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ark-stronghold-protocol
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15c1ca9c0d89cfde1344863b9a3cd237983de2a8
ark-stronghold-protocol
/
server
/
sim
/
content
/
kits
T
History
sganggs
15c1ca9c0d
feedback2 WH: 荒芜拉普兰德 S3 review fixes - a wolf knocked out mid-tick deals nothing more in that tick, the drones' reappearance square turns with her direction, and the drone rules no source states are tagged [ASSUMED] (a huge enemy's distance stays its hit rectangle, like the sim's other nearest-enemy picks)
2026-10-04 00:18:36 +08:00
..
tier1.js
feedback1 final: six 重装 skills cast with an enemy in range, a deliberate deviation from the official TAKE_DAMAGE row (GitHub issue
#4
, PR
#12
)
2026-10-03 19:13:35 +08:00
tier2.js
feedback1 final: six 重装 skills cast with an enemy in range, a deliberate deviation from the official TAKE_DAMAGE row (GitHub issue
#4
, PR
#12
)
2026-10-03 19:13:35 +08:00
tier3.js
feedback1 integrate: WV a knocked-out operator keeps its tile and redeploys there; 突袭 never lands on it
2026-10-03 13:36:40 +08:00
tier4.js
feedback1 integrate: 坚固维式重锤's lock belongs to the deployment - a lent hammer and in-place revives follow it (QA)
2026-10-03 17:47:07 +08:00
tier5.js
feedback1 final: six 重装 skills cast with an enemy in range, a deliberate deviation from the official TAKE_DAMAGE row (GitHub issue
#4
, PR
#12
)
2026-10-03 19:13:35 +08:00
tier6.js
feedback2 WH: 荒芜拉普兰德 S3 review fixes - a wolf knocked out mid-tick deals nothing more in that tick, the drones' reappearance square turns with her direction, and the drone rules no source states are tagged [ASSUMED] (a huge enemy's distance stays its hit rectangle, like the sim's other nearest-enemy picks)
2026-10-04 00:18:36 +08:00