Add special-target activation without bypassing attack cadence, cooperative card preferences and emotes, skill sound banks, per-operator voice choices, text sizing, install prompts, closed-tab recovery and unanimous setup rerolls. Retain late deployment elapsed time and resolve echo/counter pulses without recursive hook overflow. Independent final review remains pending. Golden: roster-016, roster-035, roster-036, roster-045; boss-boss_1-pair, boss-boss_3-pair, boss-boss_5-pair, boss-boss_7-pair, hidden-boss_9-pair; solo-HARD-9-boosted: Lemuen attack cadence. diy-132: Necras extra activation targets. coop2-NORMAL-14-standins: cooperative purchase preference and simulation fixes. hidden-boss_10-solo: echo pulse FIFO resolution. See DESIGN 28.13-28.24 for assumptions, sources and contributor credit.
234 lines
11 KiB
JavaScript
234 lines
11 KiB
JavaScript
import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { makeMatch } from './harness.js';
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import { ERR, PHASE } from '../../shared/constants.js';
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import { validateC2S } from '../../shared/protocol.js';
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import { createRng, deriveSeed } from '../../server/sim/rng.js';
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import { setupMatchWaves } from '../../server/match/waves.js';
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import { drawDisabledBonds } from '../../server/match/pool.js';
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const snapshot = (m) => ({ stageId: m.stageId, bossId: m.bossId, hiddenBossId: m.hiddenBossId,
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factions: [...m.factions], schedule: m.factions.schedule, bans: [...m.bannedChess], drawn: [...m.disabledBonds] });
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const approve = (m, id, voteId = m.setupVote.id) => m.handle(id, { t: 'g.rerollVote', voteId, agree: true });
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test('reroll with one second left gives everyone a fresh full countdown; old timeout cannot advance it', (t) => {
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const h = makeMatch({ humans: 2 }).start();
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t.after(() => h.m.dispose());
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const m = h.m;
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const fullMs = m.scaled(m.gd.timer('infoCheck') * 1000);
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h.sched.advance(fullMs - 1000);
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assert.equal(m.deadline - h.sched.now(), 1000);
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assert.deepEqual(m.requestSetupReroll('p_0', 0), { ok: true });
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h.sched.advance(5000);
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assert.deepEqual(approve(m, 'p_1'), { ok: true });
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const fresh = h.lastBc('m.public');
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assert.equal(fresh.deadline - fresh.serverNow, fullMs);
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assert.ok(fresh.players.every((p) => !p.ready));
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h.sched.advance(fullMs - 1);
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assert.equal(m.phase, PHASE.INFO_CHECK);
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h.sched.advance(1);
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assert.equal(m.phase, PHASE.BAND_DRAFT);
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});
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test('protocol requires setup revisions and vote identities; old initial ready remains supported', () => {
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assert.equal(validateC2S({ t: 'room.rerollSetup', setupRevision: 0 }), null);
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assert.equal(validateC2S({ t: 'room.cancelReroll', voteId: 1 }), null);
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assert.equal(validateC2S({ t: 'g.rerollVote', voteId: 1, agree: false }), null);
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assert.equal(validateC2S({ t: 'g.infoReady' }), null);
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assert.equal(validateC2S({ t: 'g.infoReady', setupRevision: 2 }), null);
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for (const msg of [{ t: 'room.rerollSetup' }, { t: 'room.rerollSetup', setupRevision: -1 },
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{ t: 'room.rerollSetup', setupRevision: 0.5 }, { t: 'g.rerollVote', voteId: 0, agree: true },
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{ t: 'g.rerollVote', voteId: 1 }, { t: 'g.rerollVote', voteId: 1, agree: 'yes' },
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{ t: 'room.cancelReroll' }, { t: 'g.infoReady', setupRevision: -1 }]) {
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assert.notEqual(validateC2S(msg), null, JSON.stringify(msg));
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}
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});
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test('four humans must agree; rerolls the entire official setup and stock, preserves seats/settings/RNG', (t) => {
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const h = makeMatch({ humans: 4, difficulty: 'HARD', seed: 123, spectators: ['viewer'] }).start();
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t.after(() => h.m.dispose());
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const m = h.m;
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const before = snapshot(m);
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const pool = m.pool;
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const players = [...m.order];
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const rngs = [m.rngSetup, m.rngShop, m.rngDraft, m.rngWaves, m.rngBots, m.rngMeta].map((r) => [r, r.state()]);
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const p0 = h.ps('p_0');
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assert.equal(p0.setDiy({ chess_char_5_diy1_a: { charId: 'char_017_huang', skillIndex: 0 } }), true);
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p0.initDiyStock(new Set([...m.disabledBonds, ...m.staticInactiveBonds]));
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const settings = [p0.loadout, p0.standIns, p0.diy];
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const stock = p0.diyStock;
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m.handle('p_1', { t: 'g.infoReady' });
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h.sched.advance(500);
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assert.deepEqual(m.requestSetupReroll('p_0', 0), { ok: true });
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assert.deepEqual(m.setupVote.voters, ['p_0', 'p_1', 'p_2', 'p_3']);
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assert.equal(m.deadline, 0);
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assert.deepEqual(approve(m, 'p_1'), { ok: true });
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assert.deepEqual(approve(m, 'p_2'), { ok: true });
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h.sched.advance(30000);
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assert.equal(m.phase, PHASE.INFO_CHECK);
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assert.deepEqual(snapshot(m), before, 'nothing rerolled until everyone agrees');
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assert.equal(m.handle('viewer', { t: 'g.rerollVote', voteId: m.setupVote.id, agree: true }).error, ERR.SPECTATOR);
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assert.deepEqual(approve(m, 'p_3'), { ok: true });
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assert.equal(m.setupRevision, 1);
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assert.equal(m.setupVote, null);
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const rng = createRng(deriveSeed(m.seed, 'reroll-setup:1'));
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const setup = setupMatchWaves(m.gd, rng);
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const bans = drawDisabledBonds(m.gd, rng);
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assert.deepEqual(snapshot(m), { stageId: setup.stageId, bossId: setup.bossId, hiddenBossId: setup.hiddenBossId,
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factions: [...setup.factions], schedule: setup.factions.schedule, bans: bans.banned, drawn: bans.drawn });
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assert.notDeepEqual(snapshot(m), before);
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assert.equal(m.stage, m.gd.stage(m.stageId));
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assert.notEqual(m.pool, pool);
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assert.deepEqual(m.order, players);
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assert.deepEqual([p0.loadout, p0.standIns, p0.diy], settings);
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assert.equal(p0.diy, settings[2]);
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assert.notEqual(p0.diyStock, stock);
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const off = new Set([...bans.drawn, ...bans.staticOff]);
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const diy = p0.gd.chess('chess_char_5_diy1_a');
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assert.equal(p0.diyBanned.includes(diy.chessId), diy.bonds.every((b) => off.has(b)));
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assert.equal(p0.diyStock.has(diy.chessId), !p0.diyBanned.includes(diy.chessId));
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for (const [r, state] of rngs) assert.equal(r.state(), state);
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for (const id of m.gd.visibleChess) assert.equal(m.pool.has(id), !bans.banned.includes(id));
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assert.ok(m.order.every((p) => !p.infoReady));
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assert.equal(m.deadline, h.sched.now() + m.scaled(m.gd.timer('infoCheck') * 1000));
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assert.equal(h.lastBc('m.public').setupRevision, 1);
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h.invariants();
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for (const p of m.order) assert.deepEqual(m.handle(p.playerId, { t: 'g.infoReady', setupRevision: 1 }), { ok: true });
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h.sched.advance(0);
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assert.equal(m.phase, PHASE.BAND_DRAFT);
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});
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test('reject/cancel restores exact remaining countdown and keeps setup and ready flags', (t) => {
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const h = makeMatch({ humans: 2, timerScale: 0.5 }).start();
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t.after(() => h.m.dispose());
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const m = h.m;
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const before = snapshot(m);
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m.handle('p_1', { t: 'g.infoReady' });
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h.sched.advance(1000);
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const remaining = m.deadline - h.sched.now();
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m.requestSetupReroll('p_0', 0);
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h.sched.advance(10000);
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assert.deepEqual(m.handle('p_1', { t: 'g.rerollVote', voteId: m.setupVote.id, agree: false }), { ok: true });
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assert.deepEqual(snapshot(m), before);
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assert.equal(m.setupRevision, 0);
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assert.equal(h.ps('p_1').infoReady, true);
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assert.equal(m.deadline, h.sched.now() + remaining, 'real remaining ms, no extra timer scaling');
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m.requestSetupReroll('p_0', 0);
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assert.deepEqual(m.cancelSetupReroll('p_0', m.setupVote.id), { ok: true });
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assert.equal(m.deadline, h.sched.now() + remaining);
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h.sched.advance(remaining - 1);
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assert.equal(m.phase, PHASE.INFO_CHECK);
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h.sched.advance(1);
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assert.equal(m.phase, PHASE.BAND_DRAFT);
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});
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test('reroll cancels queued all-ready transition; stale ready and previous vote cannot affect a new setup', (t) => {
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const h = makeMatch({ humans: 2 }).start();
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t.after(() => h.m.dispose());
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const m = h.m;
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for (const p of m.order) m.handle(p.playerId, { t: 'g.infoReady' });
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assert.ok(m._infoAdvanceTimer);
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m.requestSetupReroll('p_0', 0);
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const oldVote = m.setupVote.id;
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assert.equal(m.handle('p_1', { t: 'g.infoReady' }).error, ERR.WRONG_PHASE);
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approve(m, 'p_1');
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h.sched.advance(0);
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assert.equal(m.phase, PHASE.INFO_CHECK);
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for (const msg of [{ t: 'g.infoReady' }, { t: 'g.infoReady', setupRevision: 0 }]) {
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assert.equal(m.handle('p_1', msg).error, ERR.BAD_TARGET);
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}
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assert.equal(m.requestSetupReroll('p_0', 0).error, ERR.BAD_TARGET);
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assert.equal(m.requestSetupReroll('p_0', 1).error, ERR.RATE);
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h.sched.advance(300);
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assert.deepEqual(m.requestSetupReroll('p_0', 1), { ok: true });
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assert.equal(approve(m, 'p_1', oldVote).error, ERR.BAD_TARGET);
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assert.equal(m.cancelSetupReroll('p_0', oldVote).error, ERR.BAD_TARGET);
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assert.equal(m.setupVote.agreed.size, 1);
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});
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test('solo and one human with bots refresh immediately without a forced timer; fixed rules remain fixed', (t) => {
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for (const mode of ['solo', 'coop']) {
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const h = makeMatch({ mode, humans: 1, bots: 2, difficulty: 'FUNNY' }).start();
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t.after(() => h.m.dispose());
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const m = h.m;
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const stage = m.stageId;
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const staticOff = [...m.staticInactiveBonds];
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assert.deepEqual(m.requestSetupReroll('p_0', 0), { ok: true });
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assert.equal(m.stageId, stage);
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assert.deepEqual(m.staticInactiveBonds, staticOff);
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assert.equal(m.deadline, 0);
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assert.equal(m.setupRevision, 1);
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assert.equal(m.setupVote, null);
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assert.equal(h.ps('p_0').infoReady, false);
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assert.ok(m.order.filter((p) => p.isBot).every((p) => p.infoReady));
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m.handle('p_0', { t: 'g.infoReady', setupRevision: 1 });
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h.sched.advance(0);
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assert.equal(m.phase, PHASE.BAND_DRAFT);
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assert.equal(m.requestSetupReroll('p_0', 1).error, ERR.WRONG_PHASE);
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}
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});
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test('disconnect and leave cancel rather than count as consent; reconnect sees current vote/setup', (t) => {
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const h = makeMatch({ humans: 3 }).start();
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t.after(() => h.m.dispose());
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const m = h.m;
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const before = snapshot(m);
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m.requestSetupReroll('p_0', 0);
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const id = m.setupVote.id;
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m.onReconnect('p_1');
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assert.equal(h.lastTo('p_1', 'm.public').rerollVote.id, id);
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m.onDisconnect('p_1');
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assert.equal(m.setupVote, null);
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assert.deepEqual(snapshot(m), before);
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h.sched.advance(300);
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assert.equal(m.requestSetupReroll('p_0', 0).error, ERR.NOT_READY);
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m.onReconnect('p_1');
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assert.equal(h.lastTo('p_1', 'm.public').rerollVote, null);
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m.requestSetupReroll('p_0', 0);
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m.onLeave('p_1');
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assert.equal(m.setupVote, null);
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assert.equal(m.setupRevision, 0);
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h.sched.advance(300);
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m.requestSetupReroll('p_0', 0);
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assert.deepEqual(m.setupVote.voters, ['p_0', 'p_2']);
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approve(m, 'p_2');
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assert.equal(m.setupRevision, 1);
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});
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test('autoplay humans still explicitly consent; dispose stops a paused vote and invalid actors are refused', (t) => {
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const h = makeMatch({ humans: 2, bots: 1 }).start();
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t.after(() => h.m.dispose());
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const m = h.m;
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m.handle('p_1', { t: 'g.autoplay', on: true });
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assert.equal(m.requestSetupReroll('ai_0', 0).error, ERR.NOT_IN_ROOM);
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assert.equal(m.requestSetupReroll('stranger', 0).error, ERR.NOT_IN_ROOM);
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m.requestSetupReroll('p_0', 0);
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assert.equal(m.setupVote.agreed.size, 1);
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h.sched.advance(30000);
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assert.equal(m.setupRevision, 0);
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assert.equal(m.phase, PHASE.INFO_CHECK);
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m.dispose();
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assert.equal(m.requestSetupReroll('p_0', 0).error, ERR.WRONG_PHASE);
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h.sched.advance(30000);
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assert.equal(m.setupRevision, 0);
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});
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test('failed DIY stock preparation leaves every opening field and player stock intact', (t) => {
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const h = makeMatch({ humans: 2, difficulty: 'HARD' }).start();
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t.after(() => h.m.dispose());
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const m = h.m, before = snapshot(m), pool = m.pool, stage = m.stage;
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const stocks = m.order.map((ps) => ps.diyStock), banned = m.order.map((ps) => ps.diyBanned);
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h.sched.advance(1000);
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const remaining = m.deadline - h.sched.now();
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m.requestSetupReroll('p_0', 0);
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const original = h.ps('p_1').buildDiyStock;
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h.ps('p_1').buildDiyStock = () => { throw Error('stock preparation failed'); };
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assert.equal(approve(m, 'p_1').error, ERR.INTERNAL);
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h.ps('p_1').buildDiyStock = original;
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assert.deepEqual(snapshot(m), before); assert.equal(m.pool, pool); assert.equal(m.stage, stage);
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for (const [i, ps] of m.order.entries()) { assert.equal(ps.diyStock, stocks[i]); assert.equal(ps.diyBanned, banned[i]); }
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assert.equal(m.setupRevision, 0); assert.equal(m.setupVote, null);
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assert.equal(m.deadline - h.sched.now(), remaining);
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assert.equal(h.logs.error.length, 1, 'failure is reported once');
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});
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