- Stock: fixed trait gifts (缪尔赛思 / 变形者集群 变形同构体, 耶拉 不融冰, 蜜蜡 / 卡涅利安 迅捷作战粮, 诗怀雅 盟约之币) still occupy stock but are granted past the cap; an operator card already shown in the shop or a reward can be taken after the pool runs out and overdraws (GitHub #498, the owner's decision); item buys and item rewards keep the stock check. 洛洛 / 焰尾 sub-pools use the measured weights (PR #497 by @2321Robin; the occupancy idea of PR #496 by @2321Robin re-implemented differently). - Boss pairs are drawn at random once per match and fixed to battle start; the Hidden Core reuses them; a leaver does not split a full pair (the owner's decision). - 阿戈尔 in 联防 no longer re-applies the opening devour HP loss or a false revive; Touch's team medic stays for the match after its holder leaves (owner-approved, official lifetime unverified). - Auto-skill ranges: 司霆惊蛰 S2, 斩业星熊 S3 against air, 予愿安洁莉娜 S3; 自在's post-rebirth invulnerability is also untargetable (#510); Horn / Clementia / catapult / 忍冬 first hit (PR #502 by @Xinglan233); 不融冰 / tear gas trigger on real damage. - Bond layer-up sound in round start / draft / prep / battle (#482): one channel, a new cue replaces the old, no extra cooldown; a prep update that adds layers and activates a bond plays one cue. - Client: multi-swing fix (#506), refresh single-flight (PR #507 by @robll-v1), LP tower keeps the settled value with a −N tick (PR #504 by @robll-v1), export with only 潜能 / 练度 changes (PR #503 by @Xinglan233), spectator rosters list DIY members (PR #505 by @Xinglan233), banned members beside bond tooltips (PR #494 by @YuriRestia), recovery action above the away overlay (PR #511 by @RainoutOvO), the /dev/sim-check.html consistency page (PR #492 by @Cloudnyco), Korean (PR #490 by @D-Roote) and English Victoria wording (PR #499 by @YuriRestia). - golden: 45 of 287 scenarios move against 0.2.4 (roster 17, bonds 3, fields 6, matches 17, standins 2), each attributed in docs/history/0.2.5.md §30.9 / §30.16.
84 lines
4.9 KiB
JavaScript
84 lines
4.9 KiB
JavaScript
// Preparation counts and converted battle memberships through the actual browser simulation loader.
|
|
import { test, before, after, describe } from 'node:test';
|
|
import assert from 'node:assert/strict';
|
|
import { existsSync } from 'node:fs';
|
|
import { getData } from '../../server/data.js';
|
|
import { GameData } from '../../server/match/gamedata.js';
|
|
import { computeBonds } from '../../server/match/bondsMeta.js';
|
|
import { getDefaultSource } from '../../server/sim/simdata.js';
|
|
import { buildBattleSpec } from '../../server/sim/spec.js';
|
|
import { Grid } from '../../server/sim/grid.js';
|
|
import { GEO } from '../../shared/constants.js';
|
|
|
|
const CHROME = process.env.CHROME_PATH || '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome';
|
|
const enabled = process.env.SIM_E2E === '1' && existsSync(CHROME);
|
|
const raw = getData({ log: { info() {}, warn() {}, error() {} } });
|
|
const gd = new GameData(raw, 'mode_multi_hard');
|
|
const grid = new Grid(getDefaultSource().getStage('act1autochess_m01'), GEO.NORMAL_RECT);
|
|
function fixture(ids, items) {
|
|
const taken = new Set(), board = new Map(), units = [];
|
|
ids.forEach((id, i) => {
|
|
const c = raw.chess[id];
|
|
let tile;
|
|
for (let r = 9; r <= 12 && !tile; r++) for (let col = 2; col <= 10 && !tile; col++) {
|
|
if (!taken.has(`${r},${col}`) && grid.canStand(r, col, { ranged: c.position === 'RANGED' })) tile = [r, col];
|
|
}
|
|
assert.ok(tile, id); taken.add(tile.join(','));
|
|
const its = i === ids.length - 1 ? items : [];
|
|
board.set(tile.join(','), { uid: i + 1, kind: 'chess', id, items: its.map(id => ({ id })) });
|
|
units.push({ uid: i + 1, chessId: id, row: tile[0], col: tile[1], items: its });
|
|
});
|
|
const bonds = computeBonds(gd, { board, hand: [], layers: {} });
|
|
return { spec: buildBattleSpec({ battleId: 'morph', fieldId: 'n:p1', kind: 'normal', modeId: 'mode_multi_hard',
|
|
seed: 29, stageId: 'act1autochess_m01', timeLimit: 10, flags: { dpInit: 999 },
|
|
players: [{ playerId: 'p1', bonds, units }],
|
|
}), bonds, uid: ids.length };
|
|
}
|
|
|
|
describe('converted bonds in the actual browser battle', { skip: !enabled }, () => {
|
|
let srv, browser, page;
|
|
before(async () => {
|
|
const { startServer } = await import('../../server/index.js');
|
|
const P = (await import('puppeteer-core')).default;
|
|
srv = await startServer({ port: 0, host: '127.0.0.1', quiet: true });
|
|
browser = await P.launch({ executablePath: CHROME, headless: true, args: ['--no-sandbox'] });
|
|
page = await browser.newPage(); await page.goto(`http://127.0.0.1:${srv.port}/sim/spec.js`);
|
|
});
|
|
after(async () => { await browser?.close(); await srv?.close(); });
|
|
async function inspect(f) {
|
|
return page.evaluate(async ({ spec, uid }) => {
|
|
const { loadBrowserSim } = await import('/js/battle/runner.js');
|
|
const { spec: S, ds } = await loadBrowserSim();
|
|
const { unitBonds, isMember } = await import('/sim/content/support/index.js');
|
|
const b = S.createBattleFromSpec(spec, ds, { quiet: true, recordEvents: false });
|
|
for (let i = 0; i < 30; i++) b.step();
|
|
const u = b.allyUnits.find(u => u.kind === 'op' && u.uid === uid);
|
|
return { own: unitBonds(u), members: Object.keys(spec.players[0].bonds).filter(id => isMember(b, u, id)),
|
|
yan: b.getPlayer('p1').bonds.yanShip, atk: u.s.atk, baseAtk: u.base.atk,
|
|
yanyou: b.allyUnits.filter(u => u.alive && u.mem.bondYan).length, errors: b.errors };
|
|
}, f);
|
|
}
|
|
for (const mu of ['chess_char_6_11_a', 'chess_char_6_11_b']) test(`7 Yan plus converted ${mu}: nine Yan really summons two 炎佑`, async () => {
|
|
const seven = Object.values(raw.chess).filter(c => c.visible && !c.isGolden && c.bonds.includes('yanShip')).slice(0, 7).map(c => c.chessId);
|
|
const f = fixture([...seven, mu], ['chess_item_6_09_e_a', 'chess_item_3_04_e_a']);
|
|
assert.equal(f.bonds.yanShip.count, 9);
|
|
const out = await inspect(f);
|
|
assert.equal(out.yan.count, 9); assert.equal(out.yan.tier, 3);
|
|
assert.ok(out.own.includes('yanShip')); assert.ok(out.atk > out.baseAtk);
|
|
assert.equal(out.yanyou, 2); assert.deepEqual(out.errors, []);
|
|
});
|
|
test('all 36 normal/advanced conversion item pairings retain battle membership', async () => {
|
|
const grants = Object.values(raw.items).filter(r => r.giveBondId);
|
|
assert.equal(grants.length, 36);
|
|
for (const it of grants) {
|
|
const id = it.giveBondId;
|
|
const two = Object.values(raw.chess).filter(c => c.visible && !c.isGolden && c.bonds.includes(id) && !c.bonds.includes('maniShip')).slice(0, 2).map(c => c.chessId);
|
|
const outsider = Object.values(raw.chess).find(c => c.visible && !c.isGolden && c.tier <= 2 && !c.bonds.includes(id) && !c.bonds.includes('maniShip'));
|
|
const f = fixture([...two, outsider.chessId], [it.id, it.isGolden ? 'chess_item_6_09_e_b' : 'chess_item_6_09_e_a']);
|
|
const out = await inspect(f);
|
|
assert.ok(out.own.includes(id) && out.members.includes(id), `${it.id}: ${JSON.stringify(out)}`);
|
|
assert.deepEqual(out.errors, []);
|
|
}
|
|
});
|
|
});
|