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ark-stronghold-protocol
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0882ed2dcc3bf602b031f02a20ff1fb1e30bead5
ark-stronghold-protocol
/
server
/
match
/
player
T
History
sganggs
9b37a68fcf
0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (
#470
); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (
#515
, after research; the owner's decision); golden: unchanged
2026-10-12 15:24:07 +08:00
..
acquire.js
0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (
#470
); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (
#515
, after research; the owner's decision); golden: unchanged
2026-10-12 15:24:07 +08:00
basics.js
feedback7 R22-LOADOUT: the server takes each player's 潜能 / 练度 per operator and every owned operator fights at them (default 潜能 6, 精英2 Lv.60); golden: roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 134/138 moved (+10 % 练度), standins unchanged
2026-10-08 20:52:30 +08:00
common.js
feedback5 R2: PlayerState.js → server/match/player/*.js, a pure move — the 87 class members (82 methods and the isHumanActive / botControlled / deployCap / deployCount / tempEmpty getters), verbatim with their comments, go to 9 per-concern method containers (basics, pieces, acquire, economy, placement, items, prep, round, views) that PlayerState.js installs on PlayerState.prototype in a fixed order with class-method descriptors (a name defined twice throws); HAND_SIZE, TEMP_SIZE, MAX_OFFER_SLOTS, OK and fail go to player/common.js; PlayerState.js keeps the header (+ a code-layout paragraph), the class with its constructor and the FIELD re-export. Section-header comments are replaced by the module headers. docs-consistency reads the method modules (playerText), pins layerGainRoom in player/economy.js and checks that no Match / PlayerState module has a layerRoom
2026-10-05 17:15:37 +08:00
diy.js
0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (
#470
); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (
#515
, after research; the owner's decision); golden: unchanged
2026-10-12 15:24:07 +08:00
economy.js
0.2.5-dev: community round 30 and follow-ups
2026-10-12 14:07:08 +08:00
items.js
feedback6 R21D: a consume-on-equip item on a full carrier opens the replace dialog and replaces the picked item first (GitHub
#263
, PR
#264
); golden: matches 10 of 18 moved (a targeted consumable on a full carrier now destroys the oldest item), the rest unchanged
2026-10-07 18:03:53 +08:00
pieces.js
feedback5 WY: a newly merged elite 拉普兰德 is a new 拉普兰德 — its first manual refresh this round adds +8 even when its copies already fired (GitHub
#169
; the owner's decision of 2026-10-06)
2026-10-06 21:41:49 +08:00
placement.js
0.2.4-dev: round-29 community fixes and the official shared card pool
2026-10-11 01:58:52 +08:00
prep.js
0.2.5-dev: community round 30 and follow-ups
2026-10-12 14:07:08 +08:00
round.js
feedback7: merge fb7-loadout — per-operator 潜能 (1–6) and 练度 (未精英化 / 精英1 / 精英2 / 精英2 Lv.60) set in 干员调配, defaults 潜能 6 and 精英2 Lv.60 (the owner's decision of 2026-10-08); PR
#301
ported as one aligned list;
#398
the skill frame,
#400
REA-Y's heal text
2026-10-08 22:35:33 +08:00
views.js
0.2.4-dev: round-29 community fixes and the official shared card pool
2026-10-11 01:58:52 +08:00