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ark-stronghold-protocol
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1df530f2b98ea806fe0c9303f56ca1e879edbff2
ark-stronghold-protocol
/
public
T
History
sganggs
1df530f2b9
0.2.6-dev: a piece has no screen rect until it is first drawn — pieceScreenRect returned a just-built view's unprojected (0, 0) record, so a browser test grabbed a piece bought that frame at the canvas corner (the intermittent .fwheel__dia timeout in coop.e2e / real.e2e); the tests' piecePoint waits for a drawn piece that holds still; golden: unchanged
2026-10-13 15:54:40 +08:00
..
css
0.2.5-dev: an optional 「官方伤害数字」 setting (default off) shows only the numbers the official game shows per the PRTS red-number rule (
#412
, the owner's decision of 2026-10-12); a small link to the project's GitHub repository on the title page (
#543
); golden: unchanged
2026-10-12 14:59:20 +08:00
dev
0.2.6-dev: the render demo's stress scene takes &ops=<chessId>,… — up to 6 given chess in the crowd's front row (ids 6, 8, 10, …), a given model inside an impostor-rendered crowd (
#542
); golden: unchanged
2026-10-13 03:30:48 +08:00
i18n
0.2.6-dev: port PR
#552
by IceCodeNew — an optional 「弹药数量」 setting (default off: the official HUD has no such number, the maintainer's decision of 2026-10-13) shows an ammo skill's rounds left / magazine under its bar, from the exact b.snap ammo counts; sanitised with the other settings, applied by the field view live, all four language packs, the diagnostics line; the simplified board has no ammo bar; DESIGN §31.9; golden: unchanged
2026-10-13 04:43:39 +08:00
icons
0.2.3: the install icon keeps the 0.2.x mint rook (the owner's choice), refined: a narrower tower, lighter base and more padding so it sits well among launcher icons; manifest sizes, maskable and favicons re-exported (the ICO keeps its transparent mask)
2026-10-10 02:36:12 +08:00
js
0.2.6-dev: a piece has no screen rect until it is first drawn — pieceScreenRect returned a just-built view's unprojected (0, 0) record, so a browser test grabbed a piece bought that frame at the canvas corner (the intermittent .fwheel__dia timeout in coop.e2e / real.e2e); the tests' piecePoint waits for a drawn piece that holds still; golden: unchanged
2026-10-13 15:54:40 +08:00
index.html
0.2.3: 重绘系列通用安装图标并记录功能审核决定(#413、#77/#408、#444、#407)
2026-10-10 02:11:23 +08:00
manifest.json
0.2.3: 重绘系列通用安装图标并记录功能审核决定(#413、#77/#408、#444、#407)
2026-10-10 02:11:23 +08:00