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herryyun/ark-stronghold-protocol
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5f83d30cd15b253735c463368927f4f6140a495a
ark-stronghold-protocol/server/sim/content/kits
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sganggs 5f83d30cd1 feedback2: merge GitHub master (PR #48: 要塞 cannot hit air units — issue #35; 莫斯提马's slow shows its status icon — issue #16)
# Conflicts:
#	data/chess.json
2026-10-04 02:17:02 +08:00
..
tier1.js
feedback1 final: six 重装 skills cast with an enemy in range, a deliberate deviation from the official TAKE_DAMAGE row (GitHub issue #4, PR #12)
2026-10-03 19:13:35 +08:00
tier2.js
feedback1 final: six 重装 skills cast with an enemy in range, a deliberate deviation from the official TAKE_DAMAGE row (GitHub issue #4, PR #12)
2026-10-03 19:13:35 +08:00
tier3.js
feedback1 integrate: WV a knocked-out operator keeps its tile and redeploys there; 突袭 never lands on it
2026-10-03 13:36:40 +08:00
tier4.js
要塞分支不再攻击空中单位;莫斯提马的减速显示状态图标 (#48)
2026-10-04 02:16:20 +08:00
tier5.js
feedback2 WI: a running 坚固维式重锤 不死 window stops a dollkeeper's switch to its 替身 (fatal priority −99, the lock stays at −100); the switch flag is trait.dollSwitching; the 替身's own max HP is stated as sourced (review of #44)
2026-10-04 00:26:13 +08:00
tier6.js
feedback1 integrate: no status on a 无敌 + 无法选中 unit; 余 S2 skips 自缚 units; 信仰搅拌机 S2 blocks with too few bullets
2026-10-03 11:52:52 +08:00
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