sganggs
212a073af6
feedback5 CB3: 砾's normal attack hits twice at 50 % 伤害倍率 after DEF, so a 频次 enemy loses 2 per attack (community report of 2026-10-06, item 16.5)
...
Official: PRTS 砾 特性备注 — every normal attack in her attack animation deals two instances, each 50 % of the final damage
(after DEF / damage reduction, before 重设伤害); the second triggers no 受击回复. Cause: one instance per attack. Now the profile
field hitDmgMul (ai.js resolveHit: DamageInfo mul on each of the `hits` instances, noSp on the later ones) and 砾's kit trait
{ hits: 2, hitDmgMul: 0.5 } — the same total against normal enemies, twice the count against 频次 enemies.
Golden: 7 scenarios with 砾 on the board — roster-004, roster-005, roster-024; bond-indomShip-low / -high and
bond-kazimierzShip-low / -high (she is in 不屈 and 卡西米尔): two damage events per attack; in roster-024 and
bond-kazimierzShip-high the last blow lands on another instance, so kills (and the heals / damage that follow them) shift
between her and her neighbours (roster-024: 砾 19 -> 25 kills, 风丸 13 -> 9). Tests:
test/sim/feedback5-gravel-double-hit.test.js (2, both fail on the parent). Docs: docs/SIM.md (profile flags).
2026-10-07 02:12:37 +08:00
..
2026-10-06 01:44:46 +08:00
2026-10-06 21:07:23 +08:00
2026-10-02 04:19:28 +08:00
2026-10-04 21:25:40 +08:00
Playtest #6 fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
2026-10-01 19:08:23 +08:00
Playtest #6 fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
2026-10-01 19:08:23 +08:00
2026-10-04 02:55:48 +08:00
2026-10-04 02:55:48 +08:00
2026-09-29 16:21:31 +08:00
2026-10-06 16:07:49 +08:00
2026-10-03 07:57:28 +08:00
2026-10-03 06:54:34 +08:00
2026-10-03 17:47:07 +08:00
2026-10-05 18:45:13 +08:00
2026-10-06 16:28:31 +08:00
2026-10-03 02:46:07 +08:00
2026-10-03 02:31:35 +08:00
2026-10-03 07:04:07 +08:00
2026-10-03 05:55:29 +08:00
2026-10-03 04:31:36 +08:00
2026-10-03 06:12:34 +08:00
2026-10-03 05:35:18 +08:00
2026-10-05 17:44:33 +08:00
2026-10-03 17:47:19 +08:00
2026-10-05 18:45:13 +08:00
2026-10-04 19:53:24 +08:00
2026-10-04 19:27:34 +08:00
2026-10-06 15:21:24 +08:00
2026-10-05 22:36:29 +08:00
2026-10-04 20:33:35 +08:00
2026-10-04 02:19:40 +08:00
2026-10-04 00:39:54 +08:00
2026-10-04 17:17:17 +08:00
2026-10-04 20:15:12 +08:00
2026-10-04 20:35:14 +08:00
2026-10-04 17:19:41 +08:00
2026-10-04 21:11:41 +08:00
2026-10-06 14:39:32 +08:00
2026-10-06 00:12:26 +08:00
2026-10-06 16:57:55 +08:00
2026-10-05 18:45:13 +08:00
2026-10-06 16:28:31 +08:00
2026-10-06 22:02:25 +08:00
2026-10-06 16:00:20 +08:00
2026-10-06 22:05:47 +08:00
2026-10-06 15:21:24 +08:00
2026-10-07 02:12:37 +08:00
2026-10-06 05:20:28 +08:00
2026-10-06 00:07:06 +08:00
2026-10-06 15:32:30 +08:00
2026-10-06 14:53:56 +08:00
2026-10-05 23:55:13 +08:00
2026-10-06 01:33:46 +08:00
2026-10-06 05:28:54 +08:00
feedback5 R4: paths after the kit split — DESIGN §7 and SIM.md (layout, §7.2 kit contract, kit citations), research 09, code comments (content/generic, tokens, items/battle, shared/loadoutRecord, render fx / demo), test comments, and the kits' own comments that named tierN.js; DESIGN §17–§23 history citations are left as they are
2026-10-05 16:18:58 +08:00
2026-09-29 16:21:31 +08:00
Playtest #6 fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
2026-10-01 19:08:23 +08:00
2026-10-02 17:58:35 +08:00
Playtest #6 fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
2026-10-01 19:08:23 +08:00
2026-10-06 00:04:18 +08:00
2026-10-03 06:49:11 +08:00
2026-10-03 06:49:11 +08:00
2026-10-03 06:49:11 +08:00
2026-10-03 04:14:43 +08:00
2026-09-29 16:21:31 +08:00
Playtest #6 fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
2026-10-01 19:08:23 +08:00
2026-09-30 19:12:36 +08:00
2026-09-30 19:12:36 +08:00
2026-10-04 19:50:42 +08:00
2026-10-02 04:19:28 +08:00
Playtest #6 fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
2026-10-01 19:08:23 +08:00
2026-10-06 21:41:49 +08:00
2026-10-06 16:07:49 +08:00
Playtest #6 fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
2026-10-01 19:08:23 +08:00
2026-10-05 17:44:33 +08:00
2026-10-05 21:13:15 +08:00
2026-10-05 22:34:39 +08:00
2026-10-03 19:18:37 +08:00
2026-10-05 23:18:53 +08:00