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488db49f11daf862b67ce26fa4cf89aa6cba2466
ark-stronghold-protocol
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docs
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design
T
History
sganggs
205f3bb7f7
0.2.6: the device slabs stay drawn on an official scene (GitHub
#569
) — 射击台, 特制水上平台 and 封印的地面 lived only in the procedural board's bucket that a scene replaces, so 战场#03's raised tiles by the blue gate were flat and 战场#05(上半)'s water platforms read as open water; buildBoard repeats them into buckets.raised / raisedDecal with sides reaching under the scene's ground and setStage draws just those on a scene (the 'h' high ground is the scenes' own and is not repeated); DESIGN §31.11, client §15; golden: unchanged
2026-10-13 17:45:04 +08:00
..
client.md
0.2.6: the device slabs stay drawn on an official scene (GitHub
#569
) — 射击台, 特制水上平台 and 封印的地面 lived only in the procedural board's bucket that a scene replaces, so 战场#03's raised tiles by the blue gate were flat and 战场#05(上半)'s water platforms read as open water; buildBoard repeats them into buckets.raised / raisedDecal with sides reaching under the scene's ground and setStage draws just those on a scene (the 'h' high ground is the scenes' own and is not repeated); DESIGN §31.11, client §15; golden: unchanged
2026-10-13 17:45:04 +08:00
engine.md
0.2.5-dev: docs — §30 sections renumbered in order after the merges and every reference pointed at its topic; the 0.2.5 CHANGELOG section regrouped under the usual headings (no change to code behaviour)
2026-10-12 16:02:41 +08:00
geometry-time.md
0.2.6-dev: 魂灵之影 only on a board of its field (
#557
, PR
#558
by IceCodeNew adapted) — shadowTile requires Battle.onFieldBoard: a teammate's half counts, a boss field's hand / 临时整备区 rows and a solo boss field's empty half do not, no summon when nothing fits (the PR cut the bench rows by number, which left an empty half legal); the PR's test plus a solo / pair case; DESIGN §3, §31.10, SIM; golden: unchanged
2026-10-13 16:04:32 +08:00
match.md
0.2.5-dev: docs — §30 sections renumbered in order after the merges and every reference pointed at its topic; the 0.2.5 CHANGELOG section regrouped under the usual headings (no change to code behaviour)
2026-10-12 16:02:41 +08:00
network.md
0.2.6-dev: the WebSocket compression figures in the code and docs are the server counters' measurement (173 KB of frames → 60 KB on the wire)
2026-10-12 16:53:43 +08:00
overview.md
0.2.6-dev: brotli (quality 5) on the fly with the existing memory cache for clients that name br, gzip for the rest; separate ETags per encoding (measured against gzip-6: .skel −27 %, data JSON −26 %, vendor −14 %, scripts −5 %) — host bandwidth layer 1.4; golden: unchanged
2026-10-12 16:29:52 +08:00