Files
ark-stronghold-protocol/test/ui/random-boss-pairs.test.js
T
sganggs 221e6b8dd2 0.2.5-dev: community round 30 and follow-ups
- Stock: fixed trait gifts (缪尔赛思 / 变形者集群 变形同构体, 耶拉 不融冰, 蜜蜡 / 卡涅利安 迅捷作战粮, 诗怀雅 盟约之币) still occupy stock but are granted past the cap; an operator card already shown in the shop or a reward can be taken after the pool runs out and overdraws (GitHub #498, the owner's decision); item buys and item rewards keep the stock check. 洛洛 / 焰尾 sub-pools use the measured weights (PR #497 by @2321Robin; the occupancy idea of PR #496 by @2321Robin re-implemented differently).
- Boss pairs are drawn at random once per match and fixed to battle start; the Hidden Core reuses them; a leaver does not split a full pair (the owner's decision).
- 阿戈尔 in 联防 no longer re-applies the opening devour HP loss or a false revive; Touch's team medic stays for the match after its holder leaves (owner-approved, official lifetime unverified).
- Auto-skill ranges: 司霆惊蛰 S2, 斩业星熊 S3 against air, 予愿安洁莉娜 S3; 自在's post-rebirth invulnerability is also untargetable (#510); Horn / Clementia / catapult / 忍冬 first hit (PR #502 by @Xinglan233); 不融冰 / tear gas trigger on real damage.
- Bond layer-up sound in round start / draft / prep / battle (#482): one channel, a new cue replaces the old, no extra cooldown; a prep update that adds layers and activates a bond plays one cue.
- Client: multi-swing fix (#506), refresh single-flight (PR #507 by @robll-v1), LP tower keeps the settled value with a −N tick (PR #504 by @robll-v1), export with only 潜能 / 练度 changes (PR #503 by @Xinglan233), spectator rosters list DIY members (PR #505 by @Xinglan233), banned members beside bond tooltips (PR #494 by @YuriRestia), recovery action above the away overlay (PR #511 by @RainoutOvO), the /dev/sim-check.html consistency page (PR #492 by @Cloudnyco), Korean (PR #490 by @D-Roote) and English Victoria wording (PR #499 by @YuriRestia).
- golden: 45 of 287 scenarios move against 0.2.4 (roster 17, bonds 3, fields 6, matches 17, standins 2), each attributed in docs/history/0.2.5.md §30.9 / §30.16.
2026-10-12 14:07:08 +08:00

32 lines
1.8 KiB
JavaScript

import { test } from 'node:test';
import assert from 'node:assert/strict';
import { prepCamera, deployFieldOf, teamFrameIds } from '../../public/js/ui/gameLogic/camera.js';
import { makeMatch } from '../match/harness.js';
import { PHASE } from '../../shared/constants.js';
for (const humans of [2, 3, 4]) test(`random ${humans}-player boss preparation: client camera, placement and partner frames match server`, () => {
const h = makeMatch({ mode: 'coop', difficulty: 'HARD', humans, seed: 31, fake: true }).start();
try {
h.drive(() => h.m.phase === PHASE.PREP && h.m.round === 14);
const pub = h.m.publicView();
assert.deepEqual(pub.bossPairs, h.m.bossPairs);
for (const p of h.m.alivePlayers()) {
const expected = h.m.bossGroupOf(p);
assert.equal(prepCamera(pub, p.playerId).opts.side, expected.side);
assert.equal(deployFieldOf(pub, p.playerId), h.m.deployFieldOf(p));
assert.deepEqual([...teamFrameIds(pub, p.playerId)], expected.players.length > 1 ? expected.players : []);
}
h.m.onLeave(h.m.bossPairs[0][0]);
const after = h.m.publicView();
for (const p of h.m.alivePlayers()) assert.equal(deployFieldOf(after, p.playerId), h.m.deployFieldOf(p));
} finally { h.m.dispose(); }
});
test('unknown/new pairing is not guessed from seats; older servers still have their ordered fallback', () => {
const pub = { phase: PHASE.PREP, round: 14, bossRound: 14, players: [{ playerId: 'a', seat: 0 }, { playerId: 'b', seat: 1 }] };
assert.equal(prepCamera(pub, 'b').opts.side, 'R');
assert.equal(prepCamera({ ...pub, bossPairs: null }, 'b').kind, 'prep');
assert.equal(prepCamera({ ...pub, bossPairs: [['b', 'a']] }, 'b').opts.side, 'L');
assert.deepEqual([...teamFrameIds({ ...pub, bossPairs: [['b', 'a']] }, 'a')], ['b', 'a']);
});