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ark-stronghold-protocol
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40cfe2d3d30746ac2e2a0c46ceeb3530fd30e6fa
ark-stronghold-protocol
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public
/
css
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screens
T
History
sganggs
b4d5a72a43
feedback5 R19B: 干员调配 says plainly when its game data did not load — useData counts a /data file that never arrived (404, blocked, bad JSON: 'missing') as settled, so the tab drew an empty roster, the loadout import blamed the file (「这份数据在当前版本没有可用的调配」) and the 干员持有 / 自选编队 imports stored an empty list over the saved one; now missingGameData(tab) (chess.json, plus backups.json for 自选编队) shows DataMissing in place of the roster (which files, saved settings unaffected, reload, then the ad blocker and the network) and importRefusal(kind, ready) refuses every import before anything is parsed or applied, with the same words; three UI strings with English; GitHub
#173
; golden: unchanged (client only)
2026-10-07 11:13:25 +08:00
..
briefing.css
feedback5 WE2: the briefing and the 本局信息 views name a 自选 piece the match leaves out of the shop (
#11
)
2026-10-06 15:48:32 +08:00
draft.css
feedback5 WE2: the briefing and the 本局信息 views name a 自选 piece the match leaves out of the shop (
#11
)
2026-10-06 15:48:32 +08:00
game-panels.css
feedback5 WE2: the briefing and the 本局信息 views name a 自选 piece the match leaves out of the shop (
#11
)
2026-10-06 15:48:32 +08:00
game-shop.css
feedback5 WN: 补位 display follows the official game (the owner's recall of 2026-10-06) — a chess the player does not own is shown as its stand-in wherever the player's copy appears: shop and reward cards (the stand-in's portrait, name, class and backup skill; the chess's bonds, tier and price; a small 「替补」 mark), the hand and 临时整备区 pieces (the stand-in's model, a 「替补」 tag; the board already was), the detail card (the stand-in's portrait, name, skill, talents and module with the chess's bonds and 特质, 「银灰的替补」 under the name [ASSUMED]), bond popups (own and a teammate's by UnitInfo standInFor through ownerBoard / ownerOps), the result lineup (m.result standInFor), prep scouting of the bench, the equip-replace dialog, the elite and gift tickers; rules unchanged (bonds, price, tier, merges, pools and 特质 stay the chess's); new strings through t() with English; tests updated (standin-ui 15, standin-ownership 7, watch-bonds wiring) and the e2e now ends on the result screen (fastServer SP_FINISH_AFTER); golden unchanged
2026-10-06 02:40:38 +08:00
game.css
feedback5: merge CB5 — community reports (match / UI): module 特性追加 shown after the base trait (text only), a shop upgrade fills its new slot at once, spectators follow the player they picked through every phase (g.watch carries the playerId — PR
#189
's idea), the boss shows in boss-round prep scouting, the final-boss prep shows the pair together with green avatar frames (PR
#191
's idea, official colour); §25.19 after the hotkeys' §25.15; golden: the 18 bot matches (the upgrade's new card), battles unchanged
2026-10-07 02:41:19 +08:00
guide.css
feedback2 WE: a 玩法说明 page none of whose copies loads shows the official tips text again, as in 0.1.1 (data/assets.json listing pages that are not on disk showed a blank notice); guide.js guideStage, neighbours preload their next loadable copy
2026-10-03 23:51:11 +08:00
loadout.css
feedback5 R19B: 干员调配 says plainly when its game data did not load — useData counts a /data file that never arrived (404, blocked, bad JSON: 'missing') as settled, so the tab drew an empty roster, the loadout import blamed the file (「这份数据在当前版本没有可用的调配」) and the 干员持有 / 自选编队 imports stored an empty list over the saved one; now missingGameData(tab) (chess.json, plus backups.json for 自选编队) shows DataMissing in place of the roster (which files, saved settings unaffected, reload, then the ad blocker and the network) and importRefusal(kind, ready) refuses every import before anything is parsed or applied, with the same words; three UI strings with English; GitHub
#173
; golden: unchanged (client only)
2026-10-07 11:13:25 +08:00
lobby.css
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
result.css
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
room.css
feedback3 WE: spectator seats in the browser — 观战 in the lobby, the 观战席 strip in the room (host removes, 入座), watch-only match screen; docs (community report
#26
)
2026-10-04 17:39:30 +08:00
title.css
feedback5 WAD: language packs are the first type of content packs — a language is a file in a language folder (public/i18n/<code>.json, optional data/i18n/<code>.json) or a pack folder (packs/<id>/pack.json); the server lists them live at /packs/index.json (server/packs.js), the menu shows every pack, strings fall back pack → base → declared fallback (English) → Chinese, broken placeholders are skipped, plurals follow Intl.PluralRules (English unchanged), English carries a _meta manifest like any pack; tools: i18n.mjs template / check <code>, packs.mjs list / index, build-i18n --lang ja|ko|zh-TW (the official JP / KR / TW clients); the release zip ships packs/ and a generated packs/index.json; golden unchanged
2026-10-07 02:38:22 +08:00