The owner's decisions of 2026-10-05 (picks, slots, shop per player, bans); research 0.2.0 §2. Golden unchanged (no scenario slots a DIY pick). Tests: test/match/diy-shop.test.js (9), test/lobby-diy.test.js (4).
324 lines
18 KiB
JavaScript
324 lines
18 KiB
JavaScript
// test/match/diy-shop.test.js — 0.2.0 自选编队 on the server (research 0.2.0 §2; the owner's decisions of 2026-10-05):
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// the picks (room.diy → seats[].diy) are checked leniently, fixed for the match and applied to that player only — the
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// player's data view makes a slotted slot the operator (name, class, bonds from its factions, no 特质, the pick's skill
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// and module; the slot's tier, price and merge), each slotted piece has its own stock (8 at tier 5, 5 at tier 6), never
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// enters the shared pool, joins only its player's shop once the 调度中心 reaches the slot's level, leaves the shop when
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// every bond of it is banned, merges 3 → elite, and fields its operator in battle (PlayerBattleInput `diy`), client-run
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// and server-run identical; prep scouting and the result name the operator.
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import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { C2S, validateC2S, checkDiyPicks, DIY_LIMITS } from '../../shared/protocol.js';
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import { diyRecord } from '../../shared/diy.js';
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import { KITTED_CHARS } from '../../server/sim/content/kits/index.js';
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import { buildBattleSpec, createBattleFromSpec } from '../../server/sim/spec.js';
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import { DataSource, hasGeneratedData } from '../../server/sim/simdata.js';
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import { placeClass } from '../../server/match/board.js';
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import { buildResult } from '../../server/match/results.js';
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import { GEO } from '../../shared/constants.js';
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import { DATA, makeMatch, legalTileFor } from './harness.js';
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const REAL = { skip: !hasGeneratedData() };
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const wire = (msg) => JSON.parse(JSON.stringify(msg));
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const T5A = 'chess_char_5_diy1_a';
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const T5B = 'chess_char_5_diy2_a';
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const T6A = 'chess_char_6_diy1_a';
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const T6B = 'chess_char_6_diy2_a';
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const SIEGE = 'char_112_siege'; // 推进之王 (owned 6★, the first operator kit; 维多利亚)
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const SHARP = 'char_609_acguad'; // Sharp (6★ prototype: S3 + SOL-X at both tiers, 协防)
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const CGUARD = 'char_601_cguard'; // 预备干员-近卫 (4★ reserve: tier 5 only)
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const SIEGE_PICK = { charId: SIEGE, skillIndex: 2, uniEquipId: 'uniequip_002_siege' };
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const PICKS = { [T5A]: SIEGE_PICK, [T5B]: { charId: SHARP }, [T6A]: { charId: SHARP } };
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/** An owned 6★ without a kit (not offered while it has none). */
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const UNKITTED = (DATA.backups?.diy?.ownedPool || []).find((id) => !KITTED_CHARS.includes(id));
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test('room.diy: structural wire check; checkDiyPicks keeps the legal picks, drops the rest (lenient), BAD_MSG only for malformed input', () => {
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assert.ok(C2S['room.diy']);
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assert.equal(validateC2S({ t: 'room.diy', picks: {} }), null);
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assert.equal(validateC2S({ t: 'room.diy', picks: { [T5A]: SIEGE_PICK, [T6A]: null } }), null);
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for (const bad of [[], 'x', { [T5A]: { skillIndex: 1 } }, { [T5A]: { charId: 'a b' } }, { [T5A]: { charId: SIEGE, skillIndex: 12 } }, { [T5A]: 3 }]) {
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assert.match(validateC2S({ t: 'room.diy', picks: bad }) || '', /bad field picks/, JSON.stringify(bad));
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assert.equal(checkDiyPicks(bad, { data: DATA, kitted: KITTED_CHARS }).error, 'BAD_MSG');
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}
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const many = Object.fromEntries(Array.from({ length: DIY_LIMITS.slots + 1 }, (_, i) => [`slot_${i}`, null]));
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assert.match(validateC2S({ t: 'room.diy', picks: many }) || '', /bad field picks/);
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const res = checkDiyPicks({
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[T5A]: SIEGE_PICK,
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[T5B]: { charId: SHARP, skillIndex: 0 }, // a prototype off its locked skill: dropped
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[T6A]: { charId: SHARP }, // the same prototype at the other tier: fine
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[T6B]: { charId: SIEGE, skillIndex: 0 }, // an owned operator in a second slot: dropped
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chess_char_4_99_a: { charId: SIEGE, skillIndex: 0 }, // not a slot: dropped
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}, { data: DATA, kitted: KITTED_CHARS });
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assert.deepEqual(res, {
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ok: true, dropped: 3,
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picks: { [T5A]: SIEGE_PICK, [T6A]: { charId: SHARP, skillIndex: 2, uniEquipId: 'uniequip_002_acguad' } },
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});
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// a 4★ reserve is a tier-5 pick only; an operator without a kit is never offered
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const r2 = checkDiyPicks({ [T5A]: { charId: CGUARD }, [T6A]: { charId: CGUARD }, [T6B]: UNKITTED ? { charId: UNKITTED, skillIndex: 0 } : null }, { data: DATA, kitted: KITTED_CHARS });
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assert.deepEqual(Object.keys(r2.picks), [T5A]);
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assert.equal(r2.picks[T5A].skillIndex, 2, 'the reserve\'s locked S3');
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// one operator twice in a tier: the first slot keeps it
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const r3 = checkDiyPicks({ [T5B]: { charId: SHARP }, [T5A]: { charId: SHARP } }, { data: DATA, kitted: KITTED_CHARS });
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assert.deepEqual(Object.keys(r3.picks), [T5A]);
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assert.equal(r3.dropped, 1);
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});
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/** A co-op match: p_0 slots 推进之王 + Sharp (×2 tiers) + junk, p_1 slots 推进之王 in the same slot, the bot nothing. */
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function diyMatch(extra = {}) {
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const seats = [
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{ seat: 0, playerId: 'p_0', name: 'P0', isBot: false, connected: true, diy: { ...PICKS, [T6B]: { charId: SIEGE, skillIndex: 1 }, junk: null } },
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{ seat: 1, playerId: 'p_1', name: 'P1', isBot: false, connected: true, diy: { [T5A]: { charId: SIEGE, skillIndex: 0, uniEquipId: null } } },
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{ seat: 2, playerId: 'ai_0', name: 'AI0', isBot: true, connected: true, diy: PICKS },
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];
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return makeMatch({ mode: 'coop', seats, seed: 11, ...extra });
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}
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/** Gain a chess the way the shop does (acquireChess: the player's copy accounting, merges). */
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const gain = (ps, id) => ps.acquireChess(id, { source: 'buy' });
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function clear(ps) {
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for (const p of [...ps.board.values()]) ps.returnCopies(p);
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ps.board.clear();
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for (let i = 0; i < ps.hand.length; i++) if (ps.hand[i]) { ps.returnCopies(ps.hand[i]); ps.hand[i] = null; }
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ps.recompute();
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}
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test('seats[].diy → PlayerState.diy (re-checked, frozen; bots none); the player\'s data view is the operator, everyone else sees the slot', REAL, () => {
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const h = diyMatch().start();
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const p0 = h.ps('p_0');
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const p1 = h.ps('p_1');
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const bot = h.ps('ai_0');
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assert.deepEqual(Object.keys(p0.diy), [T5A, T5B, T6A], 'the owned operator\'s second slot dropped');
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assert.ok(Object.isFrozen(p0.diy) && Object.isFrozen(p0.diy[T5A]));
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assert.deepEqual(bot.diy, {}, 'bots field no 自选 piece');
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assert.equal(bot.gd, h.m.gd, 'a player without picks keeps the match\'s data');
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for (const [id, elite] of [[T5A, false], ['chess_char_5_diy1_b', true]]) {
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const rec = p0.gd.chess(id);
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const want = diyRecord(T5A, SIEGE_PICK, { elite, data: DATA });
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assert.deepEqual([rec.name, rec.charId, rec.diyFor, rec.bonds, rec.garrisonIds, rec.tier, rec.price, rec.sellPrice], [want.name, SIEGE, T5A, ['victoriaShip'], [], 5, 4, 1]);
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assert.equal(rec.skill.skillId, 'skchr_siege_3');
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assert.deepEqual(p0.loadoutFor(h.m.gd.chess(id)), { skillIndex: 2, moduleId: elite ? 'uniequip_002_siege' : null }, 'the pick, never the loadout');
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assert.equal(h.m.gd.chess(id).name, DATA.chess[id].name, 'the match\'s own record is the slot');
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}
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const s1 = DATA.backups.units[SIEGE].forms['2/1/4/0'].skills.find((x) => x.index === 0).skillId;
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assert.equal(p1.gd.chess(T5A).skill.skillId, s1, 'p_1\'s own pick of the same slot (S1)');
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assert.equal(placeClass(p0, h.m.gd.chess(T5A)), 'melee');
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assert.equal(p0.gd.chess(T5B).charId, SHARP);
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h.m.flush(true);
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const priv = h.lastTo('p_0', 'm.private');
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assert.deepEqual(priv.diy, wire(p0.diy));
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assert.deepEqual(priv.diyBanned, []);
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assert.deepEqual(h.lastTo('p_1', 'm.private').diy, { [T5A]: { charId: SIEGE, skillIndex: 0, uniEquipId: null } });
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// a malformed list (stale client) changes nothing
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assert.equal(p0.setDiy([]), false);
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assert.equal(Object.keys(p0.diy).length, 3);
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h.m.dispose();
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});
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test('per-player stock: 8 at tier 5, 5 at tier 6, never in the shared pool; only its player\'s shop, from the slot\'s 调度中心 level', REAL, () => {
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const h = diyMatch().start();
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const m = h.m;
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h.toPrep(1);
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const p0 = h.ps('p_0');
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const p1 = h.ps('p_1');
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assert.deepEqual(p0.diyStock.snapshot(), { [T5A]: 8, [T5B]: 8, [T6A]: 5 });
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assert.deepEqual(p1.diyStock.snapshot(), { [T5A]: 8 }, 'a stock of its own for the same slot');
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for (const id of [T5A, T5B, T6A, T6B]) assert.ok(!m.pool.has(id), 'never in the shared pool');
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const seen = (ps, level, n = 300) => {
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ps.shop.level = level;
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const ids = new Set();
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for (let i = 0; i < n; i++) { ps.rollShop(); for (const s of ps.shop.slots) if (s && s.kind === 'chess' && /_diy/.test(s.id)) ids.add(s.id); }
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return [...ids].sort();
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};
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assert.deepEqual(seen(p0, 4), [], 'level 4: no tier-5 slot yet');
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assert.deepEqual(seen(p0, 5), [T5A, T5B], 'level 5: the tier-5 slots');
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assert.deepEqual(seen(p0, 6, 600), [T5A, T5B, T6A], 'level 6: both tiers');
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assert.deepEqual(seen(h.ps('ai_0'), 6), [], 'the bot\'s shop never sells another player\'s 自选 piece');
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// the price of any chess of the tier
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const slot = p0.shop.slots.find((s) => s && s.id === T6A) || { kind: 'chess', id: T6A, basePrice: m.gd.chessPrice(T6A), frozen: false, sold: false };
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assert.equal(slot.basePrice, 4);
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h.invariants();
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m.dispose();
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});
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test('buy → 3 copies merge into the elite (the stock pays the copies); sell / elimination give them back; a reward offer may hold it', REAL, () => {
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const h = diyMatch().start();
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const m = h.m;
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h.toPrep(1);
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const p0 = h.ps('p_0');
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clear(p0);
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p0.shop.level = 5;
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p0.funds = 40;
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// three purchases through g.buy (a shop slot stocked with the DIY slot)
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for (let i = 0; i < 3; i++) {
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p0.shop.slots[0] = { kind: 'chess', id: T5A, basePrice: m.gd.chessPrice(T5A), frozen: false, sold: false };
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assert.deepEqual(m.handle('p_0', { t: 'g.buy', slot: 0 }), { ok: true });
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}
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const elite = p0.allChess().find((p) => p.id === 'chess_char_5_diy1_b');
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assert.ok(elite, 'the elite');
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assert.equal(p0.allChess().filter((p) => p.id === T5A).length, 0);
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assert.equal(elite.poolCopies, 3);
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assert.equal(p0.diyStock.left(T5A), 5);
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assert.ok(p0.offers.length >= 1, 'the merge queued a reward offer');
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assert.equal(p0.gd.chess(elite.id).module.id, 'uniequip_002_siege');
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// a slot the player has not filled is no piece: another player's slot cannot be bought or granted
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p0.shop.slots[1] = { kind: 'chess', id: T6B, basePrice: 4, frozen: false, sold: false };
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assert.equal(m.handle('p_0', { t: 'g.buy', slot: 1 }).error, 'BAD_TARGET');
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assert.equal(p0.acquireChess(T6B), null);
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p0.shop.slots[1] = null;
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// sell returns the copies to the player's stock
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assert.deepEqual(m.handle('p_0', { t: 'g.sell', uid: elite.uid }), { ok: true });
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assert.equal(p0.diyStock.left(T5A), 8);
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// the stock runs out like a pool entry
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for (let i = 0; i < 8; i++) gain(p0, T5A);
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assert.equal(p0.diyStock.left(T5A), 0);
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p0.shop.slots[0] = { kind: 'chess', id: T5A, basePrice: 4, frozen: false, sold: false };
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assert.equal(m.handle('p_0', { t: 'g.buy', slot: 0 }).error, 'SOLD_OUT');
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h.invariants();
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// reward offers (the temporary refresh) draw it once the 调度中心 is at the slot's level
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clear(p0);
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p0.offers = [];
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let hit = 0;
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p0.shop.level = 4;
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for (let i = 0; i < 200; i++) { const o = p0.pushRewardOffer('merge'); if (o && o.slots.some((s) => /_diy/.test(s.id))) hit++; p0.offers = []; }
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assert.equal(hit, 0, 'a level-4 promotion reward (tier 5) never holds a tier-5 自选 piece');
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p0.shop.level = 6;
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for (let i = 0; i < 300; i++) { const o = p0.pushRewardOffer('merge'); if (o && o.slots.some((s) => s.id === T6A)) hit++; p0.offers = []; }
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assert.ok(hit > 0, 'a level-6 reward can hold the tier-6 piece');
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// elimination returns everything
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gain(p0, T6A);
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p0.eliminate(m.round);
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assert.deepEqual(p0.diyStock.snapshot(), { [T5A]: 8, [T5B]: 8, [T6A]: 5 });
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m.dispose();
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});
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test('bans: a 自选 piece whose every bond is off this match has no stock (out of the shop); 协防 is never banned', REAL, () => {
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// a seed whose drawn bans include 维多利亚 (推进之王's only bond)
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let h = null;
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for (let seed = 1; seed < 400 && !h; seed++) {
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const t = diyMatch({ seed });
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if (t.m.disabledBonds.includes('victoriaShip')) h = t; else t.m.dispose();
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}
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assert.ok(h, 'a seed banning 维多利亚');
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h.start();
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const p0 = h.ps('p_0');
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assert.deepEqual([...p0.diyBanned], [T5A]);
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assert.ok(!p0.diyStock.has(T5A));
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assert.deepEqual(Object.keys(p0.diyStock.snapshot()).sort(), [T5B, T6A], 'the prototypes (协防) stay');
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assert.ok(!h.m.disabledBonds.includes('emptyShip'));
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h.toPrep(1);
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p0.shop.level = 5;
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for (let i = 0; i < 300; i++) { p0.rollShop(); assert.ok(!p0.shop.slots.some((s) => s && s.id === T5A)); }
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h.m.flush(true);
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assert.deepEqual(h.lastTo('p_0', 'm.private').diyBanned, [T5A]);
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h.invariants();
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h.m.dispose();
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});
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test('bonds, placement and summons read the operator; the record\'s identity (tier, price, merge) is the slot\'s', REAL, () => {
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const h = diyMatch().start();
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const m = h.m;
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h.toPrep(1);
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const p0 = h.ps('p_0');
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clear(p0);
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const a = gain(p0, T5A);
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const tile = legalTileFor(m, p0, T5A);
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assert.deepEqual(m.handle('p_0', { t: 'g.move', uid: a.uid, to: { area: 'board', row: tile[0], col: tile[1] } }), { ok: true });
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assert.ok(p0.bonds.victoriaShip && p0.bonds.victoriaShip.count >= 1, '推进之王 counts for 维多利亚');
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const b = gain(p0, T5B);
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const t2 = legalTileFor(m, p0, T5B);
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assert.deepEqual(m.handle('p_0', { t: 'g.move', uid: b.uid, to: { area: 'board', row: t2[0], col: t2[1] } }), { ok: true });
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assert.ok(p0.bonds.emptyShip && p0.bonds.emptyShip.count >= 1, 'a prototype counts for 协防');
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assert.equal(m.gd.mergeCount(T5A), 3);
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assert.deepEqual(p0.gd.placeableTokens(T5A, p0.loadoutFor(p0.gd.chess(T5A))), [], '推进之王 makes no summon');
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h.invariants();
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m.dispose();
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});
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/** The browser's DataSource (battle/runner.js loadBrowserSim): own JSON copies of the data files, backups included. */
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function browserSource() {
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const copy = (v) => JSON.parse(JSON.stringify(v));
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return new DataSource({ chess: copy(DATA.chess), enemies: copy(DATA.enemies), tokens: copy(DATA.tokens), stages: copy(DATA.stages), waves: copy(DATA.waves), backups: copy(DATA.backups) }, null);
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}
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test('battleInput: a 自选 piece carries its pick (`diy`, no loadout fields); the sim fields the operator, client-run and server-run alike', REAL, () => {
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const h = diyMatch().start();
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const m = h.m;
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h.toPrep(1);
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const p0 = h.ps('p_0');
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clear(p0);
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const a = gain(p0, T5A);
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for (let i = 0; i < 2; i++) gain(p0, T5A); // → the elite
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const elite = p0.allChess().find((p) => p.id === 'chess_char_5_diy1_b');
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const tile = legalTileFor(m, p0, elite.id);
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assert.deepEqual(m.handle('p_0', { t: 'g.move', uid: elite.uid, to: { area: 'board', row: tile[0], col: tile[1] } }), { ok: true });
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const s = gain(p0, T6A);
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const t2 = legalTileFor(m, p0, T6A);
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assert.deepEqual(m.handle('p_0', { t: 'g.move', uid: s.uid, to: { area: 'board', row: t2[0], col: t2[1] } }), { ok: true });
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assert.ok(a);
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const input = p0.battleInput();
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const by = new Map(input.units.map((u) => [u.uid, u]));
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assert.deepEqual(by.get(elite.uid).diy, SIEGE_PICK);
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assert.ok(!('skillIndex' in by.get(elite.uid)) && !('moduleId' in by.get(elite.uid)) && !('standIn' in by.get(elite.uid)));
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assert.deepEqual(by.get(s.uid).diy, { charId: SHARP, skillIndex: 2, uniEquipId: 'uniequip_002_acguad' });
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const wave = m.wave;
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const spec = wire(buildBattleSpec({
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battleId: 't.1', fieldId: 'n:p_0', kind: 'normal', seed: 77, modeId: m.modeId, round: 1, stageId: m.stageId,
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rect: { ...GEO.NORMAL_RECT }, timeLimit: 40, players: [input], spawns: wave.spawns.map((x) => ({ ...x, ownerPlayerId: 'p_0' })),
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routes: wave.routes, flags: { layerGainsEnabled: true, ...m.gd.dp }, enemyOverrides: wave.overrides ?? {}, content: 'full',
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}));
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assert.deepEqual(spec.players[0].units.find((u) => u.uid === elite.uid).diy, SIEGE_PICK);
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const run = (ds) => {
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const bt = createBattleFromSpec(wire(spec), ds, { quiet: true, recordEvents: false });
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const u = bt.allyUnits.find((x) => x.uid === elite.uid);
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const def = { charId: u.def.charId, diyFor: u.def.diyFor, skill: u.def.skill?.id, bonds: u.def.bonds, name: u.name, generic: !!u.kit?.generic };
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let n = 0;
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while (!bt.finished && n++ < 30 * 45) bt.step();
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const res = bt.result();
|
||
return { def, time: res.time, killed: res.killed, units: bt.allyUnits.map((x) => [x.uid, x.defId, Math.round(x.hp * 100), x.stats?.dmg | 0, x.skill?.activations ?? null]), rng: bt.rng.state() };
|
||
};
|
||
const server = run(m.ds);
|
||
const client = run(browserSource());
|
||
assert.deepEqual(server.def, { charId: SIEGE, diyFor: T5A, skill: 'skchr_siege_3', bonds: ['victoriaShip'], name: DATA.backups.units[SIEGE].name, generic: false });
|
||
assert.deepEqual(client, server, 'the browser\'s battle equals the server\'s');
|
||
m.dispose();
|
||
});
|
||
|
||
test('prep scouting (m.field) and the result name the operator: a teammate\'s 自选 piece carries its pick and the operator\'s art', REAL, () => {
|
||
const h = diyMatch().start();
|
||
const m = h.m;
|
||
h.toPrep(1);
|
||
const p0 = h.ps('p_0');
|
||
clear(p0);
|
||
const a = gain(p0, T5A);
|
||
const tile = legalTileFor(m, p0, T5A);
|
||
assert.deepEqual(m.handle('p_0', { t: 'g.move', uid: a.uid, to: { area: 'board', row: tile[0], col: tile[1] } }), { ok: true });
|
||
const held = gain(p0, T6A);
|
||
assert.deepEqual(m.handle('p_1', { t: 'g.watch', fieldId: 'n:p_0' }), { ok: true });
|
||
const meta = wire(h.lastTo('p_1', 'm.field'));
|
||
const by = new Map(meta.units.map((u) => [u.uid, u]));
|
||
const u = by.get(a.uid);
|
||
// (the pick as slotted: its module applies on the elite only — the normal piece fights without one)
|
||
assert.deepEqual([u.defId, u.name, u.spine, u.skillIndex, u.moduleId, u.diy], [T5A, DATA.backups.units[SIEGE].name, SIEGE, 2, undefined, SIEGE_PICK]);
|
||
const hu = by.get(held.uid);
|
||
assert.deepEqual([hu.defId, hu.name, hu.diy?.charId], [T6A, DATA.backups.units[SHARP].name, SHARP]);
|
||
const res = buildResult(m, { victory: false, hiddenReached: false, hiddenCleared: false, reason: 'test' });
|
||
const row = res.players.find((p) => p.playerId === 'p_0');
|
||
assert.deepEqual(row.lineup.find((x) => x.id === T5A).diy, SIEGE_PICK);
|
||
m.dispose();
|
||
});
|
||
|
||
test('a match keeps the picks its seat had at its start (the next match takes a change: test/lobby-diy.test.js)', REAL, () => {
|
||
const h = diyMatch().start();
|
||
const p1 = h.ps('p_1');
|
||
const before = p1.diy;
|
||
h.toPrep(1);
|
||
assert.equal(p1.diy, before);
|
||
assert.equal(typeof h.m.setDiy, 'undefined', 'the match has no way to change them');
|
||
h.m.dispose();
|
||
// the next match: new seats, new picks
|
||
const seats = [{ seat: 0, playerId: 'p_1', name: 'P1', isBot: false, connected: true, diy: { [T6A]: { charId: SIEGE, skillIndex: 1 } } }];
|
||
const h2 = makeMatch({ mode: 'solo', seats, seed: 12 }).start();
|
||
assert.deepEqual(h2.ps('p_1').diy, { [T6A]: { charId: SIEGE, skillIndex: 1, uniEquipId: null } });
|
||
h2.m.dispose();
|
||
});
|