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ark-stronghold-protocol
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281cf01ff0ec440c3d0f0a0f66ced9fb7e6f5f55
ark-stronghold-protocol
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public
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js
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render
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board3d
T
History
sganggs
47b9e5b63e
0.2.6-dev: the official battlefield scenes use the extracted light at full strength — SCENE_LIGHT direct and indirect 1 instead of 0.2.5's eye-tuned 0.8 / 0.4 (GitHub
#549
, the light half of PR
#554
by xcdoge; its emissive change to the metal board is not taken); DESIGN §31.7; golden: unchanged
2026-10-13 03:48:47 +08:00
..
atlas.js
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
layout.js
Playtest
#5
follow-up: boss-field blowers show in the normal rounds; 联防 timer restart confirmed
2026-09-30 20:32:47 +08:00
load.js
0.2.5-dev: official scenes merge chunks that share a material / lightmap into one mesh at load (draw calls on the 3D board back within budget, e.g. act2autochess_m02 prep 22 → 13); the boss-round real-server test reads the actual random pairing instead of assuming the host on the left half; golden: unchanged
2026-10-12 17:48:31 +08:00
materials.js
0.2.6-dev: the official battlefield scenes use the extracted light at full strength — SCENE_LIGHT direct and indirect 1 instead of 0.2.5's eye-tuned 0.8 / 0.4 (GitHub
#549
, the light half of PR
#554
by xcdoge; its emissive change to the metal board is not taken); DESIGN §31.7; golden: unchanged
2026-10-13 03:48:47 +08:00
obj.js
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
scene.js
0.2.5-dev: official scenes merge chunks that share a material / lightmap into one mesh at load (draw calls on the 3D board back within budget, e.g. act2autochess_m02 prep 22 → 13); the boss-round real-server test reads the actual random pairing instead of assuming the host on the left half; golden: unchanged
2026-10-12 17:48:31 +08:00