- render/interp.js isCosmeticEvent: an fx with a form is state, never dropped as stale nor shed from a full queue; a late one switches the model without its telegraph, its closing clip shortened (render/app.js) - battle/runner.js: a backlog past HELD_MAX keeps only the last status / skill toggle per unit; a battle that ended while the tab was hidden delivers its backlog and last snapshot when the tab is shown - screens/game.js: a new field meta for the field on screen buffers its frames until the view re-enters it - browser test stalls the main thread (blocking 1 s long tasks); Node tests drive the runner into the render buffer
302 lines
16 KiB
JavaScript
302 lines
16 KiB
JavaScript
// test/match/feedback1-runner-forms.test.js — player report #5 after 0.1.0 ("转译基底不会变身…加载变身动画然后就没了"), the
|
||
// client runner's part (public/js/battle/runner.js under Node: fake socket, manual clock and animation frames, the real
|
||
// sim on the real stage 战场#01). A form change reaches the view only as an fx with a `form` (sim content/enemies.js
|
||
// setForm; shared/protocol.js fxForm) — b.snap tuples carry no form. The runner used to drop those fx in a catch-up
|
||
// frame (a stall of more than ≈0.53 s real at 2×: only spawn / die / deploy / status / skill / leak passed) and every
|
||
// event while the tab was hidden, so the view kept the first form and the 转译基底·α died on the 寻仇者's B_Die (the
|
||
// review's headless-Chrome repro). Now a catch-up keeps them (keepsState), a hidden tab holds the battle on screen's
|
||
// state-bearing events for the first frame back (compacted past HELD_MAX; still past it, the view re-enters from the field
|
||
// meta) — a battle that ended while hidden delivers them when the tab is shown — the game screen's pre-entry buffer keeps
|
||
// them too (screens/game.js keepEarly, same predicate) and so does the render engine's event queue (render/interp.js
|
||
// isCosmeticEvent: never dropped as stale, never shed).
|
||
|
||
import { test } from 'node:test';
|
||
import assert from 'node:assert/strict';
|
||
import { readFileSync } from 'node:fs';
|
||
import path from 'node:path';
|
||
import { fileURLToPath } from 'node:url';
|
||
import { createBattleRunner, keepsState, compactHeld, HELD_MAX } from '../../public/js/battle/runner.js';
|
||
import { SnapshotBuffer } from '../../public/js/render/interp.js';
|
||
import { createStore, initialState } from '../../public/js/store.js';
|
||
import * as specMod from '../../server/sim/spec.js';
|
||
import { DataSource } from '../../server/sim/simdata.js';
|
||
import { validateC2S, fxForm } from '../../shared/protocol.js';
|
||
import { DATA } from './harness.js';
|
||
|
||
const DS = new DataSource(DATA, null);
|
||
const ROOT = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '../..');
|
||
const TR = 'enemy_10081_mpplai';
|
||
|
||
function fakeNet() {
|
||
const handlers = new Map();
|
||
const n = {
|
||
sent: [],
|
||
on(t, fn) { if (!handlers.has(t)) handlers.set(t, new Set()); handlers.get(t).add(fn); return () => handlers.get(t).delete(fn); },
|
||
emit(t, msg) { for (const fn of handlers.get(t) || []) fn({ t, ...msg }); },
|
||
send(t, fields) { const msg = { ...fields, t }; assert.equal(validateC2S(msg), null, `invalid ${t}`); n.sent.push(msg); return true; },
|
||
request(t, fields) { const msg = { ...fields, t, rid: 1 }; assert.equal(validateC2S(msg), null, `invalid ${t}`); n.sent.push(msg); return Promise.resolve({ t: 'ok' }); },
|
||
};
|
||
return n;
|
||
}
|
||
|
||
function rig({ hidden = false } = {}) {
|
||
let t = 1000;
|
||
const frames = [];
|
||
const intervals = [];
|
||
const docListeners = [];
|
||
const doc = { hidden, addEventListener(type, fn) { if (type === 'visibilitychange') docListeners.push(fn); } };
|
||
const net = fakeNet();
|
||
const store = createStore(initialState);
|
||
const runner = createBattleRunner({
|
||
net, store, doc,
|
||
now: () => t,
|
||
raf: (fn) => { frames.push(fn); return frames.length; },
|
||
caf: () => {},
|
||
setInterval: (fn) => { intervals.push(fn); return intervals.length; },
|
||
clearInterval: () => {},
|
||
loadSim: async () => ({ spec: specMod, ds: DS }),
|
||
logger: { error() {}, warn() {}, info() {}, debug() {} },
|
||
});
|
||
const feed = { evs: [], fields: [], snaps: 0 };
|
||
runner.on('ev', (e) => feed.evs.push(e));
|
||
runner.on('field', (f) => feed.fields.push(f));
|
||
runner.on('snap', () => { feed.snaps++; });
|
||
return {
|
||
runner, net, doc, feed,
|
||
/** advance the clock by `ms` in animation frames of `step` ms (pump intervals while hidden) */
|
||
advance(ms, step = 1000 / 60) {
|
||
const end = t + ms;
|
||
while (t < end) {
|
||
t = Math.min(end, t + step);
|
||
if (doc.hidden) { for (const fn of intervals) fn(); continue; }
|
||
const q = frames.splice(0);
|
||
for (const fn of q) fn(t);
|
||
}
|
||
},
|
||
show() { doc.hidden = false; for (const fn of docListeners) fn(); },
|
||
async settle() { for (let i = 0; i < 50; i++) { await new Promise((res) => setImmediate(res)); const q = frames.splice(0); for (const fn of q) fn(t); } },
|
||
};
|
||
}
|
||
|
||
/** 战场#01: 百炼嘉维尔 blocks the lower lane on (9,8); one 转译基底·α walks it (9,10) → (9,2) — blocked, it turns 幽灵. */
|
||
const start = (authoritative = false) => ({
|
||
battleId: 'fb1.runner', fieldId: 'n:P1', kind: 'normal', speed: 2, elapsed: 0, authoritative, watch: !authoritative,
|
||
spec: specMod.buildBattleSpec({
|
||
battleId: 'fb1.runner', fieldId: 'n:P1', kind: 'normal', seed: 5, modeId: 'mode_multi_hard', round: 3, stageId: 'act2autochess_m01', timeLimit: 400,
|
||
players: [{ playerId: 'P1', seat: 0, side: 'L', colOffset: 0, units: [{ uid: 1, kind: 'chess', chessId: 'chess_char_4_23_b', row: 9, col: 8, dir: 'RIGHT' }], bonds: {}, playerEffects: [] }],
|
||
spawns: [{ time: 0, enemyKey: TR, routeIndex: 0, count: 1, mods: { hpMul: 1, atkMul: 0.01 } }],
|
||
routes: [{ motion: 'WALK', start: [9, 10], end: [9, 2], checkpoints: [] }], flags: {},
|
||
}),
|
||
});
|
||
|
||
const all = (feed) => feed.evs.flatMap((x) => x.ev);
|
||
const formsOf = (list, id) => list.filter((x) => fxForm(x) !== undefined && x[4].id === id).map(fxForm);
|
||
const trOf = (e) => e.battle.units.find((u) => u.defId === TR);
|
||
|
||
test('fxForm / keepsState: a setForm fx (any fx kind with a `form`) is state; a barrier \'phase\', hit sparks and damage numbers are not', () => {
|
||
assert.equal(fxForm(['fx', 'phase', 1, 2, { id: 3, kind: 'translator_youling', form: 'translator_youling', dur: 2 }]), 'translator_youling');
|
||
assert.equal(fxForm(['fx', 'ember', 1, 2, { id: 3, hits: 5, dur: 11, form: 'husk' }]), 'husk');
|
||
assert.equal(fxForm(['fx', 'revive', 1, 2, { id: 3, form: null }]), null, 'null = back to the base clip set');
|
||
assert.equal(fxForm(['fx', 'phase', 1, 2, { id: 3, kind: 'artsBarrier', value: 300 }]), undefined, 'a barrier phase is no form');
|
||
assert.equal(fxForm(['fx', 'ember', 1, 2, { form: 'husk' }]), undefined, 'no unit');
|
||
assert.equal(fxForm(['dmg', 3, 100]), undefined);
|
||
assert.ok(keepsState(['fx', 'revive', 1, 2, { id: 3, form: 'revived' }]));
|
||
assert.ok(keepsState(['spawn', { id: 3 }]) && keepsState(['die', 3, 'killed']));
|
||
assert.ok(!keepsState(['fx', 'explode', 1, 2, { r: 1 }]) && !keepsState(['atk', 1, 3]) && !keepsState(['dmg', 3, 100]));
|
||
});
|
||
|
||
test('the smooth feed carries 转译基底·α\'s form fx (blocked ⇒ 幽灵)', async () => {
|
||
const r = rig();
|
||
r.net.emit('b.start', start());
|
||
await r.settle();
|
||
const e = r.runner._entries.get('fb1.runner');
|
||
for (let i = 0; i < 12 && trOf(e)?.form == null; i++) r.advance(1000);
|
||
r.advance(1500);
|
||
const tr = trOf(e);
|
||
assert.equal(tr?.form, 'translator_youling', 'fixture: blocked by 百炼嘉维尔 it turns 幽灵');
|
||
assert.equal(r.runner.stats().catchups, 0, 'no catch-up');
|
||
assert.deepEqual(formsOf(all(r.feed), tr.id), ['translator_youling']);
|
||
r.runner.dispose();
|
||
});
|
||
|
||
test('janky frames (0.7 s each: every frame a catch-up) keep the form fx — hit sparks and damage numbers still go', async () => {
|
||
const r = rig();
|
||
r.net.emit('b.start', start());
|
||
await r.settle();
|
||
const e = r.runner._entries.get('fb1.runner');
|
||
for (let i = 0; i < 40 && !e.done && !(trOf(e)?.form && e.battle.time > 12); i++) r.advance(700, 700);
|
||
const tr = trOf(e);
|
||
assert.equal(tr?.form, 'translator_youling');
|
||
assert.ok(r.runner.stats().catchups > 5, `catch-up frames (${r.runner.stats().catchups})`);
|
||
const list = all(r.feed);
|
||
assert.deepEqual(formsOf(list, tr.id), ['translator_youling'], 'the view learns the 幽灵 form (it used to keep the A model)');
|
||
assert.ok(!list.some((x) => x[0] === 'atk' || x[0] === 'dmg'), 'catch-up frames still drop the decoration');
|
||
const spawnAt = list.findIndex((x) => x[0] === 'spawn' && x[1].id === tr.id);
|
||
const formAt = list.findIndex((x) => fxForm(x) !== undefined && x[4].id === tr.id);
|
||
const dieAt = list.findIndex((x) => x[0] === 'die' && x[1] === tr.id);
|
||
assert.ok(spawnAt >= 0 && formAt > spawnAt && (dieAt < 0 || dieAt > formAt), `in order: spawn ${spawnAt}, form ${formAt}, die ${dieAt}`);
|
||
r.runner.dispose();
|
||
});
|
||
|
||
test('a hidden tab across the change: nothing rendered meanwhile, the first frame back delivers the held spawn and form fx', async () => {
|
||
const r = rig({ hidden: true });
|
||
r.net.emit('b.start', start(true));
|
||
await r.settle();
|
||
const e = r.runner._entries.get('fb1.runner');
|
||
assert.equal(r.feed.fields.length, 1, 'shown (the field meta) before the first tick');
|
||
for (let i = 0; i < 12 && trOf(e)?.form == null; i++) r.advance(1000, 250);
|
||
r.advance(1500, 250);
|
||
const tr = trOf(e);
|
||
assert.equal(tr?.form, 'translator_youling', 'pumped through the change while hidden');
|
||
assert.equal(r.feed.evs.length, 0, 'nothing rendered while hidden');
|
||
assert.ok(e.held.length > 0 && e.held.every(keepsState), 'the battle on screen holds its state-bearing events');
|
||
r.show();
|
||
r.advance(1000 / 60);
|
||
const first = r.feed.evs[0]?.ev || [];
|
||
assert.ok(first.some((x) => x[0] === 'spawn' && x[1].id === tr.id), 'the translator\'s spawn (it used to come back as an unknown view)');
|
||
assert.deepEqual(formsOf(first, tr.id), ['translator_youling'], 'and its form');
|
||
assert.equal(e.held.length, 0);
|
||
assert.equal(r.feed.fields.length, 1, 'no re-entry needed');
|
||
r.runner.dispose();
|
||
});
|
||
|
||
test('compactHeld: a long hidden fight\'s status / skill toggles shrink to the last per unit, everything else stays in order', () => {
|
||
const list = [['spawn', { id: 1 }], ['status', 1, 'stun', 1], ['skill', 2, 1], ['status', 1, 'stun', 0], ['fx', 'phase', 0, 0, { id: 1, form: 'husk' }],
|
||
['status', 1, 'cold', 1], ['skill', 2, 0], ['die', 1, 'killed'], ['status', 1, 'stun', 1]];
|
||
assert.deepEqual(compactHeld(list), [list[0], list[4], list[5], list[6], list[7], list[8]]);
|
||
});
|
||
|
||
test('a hidden-tab backlog of status toggles beyond HELD_MAX is compacted: no re-entry, the last state arrives', async () => {
|
||
const r = rig({ hidden: true });
|
||
r.net.emit('b.start', start(true));
|
||
await r.settle();
|
||
const e = r.runner._entries.get('fb1.runner');
|
||
for (let i = 0; i < 12 && trOf(e)?.form == null; i++) r.advance(1000, 250);
|
||
const tr = trOf(e);
|
||
e.held.push(...Array.from({ length: HELD_MAX }, (_, i) => ['status', tr.id, 'stun', i % 2]));
|
||
r.advance(500, 250);
|
||
assert.ok(!e.stale && e.held.length < 100, `compacted (${e.held.length})`);
|
||
r.show();
|
||
r.advance(1000 / 60);
|
||
assert.equal(r.feed.fields.length, 1, 'no re-entry');
|
||
const first = r.feed.evs[0]?.ev || [];
|
||
assert.deepEqual(first.filter((x) => x[0] === 'status' && x[2] === 'stun'), [['status', tr.id, 'stun', 1]], 'the last toggle only');
|
||
assert.deepEqual(formsOf(first, tr.id), ['translator_youling'], 'the form fx kept');
|
||
r.runner.dispose();
|
||
});
|
||
|
||
test('the own battle ends while the tab is hidden: showing it delivers the backlog and a last snapshot (no frame runs for a finished battle)', async () => {
|
||
const r = rig({ hidden: true });
|
||
r.net.emit('b.start', start(true));
|
||
await r.settle();
|
||
const e = r.runner._entries.get('fb1.runner');
|
||
for (let i = 0; i < 60 && !e.battle.finished; i++) r.advance(1000, 250);
|
||
assert.ok(e.battle.finished && e.done, 'it ended while hidden');
|
||
assert.ok(e.held.length > 0, 'its state events wait');
|
||
const snaps = r.feed.snaps;
|
||
r.show();
|
||
const list = all(r.feed);
|
||
const tr = trOf(e) || { id: list.find((x) => x[0] === 'spawn' && x[1].defId === TR)?.[1].id };
|
||
assert.ok(list.some((x) => x[0] === 'spawn' && x[1].id === tr.id), 'the spawn');
|
||
assert.ok(list.some((x) => (x[0] === 'die' && x[1] === tr.id) || (x[0] === 'leak' && x[1] === tr.id)), 'and its end');
|
||
assert.ok(r.feed.snaps > snaps, 'a last snapshot');
|
||
assert.equal(e.held.length, 0);
|
||
r.runner.dispose();
|
||
});
|
||
|
||
test('a hidden-tab backlog still beyond HELD_MAX after compaction: the first frame back re-enters the view from the field meta (UnitInfo `form`)', async () => {
|
||
const r = rig({ hidden: true });
|
||
r.net.emit('b.start', start(true));
|
||
await r.settle();
|
||
const e = r.runner._entries.get('fb1.runner');
|
||
for (let i = 0; i < 12 && trOf(e)?.form == null; i++) r.advance(1000, 250);
|
||
const tr = trOf(e);
|
||
assert.ok(tr?.form, 'changing');
|
||
e.held.push(...Array.from({ length: HELD_MAX }, (_, i) => ['spawn', { id: 100000 + i }]), ['status', tr.id, 'stun', 1]);
|
||
r.advance(500, 250);
|
||
assert.ok(e.stale && e.held.length === 0, 'overflow: dropped, marked stale');
|
||
r.show();
|
||
r.advance(1000 / 60);
|
||
assert.equal(r.feed.fields.length, 2, 're-entered');
|
||
const meta = r.feed.fields[1];
|
||
assert.equal(meta.units.find((u) => u.id === tr.id)?.form, 'translator_youling', 'the field meta carries the form');
|
||
assert.equal(e.stale, false);
|
||
r.advance(1000 / 60);
|
||
assert.ok(!r.feed.evs.some((x) => x.ev.some((y) => y[0] === 'status' && y[2] === 'stun')), 'the dropped backlog never arrives');
|
||
r.runner.dispose();
|
||
});
|
||
|
||
test('screens/game.js buffers the form fx with the state-bearing events it replays when a field is entered late', () => {
|
||
const src = readFileSync(path.join(ROOT, 'public/js/screens/game.js'), 'utf8');
|
||
assert.match(src, /const keepEarly = \(e\) => Array\.isArray\(e\) && \(STATE_EV\.has\(e\[0\]\) \|\| fxForm\(e\) !== undefined\);/);
|
||
assert.match(src, /for \(const e of msg\.ev\) if \(keepEarly\(e\)\) buf\.push\(e\);/);
|
||
// a new m.field for the field on screen buffers its frames until the enter effect re-enters it (enterBattle resets)
|
||
assert.match(src, /if \(msg\.fieldId === lastFieldRef\.current\) reentryRef\.current = msg\.fieldId;/);
|
||
assert.match(src, /const onEv = \(msg\) => \{\s+const cur = shownId\(\);/);
|
||
assert.match(src, /lastFieldRef\.current = field\.fieldId;\s+reentryRef\.current = null;/);
|
||
});
|
||
|
||
/**
|
||
* The view's side too (render/app.js): the runner's frames go into the render engine's SnapshotBuffer, whose clock
|
||
* follows the snapshots, and processEvents takes the due events with the 1.5 game s stale-cosmetic window — a form fx
|
||
* must come out of it (review of the final WD fix: a stall > ≈0.78 s real used to drop it there, the fourth place).
|
||
*/
|
||
function viewRig({ hidden = false } = {}) {
|
||
const r = rig({ hidden });
|
||
const interp = new SnapshotBuffer({ delay: 0.034, rate: 2 });
|
||
const handled = [];
|
||
let clock = 0;
|
||
r.runner.on('field', () => interp.reset());
|
||
r.runner.on('snap', (x) => interp.push(x, clock));
|
||
r.runner.on('ev', (m) => interp.pushEvents(m.ev, clock, m.gt));
|
||
const render = (tSec) => {
|
||
clock = tSec;
|
||
const rT = interp.update(tSec);
|
||
if (Number.isFinite(rT)) interp.takeEvents(rT, handled, rT - 1.5);
|
||
};
|
||
const advance = r.advance;
|
||
let realMs = 1000;
|
||
r.advance = (ms, step = 1000 / 60) => {
|
||
const end = realMs + ms;
|
||
while (realMs < end) {
|
||
const d = Math.min(step, end - realMs);
|
||
advance(d, d);
|
||
realMs += d;
|
||
if (!r.doc.hidden) render(realMs / 1000);
|
||
}
|
||
};
|
||
return { ...r, handled, interp };
|
||
}
|
||
|
||
test('runner → render engine: one 1.2 s stall right after the change — the view still handles the 幽灵 form fx', async () => {
|
||
const r = viewRig();
|
||
r.net.emit('b.start', start(true));
|
||
await r.settle();
|
||
const e = r.runner._entries.get('fb1.runner');
|
||
for (let i = 0; i < 2000 && trOf(e)?.form == null; i++) r.advance(1000 / 60);
|
||
r.advance(1000 / 60);
|
||
r.advance(1200, 1200);
|
||
r.advance(1500);
|
||
const tr = trOf(e);
|
||
assert.equal(tr?.form, 'translator_youling');
|
||
assert.deepEqual(formsOf(r.handled, tr.id), ['translator_youling']);
|
||
r.runner.dispose();
|
||
});
|
||
|
||
test('runner → render engine: a watched replica hidden 20 s across the change (catch-up frames of 8 game s on return) — the view handles the form fx', async () => {
|
||
const r = viewRig();
|
||
r.net.emit('b.start', start(false));
|
||
await r.settle();
|
||
r.advance(300);
|
||
r.doc.hidden = true;
|
||
r.advance(20000, 250);
|
||
r.show();
|
||
r.advance(4000);
|
||
const e = r.runner._entries.get('fb1.runner');
|
||
const id = all(r.feed).find((x) => x[0] === 'spawn' && x[1].defId === TR)?.[1].id;
|
||
assert.ok(id != null, 'the translator was announced');
|
||
assert.ok(r.runner.stats().catchups > 0, 'caught up on return');
|
||
assert.deepEqual(formsOf(r.handled, id), ['translator_youling'], `the view learnt the form (sim: ${trOf(e)?.form ?? 'gone'})`);
|
||
r.runner.dispose();
|
||
});
|