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ark-stronghold-protocol
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2b685011e9b3ef44330fdf021be40c095dffeb24
ark-stronghold-protocol
/
server
/
sim
/
content
/
enemies
T
History
sganggs
9b37a68fcf
0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (
#470
); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (
#515
, after research; the owner's decision); golden: unchanged
2026-10-12 15:24:07 +08:00
..
archetypes.js
0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (
#470
); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (
#515
, after research; the owner's decision); golden: unchanged
2026-10-12 15:24:07 +08:00
dot.js
feedback7 R22-OSIM: enemy effects PRTS marks 不可对空 no longer hit the flying 炎佑 (death blasts, 水遁忍者's vortex, 鼎沸, 祈祷邀约, the 胄 blades); golden: unchanged
2026-10-08 19:36:35 +08:00
element.js
feedback5 O20: the 缚地 status (groundbind) — an enemy air unit counts as a ground unit and cannot move
2026-10-06 05:20:28 +08:00
fly.js
feedback7 R22-UNBAL: 失衡 review fixes — a pulled 静态刚体 is held for the pull's window, 弧光锋卫 bleeds 400 every 0.066 s while the state lasts, no enemy skill / blink / scripted move during it, a route APPEAR or a 逐火 重生 ends it, every push row holds its exact frames; golden: 32 move, 8 in outcomes (below)
2026-10-08 22:42:26 +08:00
helpers.js
feedback7 R22-UNBAL: 失衡 review fixes — a pulled 静态刚体 is held for the pull's window, 弧光锋卫 bleeds 400 every 0.066 s while the state lasts, no enemy skill / blink / scripted move during it, a route APPEAR or a 逐火 重生 ends it, every push row holds its exact frames; golden: 32 move, 8 in outcomes (below)
2026-10-08 22:42:26 +08:00
invisible.js
feedback7 R22-GHSIM: 假想敌:骨刺 targets as PRTS writes — its normal attack ignores its block (by priority, not the blocker first), never a flying unit, and its 3 hidden targets come from its normal attack's reach (PR
#365
by @Sukvii, sim part, each line checked against PRTS); golden: roster-018 moves
2026-10-08 19:28:53 +08:00
leaders.js
0.2.5-dev: community round 30 and follow-ups
2026-10-12 14:07:08 +08:00
reflection.js
feedback5 R3: content/enemies.js → content/enemies/*.js, a pure move — every declaration verbatim with its comments: helpers.js (shared constants, per-battle state, ability bookkeeping, selection / damage helpers), archetypes.js (ability archetypes and the archetype kits reused by several keys), one file per kit family with its kit-only constants and its part of KITS (invisible, times, element, dot, reflection, fly, special, leaders — the kitLeaderMisc entries that closed the SPECIAL section open the leaders part, so the order stands); enemies.js keeps the header, the dispatch hooks and dispatchers, STATS_ONLY and the chalice share, builds KITS from the parts (188 keys, same order, same functions) and re-exports all 43 names it exported before. docs-consistency pins kitMace's inR in enemies/leaders.js
2026-10-05 16:16:37 +08:00
special.js
0.2.5-dev: community round 30 and follow-ups
2026-10-12 14:07:08 +08:00
times.js
feedback5 WC: 沉沙 / 新硎 断刃 give one ATK layer while a blade is held and lose it with the last one (GitHub
#107
)
2026-10-05 17:29:34 +08:00