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ark-stronghold-protocol
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3bb7fef74c947b02eea52eef337d41bfdb11c33c
ark-stronghold-protocol
/
public
/
js
/
screens
T
History
sganggs
a8ff5e7c1d
0.2.5-dev: merge claude/036-touch
...
# Conflicts: # CHANGELOG.md # docs/history/0.2.5.md
2026-10-12 15:00:10 +08:00
..
game
0.2.5-dev: the 外勤医疗 (Touch) reserve medic takes the initial aggro order of PR
#523
and its detail opens in the preparation phase (PR
#523
by @YinqiMargatroid, ported; the owner's decision of 2026-10-12); golden: one more scenario moves (named in docs/history/0.2.5.md)
2026-10-12 14:59:19 +08:00
bandDraft.js
feedback5 W5S: a language switch in the middle of a screen re-reads the game texts — useGameData(), the 干员调配 / 干员持有 rosters, the strategy list and the open detail card list data.locale() among their memo dependencies (they kept the records of the language they were built in); docs/I18N.md
2026-10-06 18:35:33 +08:00
briefing.js
0.2.3: prepare follow-up fixes and client features (
#407
,
#408
,
#410
,
#413
,
#431
,
#435
,
#436
,
#440
,
#444
)
2026-10-09 22:55:24 +08:00
cultivation.js
feedback7 R22-LOADOUT: the 潜能与练度 note says an operator with nothing set fights at the default (满潜能, 精英2 Lv.60) and that 潜能1 / 未精英化 for an unowned 特许 operator is set by hand; golden: unchanged
2026-10-08 22:19:20 +08:00
diy.js
0.2.4-dev: round-29 community fixes and the official shared card pool
2026-10-11 01:58:52 +08:00
game.js
0.2.5-dev: the 外勤医疗 (Touch) reserve medic takes the initial aggro order of PR
#523
and its detail opens in the preparation phase (PR
#523
by @YinqiMargatroid, ported; the owner's decision of 2026-10-12); golden: one more scenario moves (named in docs/history/0.2.5.md)
2026-10-12 14:59:19 +08:00
loadout.js
0.2.5-dev: a restore-defaults loadout sync is never overwritten by an older in-flight sync (PR
#540
by @Xinglan233, ported); importing a loadout with ops is refused before writing when the DIY data is missing (PR
#538
by @Xinglan233, ported); the player package's package.json keeps only scripts whose files ship (
#531
) and its docs link unshipped files to the release tag on GitHub (
#530
); golden: unchanged
2026-10-12 14:45:01 +08:00
lobby.js
0.2.4-dev: round-29 community fixes and the official shared card pool
2026-10-11 01:58:52 +08:00
ownership.js
feedback5 W5S: a language switch in the middle of a screen re-reads the game texts — useGameData(), the 干员调配 / 干员持有 rosters, the strategy list and the open detail card list data.locale() among their memo dependencies (they kept the records of the language they were built in); docs/I18N.md
2026-10-06 18:35:33 +08:00
result.js
0.2.4-dev: round-29 community fixes and the official shared card pool
2026-10-11 01:58:52 +08:00
room.js
feedback7: merge fb7-ui-backlog —
#229
device tooltips,
#238
settings button in lobby / room,
#138
准备 folds the shop,
#120
in-match spectator roster (cap stays 2), PR
#308
capsule counts (+ the shared-field progress fix), PR
#333
empty new shop slot on 调度中心 upgrade
2026-10-08 20:56:20 +08:00
stats.js
feedback7 stats: a match left right away stays in the history but does not count; bounded storage, corrupt-data handling, the page reworked as 干员调配-style tabs, the settlement re-view without the app store (PR
#323
by @2321Robin, owner's decision of 2026-10-08); golden: unchanged
2026-10-08 20:36:41 +08:00
title.js
0.2.5-dev: an optional 「官方伤害数字」 setting (default off) shows only the numbers the official game shows per the PRTS red-number rule (
#412
, the owner's decision of 2026-10-12); a small link to the project's GitHub repository on the title page (
#543
); golden: unchanged
2026-10-12 14:59:20 +08:00