Files
ark-stronghold-protocol/test/match/bond-audio.test.js
T
sganggs 221e6b8dd2 0.2.5-dev: community round 30 and follow-ups
- Stock: fixed trait gifts (缪尔赛思 / 变形者集群 变形同构体, 耶拉 不融冰, 蜜蜡 / 卡涅利安 迅捷作战粮, 诗怀雅 盟约之币) still occupy stock but are granted past the cap; an operator card already shown in the shop or a reward can be taken after the pool runs out and overdraws (GitHub #498, the owner's decision); item buys and item rewards keep the stock check. 洛洛 / 焰尾 sub-pools use the measured weights (PR #497 by @2321Robin; the occupancy idea of PR #496 by @2321Robin re-implemented differently).
- Boss pairs are drawn at random once per match and fixed to battle start; the Hidden Core reuses them; a leaver does not split a full pair (the owner's decision).
- 阿戈尔 in 联防 no longer re-applies the opening devour HP loss or a false revive; Touch's team medic stays for the match after its holder leaves (owner-approved, official lifetime unverified).
- Auto-skill ranges: 司霆惊蛰 S2, 斩业星熊 S3 against air, 予愿安洁莉娜 S3; 自在's post-rebirth invulnerability is also untargetable (#510); Horn / Clementia / catapult / 忍冬 first hit (PR #502 by @Xinglan233); 不融冰 / tear gas trigger on real damage.
- Bond layer-up sound in round start / draft / prep / battle (#482): one channel, a new cue replaces the old, no extra cooldown; a prep update that adds layers and activates a bond plays one cue.
- Client: multi-swing fix (#506), refresh single-flight (PR #507 by @robll-v1), LP tower keeps the settled value with a −N tick (PR #504 by @robll-v1), export with only 潜能 / 练度 changes (PR #503 by @Xinglan233), spectator rosters list DIY members (PR #505 by @Xinglan233), banned members beside bond tooltips (PR #494 by @YuriRestia), recovery action above the away overlay (PR #511 by @RainoutOvO), the /dev/sim-check.html consistency page (PR #492 by @Cloudnyco), Korean (PR #490 by @D-Roote) and English Victoria wording (PR #499 by @YuriRestia).
- golden: 45 of 287 scenarios move against 0.2.4 (roster 17, bonds 3, fields 6, matches 17, standins 2), each attributed in docs/history/0.2.5.md §30.9 / §30.16.
2026-10-12 14:07:08 +08:00

41 lines
1.6 KiB
JavaScript

import { test } from 'node:test';
import assert from 'node:assert/strict';
import { makeMatch } from './harness.js';
import { BOND_LAYER_CAP, PHASE } from '../../shared/constants.js';
const cues = h => h.sent.filter(([, msg]) => msg.t === 'm.layer');
function prep(t) {
const h = makeMatch({ mode: 'coop', humans: 2, fake: true }).start().toPrep(1);
t.after(() => h.m.dispose());
h.sent.length = 0;
return h;
}
test('prep gains unicast the actual increase once, even for an inactive bond', t => {
const h = prep(t), p = h.ps('p_0');
assert.equal(p.bonds.sargonShip?.active ?? false, false);
assert.equal(p.addLayers('sargonShip', 3), 3);
assert.deepEqual(cues(h), [['p_0', { t: 'm.layer', playerId: 'p_0', bondId: 'sargonShip', add: 3 }]]);
assert.equal(h.bc.some(msg => msg.t === 'm.layer'), false);
p.layers.sargonShip = BOND_LAYER_CAP - 1;
p.addLayers('sargonShip', 10);
assert.equal(cues(h).at(-1)[1].add, 1);
const n = cues(h).length;
for (const v of [1, 0, -2, NaN, Infinity]) p.addLayers('sargonShip', v);
p.addLayers('not-a-bond', 2);
p.addLayers('kjeragShip', 2, { requireActive: true });
assert.equal(cues(h).length, n);
});
test('only live prep phases emit, never settlement/backfill or resynchronization views', t => {
const h = prep(t), p = h.ps('p_0');
for (const phase of Object.values(PHASE)) {
h.m.phase = phase; h.sent.length = 0;
p.addLayers('sargonShip', 1);
assert.equal(cues(h).length, [PHASE.ROUND_START, PHASE.SP_DRAFT, PHASE.PREP].includes(phase) ? 1 : 0, phase);
}
h.m.phase = PHASE.PREP; h.sent.length = 0;
p.recompute(); p.privateView(); h.m.publicView();
assert.equal(cues(h).length, 0);
});