sganggs
54e131645a
feedback1f WV: engine and docs tests follow the knocked-out tile rule
...
- engine-requests: a unit knocked out on its landing tile comes back there; a
retreated one still comes back home.
- robustness: the busy-tile spawnToken check uses the tile the guard stands on
after its redeploy (where it was knocked out).
- docs-consistency: SIM.md's b.snap `down` entry carries row, col; the DESIGN
check accepts the shape before and after the integrator's §8.2 update.
2026-10-03 07:21:11 +08:00
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2026-10-03 07:16:24 +08:00
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2026-09-29 16:21:31 +08:00
Playtest #6 fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
2026-10-01 19:08:23 +08:00
2026-10-03 02:46:07 +08:00
2026-10-03 07:16:34 +08:00
2026-10-03 07:21:11 +08:00
2026-10-03 02:01:34 +08:00
2026-09-30 05:35:45 +08:00
2026-09-29 16:21:31 +08:00
Playtest #6 fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
2026-10-01 19:08:23 +08:00
2026-10-03 07:21:11 +08:00
2026-09-29 16:21:31 +08:00
2026-09-29 16:21:31 +08:00
Playtest #6 fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
2026-10-01 19:08:23 +08:00
2026-09-29 16:21:31 +08:00
2026-10-02 15:32:31 +08:00