Same order of construction, listeners and headers as before; a scripted fingerprint (export list, 51 HTTP requests' status / header order / body hash, raw upgrade and malformed-request replies) and the process run (banner, port in use, SIGINT) match the pre-split server exactly. test/version.test.js reads the banner and /healthz from their new files; module headers describe each piece.
71 lines
3.7 KiB
JavaScript
71 lines
3.7 KiB
JavaScript
// server/http/buildTag.js — the build tag of the browser runtime this process serves (/healthz `build`).
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import fs from 'node:fs';
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import path from 'node:path';
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import { createHash } from 'node:crypto';
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import { ROOT } from './config.js';
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// ---------------------------------------------------------------------------------------------------
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// build tag — the "your page is stale" signal (public/js/ui/buildGuard.js)
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// ---------------------------------------------------------------------------------------------------
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/**
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* The files that make up the runtime the BROWSER loads. A change in any of them is a new build: an already-open page
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* keeps the modules it imported at load time (ES modules live in the page's module map for its whole lifetime), so
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* without this signal a deployed fix could never reach a player who does not reload — a client-only battle fix
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* shipped exactly that way and stayed invisible on a page that had been opened before the deploy.
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*
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* `server/`, `data/` and `shared/` are deliberately NOT in here: this process read them once at startup, so when they
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* change without a restart the server still runs the old simulation and data — a page that reloaded into the new files
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* would be out of step with the server that validates its battles (and DEPLOY.md restarts the server for every update).
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*/
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export const BUILD_INPUTS = Object.freeze(['public/index.html', 'public/js', 'public/css']);
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/** Names the static server never serves: dot files (`.DS_Store`, `.main.js.swp`) and editor backups (`main.js~`). */
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const isIgnoredBuildName = (name) => name.startsWith('.') || name.endsWith('~');
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/** @type {{ tag: string|null }|null} */
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let buildCache = null;
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/** Every file under `abs` (or `abs` itself), as `[relative path, size, mtimeMs]`, sorted by path. Missing → []. */
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function buildEntries(abs, rel, out) {
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let stat;
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try { stat = fs.statSync(abs); } catch { return; }
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if (stat.isFile()) { out.push([rel, stat.size, stat.mtimeMs]); return; }
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if (!stat.isDirectory()) return;
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let names;
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try { names = fs.readdirSync(abs, { withFileTypes: true }); } catch { return; }
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for (const d of names.sort((a, b) => (a.name < b.name ? -1 : a.name > b.name ? 1 : 0))) {
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if (isIgnoredBuildName(d.name)) continue;
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const child = path.join(abs, d.name);
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const childRel = rel ? `${rel}/${d.name}` : d.name;
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if (d.isDirectory()) buildEntries(child, childRel, out);
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else if (d.isFile()) { try { const s = fs.statSync(child); out.push([childRel, s.size, s.mtimeMs]); } catch { /* ignore */ } }
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}
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}
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/** Short hash of the served browser runtime (size + mtime of every BUILD_INPUTS file); null when nothing is readable. */
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export function computeBuildTag(root = ROOT) {
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const out = [];
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for (const rel of BUILD_INPUTS) buildEntries(path.join(root, rel), rel, out);
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if (!out.length) return null;
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out.sort((a, b) => (a[0] < b[0] ? -1 : a[0] > b[0] ? 1 : 0));
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const h = createHash('sha1');
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for (const [rel, size, mtime] of out) h.update(`${rel}\0${size}\0${Math.floor(mtime)}\n`);
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return h.digest('hex').slice(0, 12);
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}
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/**
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* The build tag of THIS process. Computed once (`startServer` warms it at startup): the tag describes the files the
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* process is actually serving, every update restarts the server (DEPLOY.md), and re-reading the tree on a timer would
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* let a half-finished deploy — or a file that changed while the process kept running — move the tag under a page.
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* @param {string} [root] used by the first call only (tests)
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*/
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export function buildTag(root = ROOT) {
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if (buildCache === null) buildCache = { tag: computeBuildTag(root) };
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return buildCache.tag;
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}
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/** Drop the cache: the next `buildTag()` re-reads the tree (tests, and `startServer`). */
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export function resetBuildTag() { buildCache = null; }
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