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ark-stronghold-protocol/.git-blame-ignore-revs
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# Commits that only move code between files (0.2.0 refactor plan, rule 3: a commit listed here changes nothing but where
# the code lives). Blame skips them when asked to:
# git config blame.ignoreRevsFile .git-blame-ignore-revs (GitHub's blame view reads this file by itself)
# For lines that moved into a new file, add -C -C (git blame -C -C <file>) to follow them to their old file.
# feedback5 R1: server/index.js top-level code → server/http/ (config, common, files, static, media, buildTag, websocket, boot)
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# feedback5 R3: server/sim/Battle.js → server/sim/battle/*.js (the Battle methods, verbatim)
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# feedback5 R3: server/sim/content/enemies.js → server/sim/content/enemies/*.js (helpers, archetypes, kit families)
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# feedback5 R4: kits/tier1..6.js → kits/ops/ (one file per kit), kits/shared/, kits/index.js
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# feedback5 R2: server/match/Match.js → server/match/match/*.js (the Match methods, verbatim; shared constants in common.js)
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# feedback5 R2: server/match/PlayerState.js → server/match/player/*.js (the PlayerState methods, verbatim)
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# feedback5 R5: public/js/ui/gameLogic.js → public/js/ui/gameLogic/*.js (the barrel re-exports)
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# feedback5 R5: public/js/render/fx.js → public/js/render/fx/*.js (methods installed in source order)
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# feedback5 R5: public/js/render/app.js prelude → public/js/render/app/*.js (createFieldView stays)
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# feedback5 R5: public/js/screens/game.js plates, marks and keepEarly → public/js/screens/game/*.js
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# feedback5 WW: docs/DESIGN.md → docs/design/*.md (the rules) and docs/history/*.md (the revisions), verbatim; DESIGN.md the index
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