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ark-stronghold-protocol
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41fd3c7e3913890cd82c7325f4f59ca3bb9a827e
ark-stronghold-protocol
/
test
/
e2e
T
History
sganggs
13b52450d6
feedback5: the co-op browser test reads phase, funds, price, free refreshes and shop slots in one store snapshot when it checks the R refresh — two page reads could straddle the m.private that answers R and pair the new slots with the old funds, failing "host: refresh cost 6 !== 5" under the full pass's load (1 of 4 in full020c; the same check passes alone, "funds 6 → 5"); golden: unchanged (test only)
2026-10-07 06:28:50 +08:00
..
client-wait.test.js
feedback5 WZ: the waitForFunctionLong slicing test counts slices, not milliseconds (test/e2e/client-wait.test.js slicedPage)
2026-10-06 21:08:33 +08:00
client.mjs
feedback5: merge feedback4 (
9f93096
) — W4C ported: the board canvas is a click target, so a phone tap on the back row stays on the tile (PR
#149
's fold button had pushed the bond discs over row 12); browser suites poll long waits in slices under the 90 s protocol timeout; golden unchanged
2026-10-06 17:53:19 +08:00
coop.e2e.mjs
feedback5: the co-op browser test reads phase, funds, price, free refreshes and shop slots in one store snapshot when it checks the R refresh — two page reads could straddle the m.private that answers R and pair the new slots with the old funds, failing "host: refresh cost 6 !== 5" under the full pass's load (1 of 4 in full020c; the same check passes alone, "funds 6 → 5"); golden: unchanged (test only)
2026-10-07 06:28:50 +08:00
fastServer.mjs
feedback5 WN: 补位 display follows the official game (the owner's recall of 2026-10-06) — a chess the player does not own is shown as its stand-in wherever the player's copy appears: shop and reward cards (the stand-in's portrait, name, class and backup skill; the chess's bonds, tier and price; a small 「替补」 mark), the hand and 临时整备区 pieces (the stand-in's model, a 「替补」 tag; the board already was), the detail card (the stand-in's portrait, name, skill, talents and module with the chess's bonds and 特质, 「银灰的替补」 under the name [ASSUMED]), bond popups (own and a teammate's by UnitInfo standInFor through ownerBoard / ownerOps), the result lineup (m.result standInFor), prep scouting of the bench, the equip-replace dialog, the elite and gift tickers; rules unchanged (bonds, price, tier, merges, pools and 特质 stay the chess's); new strings through t() with English; tests updated (standin-ui 15, standin-ownership 7, watch-bonds wiring) and the e2e now ends on the result screen (fastServer SP_FINISH_AFTER); golden unchanged
2026-10-06 02:40:38 +08:00