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5cfa802aee662a66a390dd7e23aa3f1b67abd8b7
ark-stronghold-protocol
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docs
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History
sganggs
5cfa802aee
feedback5 CB1: DESIGN §25.15 — the community reports of 2026-10-06 on bonds, strategies and items (seven fixed in six commits, five official behaviour, three not reproduced, two owner questions), and the §25 intro line
2026-10-07 02:35:42 +08:00
..
design
feedback5 CB1: a 复活 (埃芒加德's 命结之秘, M3茧甲) is a knock-out and an immediate free redeploy — 砾's and 瑕光's 被击倒时 / 部署时 layers fire on every revive (community report 「卡西米尔和艾芒加德策略似乎有BUG:像砾和瑕光这种死亡和部署的叠层效果…无法触发」, items 9 / 37)
2026-10-07 01:56:43 +08:00
history
feedback5 CB1: DESIGN §25.15 — the community reports of 2026-10-06 on bonds, strategies and items (seven fixed in six commits, five official behaviour, three not reproduced, two owner questions), and the §25 intro line
2026-10-07 02:35:42 +08:00
img
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
research
feedback5 CB1: 凯瑟琳's 定向投放 offers every shop item, not only those up to the shop level (community report 「凯瑟琳装备池没有超出商店等级的装备,原版凯瑟琳1升2都能有6本装备」, item 43)
2026-10-07 02:27:54 +08:00
ARCHITECTURE.md
feedback5 WW: links after the DESIGN split — README's docs table (DESIGN.md is the index, the rules in docs/design/, the revisions in docs/history/), ARCHITECTURE.md (§5 / §6 / §8 / §9 / §14 link their design/ files; the docs/ and test/helpers/ rows), CONTRIBUTING.md (deviations and rule changes go into docs/design/ with the release's revision in docs/history/; 中文 and English), SIM.md (§5 → design/engine.md), META.md (§6 / §8 → design/match.md, design/network.md), DESIGN §2's docs/ line names the index, its parts and the newer docs; citations "DESIGN §N" stay as they are (the index resolves them)
2026-10-06 19:11:08 +08:00
ASSETS.md
feedback5: merge W5AA — community reports of 2026-10-06: the 孤岛风云 prisoners leave the gate confined (grey) and change model as their prefabs do, the 4th attack hits freed; a bounty enemy that dies with no operator behind it pays in 联防 too (the helper whose half it fell on); 忍冬's trigger and 枯朽之种's bounty were already fixed (pinned by tests); DESIGN §25.14 after round 18's §25.13; data/enemies.json regenerated offline on the merged code (round 18's model quirks + the prisoners' clips); golden: vs feedback5 exactly W5AA's moves (26 battles, solo-ABYSS-2, coop2-NORMAL-3, coop3-ABYSS-5, solo-HARD-9-boosted), vs W5AA exactly round 18's boss-pool moves
2026-10-06 22:35:10 +08:00
BALANCE.md
feedback5 WY: the Final Assault / Hidden Core leader pool is bloodPoint × the players alive when the fight starts (solo × 1), replacing 「保持固定血量」; 胄's drone share passes 限伤 (from PR
#209
by @qingjingshenghuo; the owner's decision of 2026-10-06)
2026-10-06 21:41:49 +08:00
DATA.md
feedback5 WY: flying units hover 1.3 tiles (the client's 0.35 ÷ the standard prefab scale 0.27); the 帝国炮火先兆者 pair is drawn 1.263× taller and 木制瑞印 mirrored, as their official prefabs (from PR
#211
by @xcdoge; the owner's decision of 2026-10-06)
2026-10-06 21:41:49 +08:00
DEPLOY.md
feedback5 WX: the 39 summon models no web dump carries come from the local client (extract.py TOKEN_SPINES) and are drawn instead of the avatar diamond when data/local-assets.json lists them
2026-10-06 20:16:20 +08:00
DESIGN.md
feedback5 WW: DESIGN's header says Chinese by default with an English switch since 0.2.0 (§25.2, docs/I18N.md), not that every player-facing text is Chinese
2026-10-06 19:11:29 +08:00
I18N.md
feedback5 W5S: a language switch in the middle of a screen re-reads the game texts — useGameData(), the 干员调配 / 干员持有 rosters, the strategy list and the open detail card list data.locale() among their memo dependencies (they kept the records of the language they were built in); docs/I18N.md
2026-10-06 18:35:33 +08:00
META.md
feedback5: merge W5AA — community reports of 2026-10-06: the 孤岛风云 prisoners leave the gate confined (grey) and change model as their prefabs do, the 4th attack hits freed; a bounty enemy that dies with no operator behind it pays in 联防 too (the helper whose half it fell on); 忍冬's trigger and 枯朽之种's bounty were already fixed (pinned by tests); DESIGN §25.14 after round 18's §25.13; data/enemies.json regenerated offline on the merged code (round 18's model quirks + the prisoners' clips); golden: vs feedback5 exactly W5AA's moves (26 battles, solo-ABYSS-2, coop2-NORMAL-3, coop3-ABYSS-5, solo-HARD-9-boosted), vs W5AA exactly round 18's boss-pool moves
2026-10-06 22:35:10 +08:00
PLAYING.md
feedback5 CB1: the result card no longer prints the hidden layers of 调和 / 协防干员 / 独行 / 绝技 — they stack, the game never shows them (community report 「独行这种盟约是不能叠层的(顺便排查下还有没有类似的)」, item 21)
2026-10-07 02:01:12 +08:00
SIM.md
feedback5 CB1: a 复活 (埃芒加德's 命结之秘, M3茧甲) is a knock-out and an immediate free redeploy — 砾's and 瑕光's 被击倒时 / 部署时 layers fire on every revive (community report 「卡西米尔和艾芒加德策略似乎有BUG:像砾和瑕光这种死亡和部署的叠层效果…无法触发」, items 9 / 37)
2026-10-07 01:56:43 +08:00
WINDOWS.md
Windows 便携包:只收 git 跟踪的文件、生产依赖、钉死的 Node 版本与许可证 (
#30
)
2026-10-04 14:20:11 +08:00