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ark-stronghold-protocol
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3bb7fef74c947b02eea52eef337d41bfdb11c33c
ark-stronghold-protocol
/
public
/
js
/
render
/
board3d
T
History
sganggs
3bb7fef74c
0.2.5-dev: official scenes merge chunks that share a material / lightmap into one mesh at load (draw calls on the 3D board back within budget, e.g. act2autochess_m02 prep 22 → 13); the boss-round real-server test reads the actual random pairing instead of assuming the host on the left half; golden: unchanged
2026-10-12 17:48:31 +08:00
..
atlas.js
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
layout.js
Playtest
#5
follow-up: boss-field blowers show in the normal rounds; 联防 timer restart confirmed
2026-09-30 20:32:47 +08:00
load.js
0.2.5-dev: official scenes merge chunks that share a material / lightmap into one mesh at load (draw calls on the 3D board back within budget, e.g. act2autochess_m02 prep 22 → 13); the boss-round real-server test reads the actual random pairing instead of assuming the host on the left half; golden: unchanged
2026-10-12 17:48:31 +08:00
materials.js
0.2.5-dev: official battlefield scenes on the 3D board — a local fetch / extract step for the season scene bundles, per-field scene rendering with the metal board as fallback, the full bundle can include the extracted scenes and setup can fetch them (--scenes); nothing official is stored in the repository (PR
#533
by @andrew05060414, ported; the owner's decision of 2026-10-12); golden: unchanged
2026-10-12 14:59:20 +08:00
obj.js
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
scene.js
0.2.5-dev: official scenes merge chunks that share a material / lightmap into one mesh at load (draw calls on the 3D board back within budget, e.g. act2autochess_m02 prep 22 → 13); the boss-round real-server test reads the actual random pairing instead of assuming the host on the left half; golden: unchanged
2026-10-12 17:48:31 +08:00