59 lines
3.4 KiB
JavaScript
59 lines
3.4 KiB
JavaScript
// Integration regressions found while merging the feedback1 workstreams (player feedback after 0.1.0).
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import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { makeBattle, enemyRec, checkInvariants } from '../helpers/battleHarness.js';
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import { getDefaultSource } from '../../server/sim/simdata.js';
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const dummy = (key, o = {}) => enemyRec({ key, hp: 1e7, speed: 0, ...o });
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// A full co-op match (fullmatch-coop3, seed 116) had a 联防 battle end at its time limit while 隐德来希's S3 candles were
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// standing: the result listed the 心烛 (enemy_5601_entlec, in no spawn schedule) as a leak and the server rejected the
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// honest client's result ('leak key'). A candle follows its original; only the originals count at the limit.
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test('隐德来希 S3: candles still standing at the time limit are no leaks (the originals are)', () => {
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const h = makeBattle({
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defs: { enemies: { e_a: dummy('e_a', { hp: 1e6 }), e_b: dummy('e_b', { hp: 2e6 }) } },
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units: [{ chessId: 'chess_char_5_06_a', row: 9, col: 4 }],
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enemies: [{ key: 'e_a', pos: [10, 5] }, { key: 'e_b', pos: [9, 5] }],
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timeLimit: 6,
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});
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const u = h.unit('chess_char_5_06_a');
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h.step();
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u.skill.gainSp(1000);
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assert.ok(h.runUntil(() => u.skill.active, 5), 'S3 starts');
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assert.ok(h.b.enemies.some((e) => e.alive && e.mem.candleOwner === u), 'candles stand');
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assert.ok(h.runUntil(() => h.b.finished, 10), 'the battle reaches its time limit');
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const r = h.result();
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assert.equal(r.reason, 'timeout');
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const leaked = Object.values(r.perPlayer).flatMap((p) => p.leaked).map((l) => l.enemyKey);
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assert.ok(!leaked.includes('enemy_5601_entlec'), `no candle leak: ${leaked.join(',')}`);
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assert.equal(leaked.filter((k) => /e_a|e_b/.test(k)).length, 2, 'both originals count');
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assert.deepEqual(h.b.errors.map((e) => e.message), []);
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checkInvariants(h.b);
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});
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// WH (维娜·维多利亚 S3: a 黄金盟誓 on every free melee tile around her) × WC (战场#08's 深水区 refuses deployment): the
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// lions go through grid.canStand, so none lands in the water — e.g. 维娜 on (9,5) skips (10,6).
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test('维娜·维多利亚 S3 on 战场#08 (涨潮控制): no 黄金盟誓 in the 深水区', () => {
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const VINA = 'chess_char_6_07_a', LION = 'token_10040_siege2_vlion', STAGE = 'act2autochess_m04';
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const st = getDefaultSource().getStage(STAGE);
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const water = new Set();
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st.raw.rows.forEach((row, r) => [...row].forEach((ch, c) => { if (st.raw.tiles[ch]?.tileKey === 'tile_deepsea') water.add(`${r},${c}`); }));
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assert.ok(water.has('10,6') && water.has('11,6') && water.has('12,6'), `the board's pool: ${[...water].join(' ')}`);
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let lions = 0;
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for (const [r, c] of [[9, 5], [11, 5], [10, 5], [10, 7], [11, 7]]) {
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const h = makeBattle({
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stageId: STAGE, defs: { enemies: { e_d: dummy('e_d', { hp: 1e9 }) } },
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units: [{ chessId: VINA, row: r, col: c }], enemies: [{ key: 'e_d', pos: [r, c + 1] }], autoFinish: false, timeLimit: 30,
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});
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h.step();
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const u = h.unit(VINA);
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u.skill.gainSp(1000);
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assert.ok(h.runUntil(() => u.skill.active, 8), `S3 at (${r},${c})`);
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const placed = h.b.allyUnits.filter((a) => a.alive && a.defId === LION);
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lions += placed.length;
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for (const l of placed) assert.ok(!water.has(`${l.tileR},${l.tileC}`), `a lion of 维娜 (${r},${c}) in the water at (${l.tileR},${l.tileC})`);
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checkInvariants(h.b);
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}
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assert.ok(lions >= 20, `${lions} lions placed`);
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});
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