The user: "战术决策也按官方改成可以重复吧". The 4 official 战术决策 (R11 of matches 7, 9, 18 and 20) show six cards each; match 7 offers 补给 twice. - Every 战术决策 card is drawn on its own (with replacement), so the same card can come twice. choices.js tacticDraftCards / tacticCard. - R11 (绝境 / 终极, the round of the screenshots; choices.json tacticDraft, build-data TACTIC_DRAFT): only the ally cards, weighted 1 + the official cards each showed on. All 24 official cards are ally cards (no 排斥 / 责罚 / 裁决, no terrain card: about 0.04 % for the previous draw) and 列装 / 财富 / 补给 / 整备 / 升华 made 12 of them (uniform: about 4.6). Other rounds (标准 / 险境, no screenshot) keep every card, uniform, with replacement too. The weights and the R11 terrain exclusion are assumed. - The header is the official "进行协同调整,做好迎战准备。". - Identical cards are separate cards: own index, own object; a pick applies its card once and leaves the twin pickable; two picks of a team card stack. Match / bot / overlay already go by index. - Tests: official drafts vs data, generated R11 / solo / earlier rounds, a seeded draft with 补给 twice, co-op and solo E2E picks of twins, the bot, the overlay, and a headless-Chrome render (game-mock variant=tactic is now the official match 7 draft). Tests that drive given tactic cards lay them out explicitly. The 奥术 Final Assault test takes the first of a few seeds whose bots pair two 奥术 players (the draws moved seed 12).
88 lines
5.3 KiB
JavaScript
88 lines
5.3 KiB
JavaScript
// The 战术决策 overlay with the same card twice, in headless Chrome (puppeteer-core + system Chrome) through the mock
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// harness (public/dev/game-mock.html ?phase=SP_DRAFT&variant=tactic: the official 战术决策 of match 7 R11 — 补给 in
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// slots 1 and 2; the user: "战术决策也按官方改成可以重复吧"). Opt-in: SP_E2E=1.
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//
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// SP_E2E=1 node --test test/ui/feedback1-tactic.e2e.test.js
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//
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// Two identical cards render as two cards with the same face (name, 全队获得, text) under the official header; a
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// teammate taking the first leaves the second pickable; two taps on the second pick it — its own index goes to the
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// server (g.choice), only it shows my avatar. Screenshots: test/e2e/out/fb1-tactic-*.png.
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import { test, describe, before, after } from 'node:test';
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import assert from 'node:assert/strict';
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import { existsSync, mkdirSync } from 'node:fs';
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import path from 'node:path';
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import { fileURLToPath } from 'node:url';
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const ROOT = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '../..');
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const OUT = path.join(ROOT, 'test/e2e/out');
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const CHROME = process.env.CHROME_PATH || '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome';
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const ENABLED = process.env.SP_E2E === '1' && existsSync(CHROME);
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const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
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describe('战术决策: the same card twice (mock harness, headless Chrome)', { skip: !ENABLED && 'set SP_E2E=1 (and have Chrome) to run' }, () => {
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let srv;
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let browser;
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let base;
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before(async () => {
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const { startServer } = await import('../../server/index.js');
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const puppeteer = (await import('puppeteer-core')).default;
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srv = await startServer({ port: 0, host: '127.0.0.1', quiet: true });
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base = `http://127.0.0.1:${srv.port}`;
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browser = await puppeteer.launch({ executablePath: CHROME, headless: true, args: ['--no-sandbox'] });
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mkdirSync(OUT, { recursive: true });
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});
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after(async () => {
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await browser?.close();
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await srv?.close();
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});
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const cards = (page) => page.$$eval('.spov__grid .spcard', (els) => els.map((c) => ({
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name: c.querySelector('.spcard__name')?.textContent, taken: c.classList.contains('is-taken'), mine: c.classList.contains('is-mine'),
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armed: c.classList.contains('is-armed'), disabled: c.disabled, badge: !!c.querySelector('.spcard__taker'),
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team: !!c.querySelector('.spcard__tag--team'), desc: c.querySelector('.spcard__desc')?.textContent, w: c.getBoundingClientRect().width,
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})));
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for (const [name, w, h, touch] of [['756x366', 756, 366, true], ['1920x1080', 1920, 1080, false]]) {
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test(`${name}: two 补给 are two cards; the second stays pickable after the first is taken, and picking it sends its own index`, { timeout: 120000 }, async () => {
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const page = await browser.newPage();
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await page.setViewport({ width: w, height: h, deviceScaleFactor: 1, isMobile: touch, hasTouch: touch });
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const problems = [];
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page.on('pageerror', (e) => problems.push(`pageerror: ${e.message}`));
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page.on('console', (m) => { if (m.type() === 'error') problems.push(`console: ${m.text()}`); });
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await page.goto(`${base}/dev/game-mock.html?shot=1&phase=SP_DRAFT&variant=tactic`, { waitUntil: 'networkidle0' });
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await page.waitForSelector('.spov__grid .spcard', { timeout: 20000 });
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await sleep(600);
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const head = await page.$eval('.spov__title', (e) => e.textContent);
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assert.ok(head.includes('战术决策') && head.includes('进行协同调整,做好迎战准备。'), `the official header: ${head}`);
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// the teammate p4 has taken the first 补给 (slot 0)
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await page.evaluate(() => { const S = globalThis.__MOCK__.S(); S.pub.sp = { ...S.pub.sp, picks: { p4: 0 }, turn: 'p1' }; globalThis.__MOCK__.pushPublic(); });
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await sleep(300);
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let c = await cards(page);
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assert.equal(c.length, 6);
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assert.deepEqual(c.map((x) => x.name), ['补给', '补给', '谢拉格驰援', '列装', '莫斯提马的盟誓', '升华']);
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assert.deepEqual([c[0].team, c[0].desc, Math.round(c[0].w)], [c[1].team, c[1].desc, Math.round(c[1].w)], 'the same face');
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assert.ok(c[0].team && /2.*次刷新/.test(c[0].desc), `补给: ${c[0].desc}`);
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assert.ok(c[0].taken && c[0].badge && c[0].disabled, 'the first twin: taken, with the taker\'s avatar');
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assert.ok(!c[1].taken && !c[1].badge && !c[1].disabled, 'the second twin: free');
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await page.screenshot({ path: path.join(OUT, `fb1-tactic-${name}.png`) });
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// two taps on the second twin
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const tap = async (i) => { const btn = (await page.$$('.spov__grid .spcard'))[i]; if (touch) await btn.tap(); else await btn.click(); await sleep(250); };
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await tap(1);
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c = await cards(page);
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assert.deepEqual(c.map((x) => x.armed), [false, true, false, false, false, false], 'only the tapped twin is armed');
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await page.screenshot({ path: path.join(OUT, `fb1-tactic-${name}-armed.png`) });
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await tap(1);
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const picks = await page.evaluate(() => ({ ...globalThis.__MOCK__.S().pub.sp.picks }));
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assert.deepEqual(picks, { p4: 0, p1: 1 }, 'g.choice sent the second twin\'s index');
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await sleep(250);
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c = await cards(page);
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assert.ok(c[1].mine && c[1].badge, 'the second twin is mine');
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assert.ok(c[0].taken && !c[0].mine, 'the first twin stays the teammate\'s');
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assert.deepEqual(problems, []);
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await page.close();
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});
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}
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});
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