44 lines
1.5 KiB
Plaintext
44 lines
1.5 KiB
Plaintext
# --- dependencies & generated client libs -------------------------------------------------------
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node_modules/
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# copied from node_modules by tools/vendor.mjs (postinstall); never commit third-party builds
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public/vendor/
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# --- game assets: (c) Hypergryph / Yostar, fetched or extracted locally, NEVER committed ----------
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# tools/fetch-assets.mjs → public/assets/** (~270 MB) and public/fonts/** (+ fonts.css)
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public/assets/
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public/fonts/
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# tools/local-extract/extract.py → public/assets/local/** and this per-machine manifest
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# (optional: the client and the tests work without it; docs/DEPLOY.md §6 lists what falls back)
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data/local-assets.json
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# download caches, upstream tables, ledgers, reports, setup state
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.cache/
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# --- Python (optional local-client extraction) ----------------------------------------------------
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.venv*/
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venv/
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__pycache__/
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*.py[cod]
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# --- content packs (docs/PACKS.md): the pack index for a static host, generated by `node tools/packs.mjs index`
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# (the server answers /packs/index.json itself; tools/package.mjs writes this file into the release zips) -----------
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packs/index.json
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# --- tests & logs ----------------------------------------------------------------------------------
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test/e2e/out/
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logs/
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*.log
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# --- per-machine config (scripts/install-service-windows.ps1) ------------------------------------
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scripts/service.env.cmd
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.env
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.env.*
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# --- OS / editor clutter ---------------------------------------------------------------------------
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.DS_Store
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Thumbs.db
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desktop.ini
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*.swp
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.idea/
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.vscode/
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.claude/
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