Files
ark-stronghold-protocol/test/lobby-loadout.test.js
T
sganggs 01a44cd288 卫戍协议:盟约 web remake — initial import
Online co-op browser remake of Arknights' Stronghold Protocol: Alliance
(client-simulated combat, official waves/bonds/items/strategies, 3D board,
facing wheel, operator loadout, official emotes, deployment scripts).
2026-09-29 16:21:31 +08:00

150 lines
7.8 KiB
JavaScript

// test/lobby-loadout.test.js — room.loadout end to end over WebSocket (DESIGN §16): strict validation, storage on the
// session (follows the player into rooms, survives a resume) and on the seat, seats[].loadout handed to the Match
// (bots: none), re-sendable until the match leaves INFO_CHECK (real Match: accepted in the briefing, WRONG_PHASE after),
// the heavy-intent rate limit.
import { describe, test, before, after, afterEach } from 'node:test';
import assert from 'node:assert/strict';
import { startServer } from '../server/index.js';
import { StubMatch } from '../server/match/StubMatch.js';
import { getData } from '../server/data.js';
import { TestClient } from './helpers/wsClient.js';
import { ERR, PHASE } from '../shared/constants.js';
const DATA = getData({ log: { warn() {}, error() {}, info() {} } });
const C = (id) => DATA.chess[id];
const INSIDE = 'chess_char_1_01_a'; // 隐现: S1 / S2 (default S2), module MAR-X
const SWIRE = 'chess_char_3_04_a'; // 琳琅诗怀雅: three modules
const SWIRE_ALT = C(C(SWIRE).goldenId).modules.find((m) => !m.isDefault).uniEquipId;
/** Stub match that records its constructor options (the seats) — it has no setLoadout. */
class RecordingStub extends StubMatch {
static instances = [];
constructor(opts) { super(opts); this.opts = opts; RecordingStub.instances.push(this); }
}
function clientPool(getUrl) {
const open = new Set();
return {
async player(name, token) {
const c = await TestClient.connect(getUrl());
open.add(c);
const w = await c.hello(name, token);
c.id = w.playerId;
c.token = w.token;
return c;
},
async closeAll() {
await Promise.all([...open].map((c) => c.terminate().catch(() => {})));
open.clear();
},
};
}
const quietLog = () => {
const errors = [];
return { errors, log: { info() {}, warn() {}, debug() {}, error: (...a) => errors.push(a.map(String).join(' ')) } };
};
const ok = async (c, msg) => { const r = await c.request(msg); assert.equal(r.t, 'ok', `${msg.t}: ${JSON.stringify(r)}`); return r; };
const err = async (c, msg, code) => { const r = await c.request(msg); assert.equal(r.t, 'error', JSON.stringify(r)); assert.equal(r.code, code, JSON.stringify(r)); return r; };
async function createRoom(c, mode = 'coop', difficulty = 'NORMAL') {
await ok(c, { t: 'room.create', mode, difficulty });
return c.waitFor('room.state', (s) => s.hostId === c.id && s.mode === mode);
}
describe('room.loadout (lobby, stub match)', () => {
let srv;
let pool;
const cap = quietLog();
before(async () => {
srv = await startServer({ port: 0, host: '127.0.0.1', log: cap.log, MatchClass: RecordingStub, heavyBurst: 6, heavyPerSec: 2 });
pool = clientPool(() => `ws://127.0.0.1:${srv.port}/ws`);
});
afterEach(async () => { RecordingStub.instances = []; await pool.closeAll(); });
after(async () => { await srv?.close(); });
test('strict validation: structure (BAD_MSG) and data (BAD_TARGET); a refusal keeps the stored loadout', async () => {
const a = await pool.player('A');
await err(a, { t: 'room.loadout', entries: [] }, ERR.BAD_MSG);
await err(a, { t: 'room.loadout', entries: { [INSIDE]: { skill: 0, extra: true } } }, ERR.BAD_MSG);
await err(a, { t: 'room.loadout', entries: { [INSIDE]: { skill: 2 } } }, ERR.BAD_TARGET); // no S3
await err(a, { t: 'room.loadout', entries: { [C(INSIDE).goldenId]: { skill: 0 } } }, ERR.BAD_TARGET); // elite id
await err(a, { t: 'room.loadout', entries: { chess_char_9_99_a: { skill: 0 } } }, ERR.BAD_TARGET);
await err(a, { t: 'room.loadout', entries: { [INSIDE]: { module: SWIRE_ALT } } }, ERR.BAD_TARGET); // another character's module
// outside a room: accepted, kept on the session
await ok(a, { t: 'room.loadout', entries: { [INSIDE]: { skill: 0 } } });
await err(a, { t: 'room.loadout', entries: { [INSIDE]: { skill: 7 } } }, ERR.BAD_TARGET);
const st = await createRoom(a, 'solo');
await ok(a, { t: 'room.start' });
await a.waitFor('m.public', (p) => p.phase === 'INFO_CHECK');
const m = RecordingStub.instances.at(-1);
assert.equal(m.opts.roomCode, st.code);
assert.deepEqual(m.opts.seats[0].loadout, { [INSIDE]: { skill: 0, module: 'uniequip_002_inside' } }, 'the last valid loadout');
assert.deepEqual(cap.errors, []);
});
test('stored per session and seat: follows into rooms, latest wins until start, bots get none, resume keeps it', async () => {
const host = await pool.player('Host');
await ok(host, { t: 'room.loadout', entries: { [SWIRE]: { module: SWIRE_ALT } } });
const st = await createRoom(host);
const guest = await pool.player('Guest');
await ok(guest, { t: 'room.join', code: st.code });
await guest.waitFor('room.state', (s) => s.seats.some((x) => x && x.playerId === guest.id));
await ok(guest, { t: 'room.loadout', entries: { [INSIDE]: { skill: 0, module: 'none' } } });
await ok(guest, { t: 'room.loadout', entries: { [INSIDE]: { module: 'none' } } }); // re-sent: the latest wins
await ok(host, { t: 'room.addBot' });
// the guest drops and resumes: the session keeps its loadout
await guest.terminate();
const back = await TestClient.connect(`ws://127.0.0.1:${srv.port}/ws`);
await back.hello('Guest', guest.token);
await ok(back, { t: 'room.ready', ready: true });
await ok(host, { t: 'room.start' });
await host.waitFor('m.public', (p) => p.phase === 'INFO_CHECK');
const seats = RecordingStub.instances.at(-1).opts.seats;
const by = (id) => seats.find((s) => s.playerId === id);
assert.deepEqual(by(host.id).loadout, { [SWIRE]: { skill: C(SWIRE).skill.index, module: SWIRE_ALT } });
assert.deepEqual(by(guest.id).loadout, { [INSIDE]: { skill: 1, module: 'none' } });
const bot = seats.find((s) => s.isBot);
assert.equal(bot.loadout, null, 'bots fight with the defaults');
assert.ok(Object.isFrozen(by(host.id).loadout));
// during a match without setLoadout: refused (ROOM_STARTED) but stored for the next match
await err(host, { t: 'room.loadout', entries: {} }, ERR.ROOM_STARTED);
await back.terminate();
});
test('heavy-intent limit: a burst of room.loadout beyond the bucket is rate-limited', async () => {
const a = await pool.player('Spam');
const replies = await Promise.all(Array.from({ length: 10 }, () => a.request({ t: 'room.loadout', entries: {} })));
const codes = replies.map((r) => (r.t === 'ok' ? 'ok' : r.code));
assert.ok(codes.includes('ok'));
assert.ok(codes.includes(ERR.RATE), codes.join(','));
});
});
describe('room.loadout (lobby + real match)', () => {
let srv;
let pool;
const cap = quietLog();
before(async () => {
srv = await startServer({ port: 0, host: '127.0.0.1', log: cap.log, seedFn: () => 4242 });
pool = clientPool(() => `ws://127.0.0.1:${srv.port}/ws`);
});
afterEach(async () => { await pool.closeAll(); });
after(async () => { await srv?.close(); });
test('accepted during INFO_CHECK (the briefing entry), locked afterwards; the solo briefing has no deadline', async () => {
const a = await pool.player('Solo');
await createRoom(a, 'solo');
await ok(a, { t: 'room.start' });
const pub = await a.waitFor('m.public', (p) => p.phase === PHASE.INFO_CHECK, 5000);
assert.equal(pub.deadline, 0, 'solo INFO_CHECK is untimed');
await ok(a, { t: 'room.loadout', entries: { [INSIDE]: { skill: 0 } } });
const priv = await a.waitFor('m.private', (p) => p.loadout && p.loadout[INSIDE], 3000);
assert.deepEqual(priv.loadout, { [INSIDE]: { skill: 0, module: 'uniequip_002_inside' } });
await ok(a, { t: 'g.infoReady' });
await a.waitFor('m.public', (p) => p.phase === PHASE.BAND_DRAFT, 3000);
const r = await err(a, { t: 'room.loadout', entries: {} }, ERR.WRONG_PHASE);
assert.match(r.detail || '', /locked/);
assert.deepEqual(cap.errors, []);
});
});