself; if it dies, the kill is credited to the marker), resolved in marking order. A target that dies cancels its remaining pending marks.","Each devoured unit adds layers to 阿戈尔 equal to its tier (1-6), once per unit per battle.","(5-member tier) Revive is implemented as: when the unit leaves the field for any reason other than being moved, its next deployment has 0 redeploy time and 0 cost (PRTS). Devour layers: each devoured unit adds its tier once per battle (refreshes next round)."],"formulas":{"hpMultiplier":"1.35 + 0.01*L","devourDamage":"5000","layersPerDevoured":"tier of devoured unit"},"caps":"3 revives per battle","layerGain":"Devour (tier per devoured unit, every battle); 幽灵鲨 被击倒 +3; 归溟幽灵鲨 被击倒/替身切换 +5 阿戈尔 +5 不屈; 斯卡蒂 each 2 kills +1 阿戈尔/坚守/突袭; 海霓 first kill (enemy or ally) +3 阿戈尔/奥术; 机变 \"斯卡蒂的盟誓\" +8. Strategy 克莱门莎: an 阿戈尔 knocked out adds layers = its tier.","howToPlay":"Put cheap/high-tier fodder in front of 阿戈尔 carries: they steal base ATK and block, gain layers, and (5) revive. Tier-6 fodder gives +6 layers per battle.","assumed":["5000 physical 流失 ignores DEF and shields","marked allied units are the player's own operators (devour hits allies)"]}},"siracusaShip":{"bondId":"siracusaShip","name":"叙拉古","identifier":7,"isCore":true,"bondType":"SEASON","bondOrder":2,"powerIdList":["siracusa","chiave"],"iconId":"icon_siracusaShip","activeCount":3,"thresholds":[3,6],"maxCount":null,"thresholdTemplate":"count_threshold_upward","countMode":"BOARD","countsHand":false,"countsGoldenOnly":false,"activeType":"BATTLE","isActiveInDeck":false,"noStack":false,"weight":10,"maxInactiveBondCount":-1,"layerMilestones":[],"desc":"【叙拉古】干员部署后攻击速度提升,持续一定时间(受层数影响)\n<在场6名不同【叙拉古】干员>【叙拉古】干员部署后进入等时长的隐匿状态,【叙拉古】干员隐匿状态下和脱离隐匿10秒内对敌人攻击时有3%的概率造成一定真实伤害(受层数影响)并恐惧3秒","descRaw":"【叙拉古】干员部署后<@ba.vup>攻击速度</>提升,持续一定时间<@autochess.gray>(受层数影响)</>\n<在场<@autochess.dgreen>6</>名不同【叙拉古】干员>【叙拉古】干员部署后进入等时长的隐匿状态,【叙拉古】干员隐匿状态下和脱离隐匿<@ba.vup>10</>秒内对敌人攻击时有<@ba.vup>3%</>的概率造成一定真实伤害<@autochess.gray>(受层数影响)</>并<@ba.vup>恐惧</>3秒","effectId":"bondeffect_siracusa","effectName":"叙拉古","effectDesc":"【叙拉古】干员部署后攻击速度+{0:0},持续{1:0}秒(受层数影响)\n<在场6名不同【叙拉古】干员>【叙拉古】干员部署后还会进入等时长的隐匿状态,【叙拉古】干员在隐匿状态和脱离隐匿10秒内对敌人攻击时有3%概率造成{2:0}(受层数影响)点真实伤害并恐惧目标3秒","effectDescRaw":"【叙拉古】干员部署后攻击速度<@ba.vup>+{0:0}</>,持续<@ba.vup>{1:0}</>秒<@ba.acrem>(受层数影响)</>\n<在场<@ba.vup>6</>名不同【叙拉古】干员>【叙拉古】干员部署后还会进入等时长的隐匿状态,【叙拉古】干员在隐匿状态和脱离隐匿10秒内对敌人攻击时有3%概率造成<@ba.vup>{2:0}</><@ba.acrem>(受层数影响)</>点真实伤害并<@ba.vup>恐惧</>目标3秒","effectDescParams":[{"index":0,"format":"0","base":"base_attack_speed","perStack":"attack_speed_per_stack"},{"index":1,"format":"0","base":"base_duration","perStack":"duration_per_stack"},{"index":2,"format":"0","base":"base_damage","perStack":"damage_per_stack"}],"bb":{"base_duration":32,"duration_per_stack":0.4,"base_attack_speed":25,"attack_speed_per_stack":0.8,"power_bond_char_cnt":6,"ex_bond_char_cnt":6,"end_duration":10,"prob":0.03,"base_damage":5000,"damage_per_stack":50,"fear":3},"bbStr":{"key":"act2autochess_bond_eff_siracusa"},"buffs":[{"key":"env_gbuff_new","bb":{"base_duration":32,"duration_per_stack":0.4,"base_attack_speed":25,"attack_speed_per_stack":0.8,"power_bond_char_cnt":6,"ex_bond_char_cnt":6,"end_duration":10,"prob":0.03,"base_damage":5000,"damage_per_stack":50,"fear":3},"bbStr":{"key":"act2autochess_bond_eff_siracusa"}}],"baseParams":["base_attack_speed","base_duration","base_damage"],"perStackParams":["attack_speed_per_stack","duration_per_stack","damage_per_stack"],"members":["chess_char_1_07_a","chess_char_1_08_a","chess_char_2_16_a","chess_char_3_15_a","chess_char_3_18_a","chess_char_3_19_a","chess_char_4_10_a","chess_char_4_16_a","chess_char_5_10_a","chess_char_5_20_a","chess_char_6_18_a"],"visibleMembers":["chess_char_1_07_a","chess_char_1_08_a","chess_char_2_16_a","chess_char_3_18_a","chess_char_3_19_a","chess_char_4_10_a","chess_char_4_16_a","chess_char_5_10_a","chess_char_5_20_a","chess_char_6_18_a"],"spec":{"tiers":[{"need":"3 distinct","effect":"After every deployment (incl. redeploy) a 叙拉古 member gains ASPD +(25 + 0.8*L) for (32 + 0.4*L) s."},{"need":"6 distinct","effect":"After deployment also 隐匿 (camouflage) for the same duration. While camouflaged and for 10 s after it ends, each normal damage instance it deals may add (5000 + 50*L) true damage (source = the operator) and 恐惧 (fear) 3 s. Nominal 3% chance, implemented as pseudo-random: all 叙拉古 members share one counter; attempt n since last proc succeeds with p = 0.00139*n (guaranteed at n = 720); counter resets on proc."}],"formulas":{"aspd":"25 + 0.8*L","durationSec":"32 + 0.4*L","procDamage":"5000 + 50*L","prdStep":"0.00139"},"caps":"none","layerGain":"Shop refresh-driven: 拉普兰德 first manual refresh each round +4 (works from bench); 安洁莉娜 休整期结束 +4 per refresh this round (<=12/round); 阿罗玛 +2 叙拉古/奥术 per refresh (<=6); 伺夜 first 3 kills +2 叙拉古 +1 奇迹; 荒芜拉普兰德 each kill +2 (elite: every 叙拉古 gets this, <=100/battle); 忍冬 获得时 +6 own bonds (x2/x3 with 投资人); 机变 \"德克萨斯的盟誓\" +10. Strategy 贾维: every 6 manual refreshes get a free 叙拉古 (<=2/round).","howToPlay":"Refresh a lot in prep (free refresh sources: 普罗旺斯, 德克萨斯, 缄默德克萨斯, 巫恋) to feed 拉普兰德/安洁莉娜; pair with 投资人 for 忍冬.","notes":["PRTS: the 10 s post-stealth window restarts if the operator's status effects or immunities change."],"assumed":["隐匿 = standard AK camouflage (not targeted by ranged enemies unless blocking)"]}},"kazimierzShip":{"bondId":"kazimierzShip","name":"卡西米尔","identifier":8,"isCore":true,"bondType":"SEASON","bondOrder":2,"powerIdList":["kazimierz","pinus"],"iconId":"icon_kazimierzShip","activeCount":3,"thresholds":[3,6],"maxCount":null,"thresholdTemplate":"count_threshold_upward","countMode":"BOARD","countsHand":false,"countsGoldenOnly":false,"activeType":"BATTLE","isActiveInDeck":false,"noStack":false,"weight":10,"maxInactiveBondCount":-1,"layerMilestones":[],"desc":"每次有干员部署时,【卡西米尔】干员攻击力+20%持续至战斗结束(上限受层数影响)\n<在场6名不同【卡西米尔】干员>【卡西米尔】干员阻挡敌人时每2秒对周围敌人造成120%攻击力真实伤害和0.1秒晕眩,未阻挡敌人时攻击附带30%攻击力的真实伤害","descRaw":"每次有干员部署时,【卡西米尔】干员攻击力<@ba.vup>+20%</>持续至战斗结束<@autochess.gray>(上限受层数影响)</>\n<在场<@autochess.dgreen>6</>名不同【卡西米尔】干员>【卡西米尔】干员阻挡敌人时每<@ba.vup>2</>秒对周围敌人造成<@ba.vup>120%</>攻击力真实伤害和<@ba.vup>0.1</>秒晕眩,未阻挡敌人时攻击附带<@ba.vup>30%</>攻击力的真实伤害","effectId":"bondeffect_kazimierz","effectName":"卡西米尔","effectDesc":"每次有干员部署时【卡西米尔】干员攻击力+20%(至多+{0:0%})(受层数影响)\n<在场6名不同【卡西米尔】干员>【卡西米尔】干员阻挡敌人时每2秒对周围敌人造成120%攻击力真实伤害和0.1秒晕眩,未阻挡敌人时攻击附带30%攻击力的真实伤害","effectDescRaw":"每次有干员部署时【卡西米尔】干员攻击力+20%(至多<@ba.vup>+{0:0%}</>)<@ba.acrem>(受层数影响)</>\n<在场<@ba.vup>6</>名不同【卡西米尔】干员>【卡西米尔】干员阻挡敌人时每2秒对周围敌人造成<@ba.vup>120%</>攻击力真实伤害和<@ba.vup>0.1</>秒晕眩,未阻挡敌人时攻击附带<@ba.vup>30%</>攻击力的真实伤害","effectDescParams":[{"index":0,"format":"0%","base":"base_max_atk_when_born","perStack":"max_atk_when_born_per_stack"}],"bb":{"atk_when_born":0.2,"base_max_atk_when_born":0.5,"max_atk_when_born_per_stack":0.01,"damage_interval":2,"damage_atk_scale":1.2,"stun":0.1,"range_radius":0.8,"power_bond_char_cnt":6,"pure_atk_scale":0.3},"bbStr":{"key":"act2autochess_bond_eff_kazimierz"},"buffs":[{"key":"env_gbuff_new","bb":{"atk_when_born":0.2,"base_max_atk_when_born":0.5,"max_atk_when_born_per_stack":0.01,"damage_interval":2,"damage_atk_scale":1.2,"stun":0.1,"range_radius":0.8,"power_bond_char_cnt":6,"pure_atk_scale":0.3},"bbStr":{"key":"act2autochess_bond_eff_kazimierz"}}],"baseParams":["base_max_atk_when_born"],"perStackParams":["max_atk_when_born_per_stack"],"members":["chess_char_1_19_a","chess_char_2_12_a","chess_char_2_18_a","chess_char_3_12_a","chess_char_3_17_a","chess_char_4_19_a","chess_char_4_20_a","chess_char_5_19_a","chess_char_6_17_a","chess_char_6_19_a"],"visibleMembers":["chess_char_1_19_a","chess_char_2_12_a","chess_char_2_18_a","chess_char_3_12_a","chess_char_3_17_a","chess_char_4_19_a","chess_char_4_20_a","chess_char_5_19_a","chess_char_6_17_a","chess_char_6_19_a"],"spec":{"tiers":[{"need":"3 distinct","effect":"Every time any friendly operator is deployed (incl. redeploys) each 卡西米尔 member gains ATK +20% until battle end, capped at +(50 + 1*L)%."},{"need":"6 distinct","effect":"While blocking >= 1 enemy: every 2 s deals 120% ATK true damage to all enemies within radius 0.8 tiles and stuns them 0.1 s. While not blocking: each normal damage instance adds 30% ATK sourceless true damage."}],"formulas":{"atkPerDeploy":"0.20","atkCap":"0.50 + 0.01*L"},"caps":"ATK bonus cap 50%+1%/layer","layerGain":"Deploy-driven in battle: 砾 部署时 +1; 瑕光 部署时 +4 own active bonds (<=12/battle); 远牙 grants the right-most operator in its row \"部署时 +4 卡西米尔/精准 (<=24/battle)\"; 锏 部署时 +8 (<=24); 获得时: 野鬃 +2, 灰毫 +3 to highest-layer bond; 机变 \"玛恩纳的盟誓\" +12. Strategy 玛恩纳: +1 gold next round per 卡西米尔 bought (<=3).","howToPlay":"Maximise deploy events: low redeploy time (助力 -30%, 骑士戒律), operators that die/retreat and come back (砾 + 不屈). 巴哈姆特: do not light 坚守 (damage sharing keeps 砾 alive).","assumed":["initial auto-deployments at battle start also count as deploys","buff applies to members deployed later too (stored globally, capped)"]}},"preciShip":{"bondId":"preciShip","name":"精准","identifier":9,"isCore":false,"bondType":"REGULAR","bondOrder":2,"powerIdList":[],"iconId":"icon_preciShip","activeCount":2,"thresholds":[2,3],"maxCount":null,"thresholdTemplate":"count_threshold_upward","countMode":"BOARD","countsHand":false,"countsGoldenOnly":false,"activeType":"BATTLE","isActiveInDeck":false,"noStack":false,"weight":10,"maxInactiveBondCount":-1,"layerMilestones":[],"desc":"【精准】干员攻击力提升(受层数影响)\n<在场3名不同【精准】干员>生效范围变为【精准】干员和所有远程干员,且攻击无视一定的防御力和法术抗性","descRaw":"【精准】干员<@ba.vup>攻击力</>提升<@autochess.gray>(受层数影响)</>\n<在场<@autochess.dgreen>3</>名不同【精准】干员>生效范围变为【精准】干员和所有远程干员,且攻击无视一定的<@ba.vup>防御力</>和<@ba.vup>法术抗性</>","effectId":"bondeffect_preci","effectName":"精准","effectDesc":"【精准】干员攻击力+{0:0%}(受层数影响)\n<在场3名不同【精准】干员>生效范围变为所有【精准】干员和远程干员,且攻击无视30%防御力和法术抗性","effectDescRaw":"【精准】干员攻击力<@ba.vup>+{0:0%}</><@ba.acrem>(受层数影响)</>\n<在场<@ba.vup>3</>名不同【精准】干员>生效范围变为所有【精准】干员和远程干员,且攻击无视<@ba.vup>30%</>防御力和法术抗性","effectDescParams":[{"index":0,"format":"0%","base":"base_atk","perStack":"atk_per_stack"}],"bb":{"base_atk":0.1,"atk_per_stack":0.012,"power_def_penetrate":0.3,"power_magic_resist_penetrate":0.3,"power_bond_char_cnt":3},"bbStr":{"key":"act1autochess_bond_eff_preci"},"buffs":[{"key":"env_gbuff_new","bb":{"base_atk":0.1,"atk_per_stack":0.012,"power_def_penetrate":0.3,"power_magic_resist_penetrate":0.3,"power_bond_char_cnt":3},"bbStr":{"key":"act1autochess_bond_eff_preci"}}],"baseParams":["base_atk"],"perStackParams":["atk_per_stack"],"members":["chess_char_1_09_a","chess_char_1_17_a","chess_char_2_01_a","chess_char_3_11_a","chess_char_4_06_a","chess_char_4_14_a","chess_char_4_20_a","chess_char_5_02_a","chess_char_6_01_a","chess_char_6_05_a","chess_char_6_08_a","chess_char_6_12_a"],"visibleMembers":["chess_char_1_09_a","chess_char_1_17_a","chess_char_2_01_a","chess_char_3_11_a","chess_char_4_06_a","chess_char_4_14_a","chess_char_4_20_a","chess_char_5_02_a","chess_char_6_01_a","chess_char_6_05_a","chess_char_6_08_a","chess_char_6_12_a"],"spec":{"tiers":[{"need":"2 distinct","effect":"精准 members ATK x(1 + 0.10 + 0.012*L)."},{"need":"3 distinct","effect":"Scope becomes 精准 members + every RANGED operator; 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蒂比 进入休整期 +2 own active bonds; 莱恩哈特 +5; 引星棘刺 +4 self & front; 获得时: 锡人/野鬃 +2, 忍冬 +6, 锏 +8. 机变 \"银灰的盟誓\" +8.","assumed":["迅捷 members roll both the 12 SP and the 15 SP independently"]}},"skillfulShip":{"bondId":"skillfulShip","name":"灵巧","identifier":11,"isCore":false,"bondType":"REGULAR","bondOrder":2,"powerIdList":[],"iconId":"icon_skillfulShip","activeCount":2,"thresholds":[2],"maxCount":null,"thresholdTemplate":"count_threshold_upward","countMode":"BOARD","countsHand":false,"countsGoldenOnly":false,"activeType":"BATTLE","isActiveInDeck":false,"noStack":false,"weight":10,"maxInactiveBondCount":-1,"layerMilestones":[{"layer":40,"mode":"reach","effect":"env_gbuff_new"}],"desc":"【灵巧】干员及周围4格干员攻击速度提升(受层数影响)\n<达到40层>生效范围变为【灵巧】干员周围8格","descRaw":"【灵巧】干员及周围4格干员<@ba.vup>攻击速度</>提升<@autochess.gray>(受层数影响)</>\n<达到<@autochess.dgreen>40</>层>生效范围变为【灵巧】干员周围8格","effectId":"bondeffect_skillful","effectName":"灵巧","effectDesc":"【灵巧】干员及周围4格的干员攻击速度+{0:0}(受层数影响)\n <达到40层>生效范围变为【灵巧】干员周围8格","effectDescRaw":"【灵巧】干员及周围4格的干员攻击速度<@ba.vup>+{0:0}</><@ba.acrem>(受层数影响)</>\n <达到<@ba.vup>40</>层>生效范围变为【灵巧】干员周围8格","effectDescParams":[{"index":0,"format":"0","base":"base_attack_speed","perStack":"attack_speed_per_stack"}],"bb":{"base_attack_speed":10,"attack_speed_per_stack":1,"power_bond_stack_cnt":40},"bbStr":{"key":"act1autochess_bond_eff_skillful"},"buffs":[{"key":"env_gbuff_new","bb":{"base_attack_speed":10,"attack_speed_per_stack":1,"power_bond_stack_cnt":40},"bbStr":{"key":"act1autochess_bond_eff_skillful"}}],"baseParams":["base_attack_speed"],"perStackParams":["attack_speed_per_stack"],"members":["chess_char_1_14_a","chess_char_2_04_a","chess_char_2_13_a","chess_char_3_02_a","chess_char_3_13_a","chess_char_3_21_a","chess_char_4_11_a","chess_char_4_13_a","chess_char_4_21_a","chess_char_5_06_a","chess_char_5_16_a","chess_char_6_16_a"],"visibleMembers":["chess_char_1_14_a","chess_char_2_04_a","chess_char_2_13_a","chess_char_3_02_a","chess_char_3_13_a","chess_char_3_21_a","chess_char_4_11_a","chess_char_4_13_a","chess_char_4_21_a","chess_char_5_06_a","chess_char_6_16_a"],"spec":{"tiers":[{"need":"2 distinct","effect":"灵巧 members and operators on their 4 orthogonally adjacent tiles: ASPD +(10 + 1*L)."},{"need":"L >= 40","effect":"Area becomes the 8 surrounding tiles."}],"formulas":{"aspd":"10 + L"},"layerGain":"溯光星源 休整期结束 +2 灵巧/奥术 per 3 gold spent this round ; 断崖 +3 self & behind; 空弦 +3 self & front; 蒂比 +2; 获得时 灵知 +5. 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录武官 获得时 +3; 伺夜 kills +1; 引星棘刺 +4 self & front; 华法琳 (奇迹 member) gives the operator in front \"开技能时 +1 own active bonds\" (data: <=7/battle, elite +2 <=14; PRTS 3/27 patch note says cap raised to 12/24).","notes":["blackboard probk = 0.3: meaning unknown (not in any description) [UNKNOWN]."]}},"investShip":{"bondId":"investShip","name":"投资人","identifier":17,"isCore":false,"bondType":"REGULAR","bondOrder":2,"powerIdList":[],"iconId":"icon_investShip","activeCount":3,"thresholds":[3],"maxCount":null,"thresholdTemplate":"count_threshold_upward","countMode":"BOARD_AND_DECK","countsHand":true,"countsGoldenOnly":false,"activeType":"ALL","isActiveInDeck":false,"noStack":false,"weight":0,"maxInactiveBondCount":-1,"layerMilestones":[{"layer":100,"mode":"reach","effect":"bond_layer_char_garrison_bonus"}],"desc":"干员的“获得时”类特质每次触发2次\n<达到100层>“获得时”类特质每次触发3次(整备区的【投资人】干员也可用于激活盟约)","descRaw":"干员的“获得时”类特质每次<@ba.vup>触发2次</>\n<达到<@autochess.dgreen>100</>层>“获得时”类特质每次<@ba.vup>触发3次</>(整备区的【投资人】干员也可用于激活盟约)","effectId":"bondeffect_invest","effectName":"投资人","effectDesc":"干员的“获得时”类特质每次触发2次\n<达到100层>“获得时”类特质每次触发3次\n整备区的【投资人】干员也可用于激活盟约","effectDescRaw":"干员的“获得时”类特质每次触发2次\n<达到<@ba.vup>100</>层>“获得时”类特质每次触发3次\n整备区的【投资人】干员也可用于激活盟约","effectDescParams":[],"bb":{"layer":0,"count":2},"bbStr":{"event":"SERVER_GAIN"},"buffs":[{"key":"bond_layer_char_garrison_bonus","bb":{"layer":0,"count":2},"bbStr":{"event":"SERVER_GAIN"}},{"key":"bond_layer_char_garrison_bonus","bb":{"layer":100,"count":3},"bbStr":{"event":"SERVER_GAIN"}}],"baseParams":[],"perStackParams":[],"members":["chess_char_1_16_a","chess_char_2_19_a","chess_char_3_04_a","chess_char_5_14_a","chess_char_5_17_a"],"visibleMembers":["chess_char_2_19_a","chess_char_3_04_a","chess_char_5_14_a","chess_char_5_17_a"],"spec":{"tiers":[{"need":"3 distinct (board + bench)","effect":"Every \"获得时\" (SERVER_GAIN) trait of every operator triggers 2 times."},{"need":"L >= 100","effect":"Triggers 3 times."}],"formulas":{"gainTraitRepeat":"2 if L < 100 else 3"},"layerGain":"山 休整期结束 +1 per operator gained this round; 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DIY/self-selected 6-star operators whose faction matches no core bond become 协防干员; some preset operators (调香师, 松果, 瑰盐, 魔王, 铃兰, 迷迭香, 盟约·辅助干员) are natively 协防.","formulas":{"damageTakenMul":"0.8","memberDamageMul":"1.2 (elite 1.4)"},"notes":["noStack=true: no layer-scaled effect, but layers are still counted (巴哈姆特)."]}},"soloShip":{"bondId":"soloShip","name":"独行","identifier":22,"isCore":false,"bondType":"REGULAR","bondOrder":2,"powerIdList":[],"iconId":"icon_soloShip","activeCount":1,"thresholds":[1],"maxCount":1,"thresholdTemplate":"count_threshold_downward","countMode":"BOARD","countsHand":false,"countsGoldenOnly":false,"activeType":"BATTLE","isActiveInDeck":false,"noStack":true,"weight":10,"maxInactiveBondCount":-1,"layerMilestones":[],"desc":"<在场1名【独行】干员>【独行】干员攻击力和生命值+60%,初始技力+15(在场2名及以上【独行】干员时失效)","descRaw":"<在场1名【独行】干员>【独行】干员攻击力和生命值<@ba.vup>+60%</>,初始技力<@ba.vup>+15</>(在场2名及以上【独行】干员时失效)","effectId":"bondeffect_solo","effectName":"独行","effectDesc":"<在场1名【独行】干员>【独行】干员攻击力和生命值+60%,初始技力+15(在场2名及以上【独行】干员时失效)","effectDescRaw":"<在场<@ba.vup>1</>名【独行】干员>【独行】干员攻击力和生命值<@ba.vup>+60%</>,初始技力<@ba.vup>+15</><@ba.acrem>(在场2名及以上【独行】干员时失效)</>","effectDescParams":[],"bb":{"atk":0.6,"max_hp":0.6,"sp":15},"bbStr":{"key":"act2autochess_bond_eff_solo"},"buffs":[{"key":"env_gbuff_new","bb":{"atk":0.6,"max_hp":0.6,"sp":15},"bbStr":{"key":"act2autochess_bond_eff_solo"}}],"baseParams":[],"perStackParams":[],"members":["chess_char_1_08_a","chess_char_2_17_a","chess_char_3_17_a","chess_char_4_09_a","chess_char_4_18_a","chess_char_5_11_a"],"visibleMembers":["chess_char_1_08_a","chess_char_2_17_a","chess_char_3_17_a","chess_char_4_09_a","chess_char_4_18_a","chess_char_5_11_a"],"spec":{"tiers":[{"need":"exactly 1 distinct 独行 on board","effect":"That operator ATK +60%, maxHP +60%, +15 SP when deployed. 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