// GitHub issue #8 item 1 (v0.1.1) in the browser: the strategy draft's 本局信息 dialog shows the briefing's disabled bonds // and banned operators again (ui/matchInfo.js — the briefing's own blocks), against the real server in headless Chrome // (puppeteer-core + the system Chrome, one Chrome per player). Opt-in: // // SP_E2E=1 node --test test/ui/match-info.e2e.test.js // // 1. Solo 标准模拟 (the mode that switches 10 bonds off), desktop 1920×1080: the briefing's greyed bonds, badges, legend // and banned operators are read; in the draft 查看禁用盟约与干员 opens the dialog with exactly the same (and the 本局禁用 // tooltip); Esc, a click outside — right over 确认选择 — and 关闭 close it without touching the highlighted band or // sending an intent; a strategy is then confirmed; in the first prep the in-game 本局信息 tab lists the same. // 2. Co-op 绝境 with two humans — desktop (mouse) and a phone (touch, 844×390, then 756×366): both briefings agree with // the server; the waiting player's dialog shows whose turn it is with the live countdown and closes by itself when the // picker — whose own dialog counted its seconds down and was closed (Esc / 关闭) — confirms; on the next turn the // phone's dialog fits both screens, its text stays ≥ 9 px, a swipe scrolls its body to the banned operators and a tap // outside closes it; the player who already picked keeps its dialog open while the last strategy is confirmed, and // the end of the draft takes it away. // Zero console errors / page errors / failed requests. Screenshots: test/e2e/out/match-info-*.png import { test, describe, before, after } from 'node:test'; import assert from 'node:assert/strict'; import { existsSync, mkdirSync } from 'node:fs'; import path from 'node:path'; import { fileURLToPath } from 'node:url'; const ROOT = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '../..'); const OUT = path.join(ROOT, 'test/e2e/out'); const CHROME = process.env.CHROME_PATH || '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome'; const ENABLED = process.env.SP_E2E === '1' && existsSync(CHROME) && existsSync(path.join(ROOT, 'public/assets')); const sleep = (ms) => new Promise((r) => setTimeout(r, ms)); const ARGS = ['--no-sandbox', '--no-first-run', '--autoplay-policy=no-user-gesture-required', '--disable-background-timer-throttling', '--disable-renderer-backgrounding', '--disable-backgrounding-occluded-windows', '--mute-audio']; const ANDROID_UA = 'Mozilla/5.0 (Linux; Android 14; Pixel 7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/129.0.0.0 Mobile Safari/537.36'; const PHONE = (width, height) => ({ width, height, deviceScaleFactor: 2, isMobile: true, hasTouch: true, isLandscape: true }); const OFF_FUNNY = ['lateranoShip', 'egirShip', 'kazimierzShip', 'skillfulShip', 'arcaneShip', 'miraShip', 'investShip', 'raidShip', 'soloShip', 'suntShip']; describe('GitHub issue #8 item 1: 本局信息 in the strategy draft (real server, headless Chrome)', { skip: !ENABLED && 'set SP_E2E=1 (and have Chrome + assets) to run' }, () => { let srv; let base; let puppeteer; const browsers = []; before(async () => { const { startServer } = await import('../../server/index.js'); puppeteer = (await import('puppeteer-core')).default; srv = await startServer({ port: 0, host: '127.0.0.1', quiet: true }); base = `http://127.0.0.1:${srv.port}`; mkdirSync(OUT, { recursive: true }); }); after(async () => { for (const b of browsers) { const proc = b.process(); await b.close().catch(() => {}); // Chrome's helpers (its crash handler, the macOS updater) can inherit its stderr and outlive it: drop our ends of // its pipes, or this test process never exits for (const s of [proc?.stdout, proc?.stderr]) s?.destroy(); } await srv?.close(); }); /** One player: its own Chrome with one always-visible page, past the title screen, in the lobby. */ async function player(name, { phone = null } = {}) { const browser = await puppeteer.launch({ executablePath: CHROME, headless: true, args: ARGS, protocolTimeout: 90000 }); browsers.push(browser); const [first] = await browser.pages(); const page = first || await browser.newPage(); if (phone) await page.emulate({ viewport: phone, userAgent: ANDROID_UA }); else await page.setViewport({ width: 1920, height: 1080, deviceScaleFactor: 1 }); const problems = []; // the optional Google Fonts stylesheet (index.html: never render-blocking, system fallbacks) is the only external request const external = (url) => /fonts\.(googleapis|gstatic)\.com/.test(url || ''); page.on('console', (m) => { if (m.type() !== 'error') return; const url = m.location()?.url || ''; if (/Failed to load resource/.test(m.text()) && external(url)) return; problems.push(`console: ${m.text()} @ ${url}`); }); page.on('pageerror', (e) => problems.push(`pageerror: ${e.message}`)); page.on('requestfailed', (r) => { const err = r.failure()?.errorText || ''; if (external(r.url())) return; if (err === 'net::ERR_ABORTED' && /\.(mp3|ogg|wav|m4a)(\?|$)/.test(r.url())) return; // media element swaps problems.push(`requestfailed: ${r.url()} ${err}`); }); page.on('response', (r) => { if (r.status() >= 400) problems.push(`http ${r.status()}: ${r.url()}`); }); await page.evaluateOnNewDocument((n) => { localStorage.setItem('sp.name', n); sessionStorage.setItem('sp.entered', '1'); }, name); await page.goto(`${base}/`, { waitUntil: 'domcontentloaded' }); await page.waitForFunction(() => globalThis.__SP__?.store.get().connection.status === 'online' && !!document.querySelector('.lobby-screen'), { timeout: 30000 }); // record every intent the UI sends (gameActions looks net.request up per call) await page.evaluate(() => { const n = globalThis.__SP__.net; const orig = n.request.bind(n); globalThis.__req = []; n.request = (t, f, o) => { globalThis.__req.push(t); return orig(t, f, o); }; }); return { browser, page, problems, phone: !!phone, name }; } const st = (page) => page.evaluate(() => { const s = globalThis.__SP__.store.get(); const pub = s.match.public; return { me: s.me.playerId, room: s.room?.code ?? null, phase: pub?.phase ?? null, turn: pub?.draft?.turn ?? null, picks: pub?.draft?.picks ?? {}, bandId: s.match.private?.bandId ?? null, modeId: pub?.modeId ?? null, }; }); async function waitSt(page, pred, what, timeout = 30000) { const t0 = Date.now(); let last = null; while (Date.now() - t0 < timeout) { last = await st(page); if (pred(last)) return last; await sleep(150); } throw new Error(`timed out waiting for ${what}: ${JSON.stringify(last)}`); } const shot = (page, name) => page.screenshot({ path: path.join(OUT, `match-info-${name}.png`) }); const intents = (page) => page.evaluate(() => (globalThis.__req || []).slice()); /** Centre of the first visible match (client px), or null. */ const centre = (page, sel, text = null) => page.evaluate((sel, text) => { for (const el of document.querySelectorAll(sel)) { if (text && !(el.textContent || '').includes(text)) continue; const r = el.getBoundingClientRect(); if (r.width > 1 && r.height > 1) return { x: r.left + r.width / 2, y: r.top + r.height / 2 }; } return null; }, sel, text); /** A click with the mouse, or a tap on a touch phone. */ async function press(p, sel, text = null) { let pt = null; for (let i = 0; i < 60 && !pt; i++) { pt = await centre(p.page, sel, text); if (!pt) await sleep(100); } assert.ok(pt, `${p.name}: ${sel}${text ? ` "${text}"` : ''} on screen`); if (p.phone) await p.page.touchscreen.tap(pt.x, pt.y); else await p.page.mouse.click(pt.x, pt.y); await sleep(250); } const dialogOpen = (page) => page.evaluate(() => !!document.querySelector('.minfo-dlg')); /** The bonds, badges, legend and banned operators as drawn under `root` (the briefing's column or the dialog). */ const readInfo = (page, root) => page.evaluate((root) => { const scope = document.querySelector(root); if (!scope) return null; return { bonds: [...scope.querySelectorAll('.brief-bond')].map((el) => ({ id: el.dataset.bond, name: el.querySelector('.bond__name')?.textContent || '', off: el.classList.contains('is-off'), incomplete: el.classList.contains('is-incomplete'), partial: el.classList.contains('is-partial'), x: !!el.querySelector('.bond.is-disabled .bond__ban'), ban: el.querySelector('.brief-bond__ban')?.textContent.trim() || '', })), rows: [...scope.querySelectorAll('.brief-bonds .brief-h > span:first-child')].map((el) => el.textContent), legend: scope.querySelector('.brief-legend')?.textContent.trim() || '', count: scope.querySelector('.brief-banned__n')?.textContent.trim() || '', banned: [...scope.querySelectorAll('.brief-banned__grid .uthumb')].map((el) => el.getAttribute('title')), }; }, root); /** What the server says: greyed = the drawn set ∪ the mode's inactive bonds; banned names by tier. */ const truth = (page) => page.evaluate(() => { const { store, data } = globalThis.__SP__; const pub = store.get().match.public; const mode = data.get('config')?.modes?.[pub.modeId]; const greyed = [...new Set([...(pub.drawnDisabledBonds || []), ...(mode?.inactiveBondIds || [])])].sort(); const chess = pub.bannedChess.map((id) => data.lookup('chess', id)).filter(Boolean); return { greyed, off: (mode?.inactiveBondIds || []).slice().sort(), tiers: chess.map((c) => c.tier), names: chess.slice().sort((a, b) => a.tier - b.tier).map((c) => c.name) }; }); const greyedOf = (info) => info.bonds.filter((b) => b.off).map((b) => b.id).sort(); const selBand = (page) => page.evaluate(() => document.querySelector('.dband.is-sel .dband__name')?.textContent || null); async function openDialog(p) { await press(p, '[data-testid="match-info-open"]'); await p.page.waitForSelector('.minfo-dlg .brief-banned', { visible: true, timeout: 5000 }); await sleep(350); // the dialog's pop-in } test('solo 标准模拟 (desktop): the dialog = the briefing; Esc / outside / 关闭 leave the draft alone; confirm; the in-game tab agrees', { timeout: 240000 }, async () => { const p = await player('信息测试'); const { page } = p; await page.evaluate(() => globalThis.__SP__.net.request('room.create', { mode: 'solo', difficulty: 'FUNNY' })); await waitSt(page, (s) => !!s.room, 'solo room'); await page.evaluate(() => globalThis.__SP__.net.request('room.start', {})); const s0 = await waitSt(page, (s) => s.phase === 'INFO_CHECK', 'briefing'); assert.equal(s0.modeId, 'mode_single_funny'); await page.waitForSelector('.brief__right .brief-banned', { visible: true, timeout: 15000 }); await sleep(600); const brief = await readInfo(page, '.brief__right'); const want = await truth(page); assert.deepEqual(want.off, [...OFF_FUNNY].sort(), '标准模拟 switches the official 10 bonds off'); assert.deepEqual(greyedOf(brief), want.greyed, 'the briefing greys D ∪ the mode\'s inactive bonds'); assert.deepEqual(brief.banned, want.names, 'the briefing\'s banned operators, by tier'); assert.equal(brief.count, String(want.names.length)); assert.match(brief.legend, /或本模式禁用/); await shot(page, 'solo-briefing'); await press(p, '.brief__foot .btn--primary', '准备就绪'); await waitSt(page, (s) => s.phase === 'BAND_DRAFT', 'band draft'); await page.waitForSelector('[data-testid="match-info-open"]', { visible: true, timeout: 10000 }); await shot(page, 'solo-draft'); const sel0 = await selBand(page); assert.ok(sel0, 'a highlighted band'); const req0 = (await intents(page)).length; // open: the very same blocks, the same tip; nothing sent await openDialog(p); const dlg = await readInfo(page, '.minfo-dlg'); assert.deepEqual(dlg, brief, 'the dialog shows exactly the briefing\'s bonds, badges, legend and banned operators'); assert.deepEqual(dlg.rows, ['核心盟约', '附加盟约']); assert.ok(dlg.bonds.filter((b) => b.off).every((b) => b.x), 'every greyed disc carries the ✕'); const arcane = await centre(page, '.minfo-dlg .brief-bond[data-bond="arcaneShip"] .bond__disc'); await page.mouse.move(arcane.x, arcane.y); await page.waitForSelector('.tooltip.is-shown', { visible: true, timeout: 3000 }); assert.equal(await page.$eval('.tooltip.is-shown', (el) => el.textContent), '奥术:本局禁用(该盟约不会激活)'); const status = await page.$eval('[data-testid="match-info-status"]', (el) => el.textContent.trim()); assert.equal(status, '轮到你决策', 'solo: untimed — no seconds'); const box = await page.$eval('.minfo-dlg', (el) => { const r = el.getBoundingClientRect(); return { top: r.top, bottom: r.bottom, left: r.left, right: r.right }; }); assert.ok(box.top >= 0 && box.bottom <= 1080 && box.left >= 0 && box.right <= 1920, `inside the screen ${JSON.stringify(box)}`); const fits = await page.$eval('.minfo-dlg .modal__body', (el) => el.scrollHeight <= el.clientHeight + 1); assert.ok(fits, 'desktop: everything visible without scrolling'); await shot(page, 'solo-dialog'); // Esc await page.mouse.move(5, 5); await page.keyboard.press('Escape'); await page.waitForFunction(() => !document.querySelector('.minfo-dlg'), { timeout: 3000 }); // a click outside the box, right over 确认选择: closes, confirms nothing await openDialog(p); const confirmPt = await centre(page, '.draft-detail__btns .btn--primary'); const inBox = await page.$eval('.minfo-dlg', (el, pt) => { const r = el.getBoundingClientRect(); return pt.x >= r.left && pt.x <= r.right && pt.y >= r.top && pt.y <= r.bottom; }, confirmPt); assert.equal(inBox, false, '确认选择 lies outside the dialog box (on its backdrop)'); await page.mouse.click(confirmPt.x, confirmPt.y); await page.waitForFunction(() => !document.querySelector('.minfo-dlg'), { timeout: 3000 }); await sleep(400); assert.equal((await st(page)).phase, 'BAND_DRAFT', 'the press on the backdrop confirmed nothing'); // 关闭 await openDialog(p); await press(p, '[data-testid="match-info-close"]', '关闭'); await page.waitForFunction(() => !document.querySelector('.minfo-dlg'), { timeout: 3000 }); assert.equal(await selBand(page), sel0, 'the highlighted band is untouched'); assert.deepEqual((await intents(page)).slice(req0), [], 'no intent while looking'); // the draft still works: highlight another strategy, confirm await press(p, '.dband', '阿米娅'); assert.equal(await selBand(page), '阿米娅'); await press(p, '.draft-detail__btns .btn--primary', '确认选择'); const s1 = await waitSt(page, (s) => s.phase !== 'BAND_DRAFT', 'the draft to end'); assert.equal(s1.bandId, 'band_amiya'); // the in-game 本局信息 tab (left 🔍) lists the same greyed bonds, badges and banned operators (by tier) await waitSt(page, (s) => s.phase === 'PREP', 'the first prep', 60000); await page.waitForFunction(() => !document.querySelector('.pbanner'), { timeout: 10000 }); // the 休整期 banner has played await press(p, '.gtop__iconbtn'); await page.waitForSelector('.edrawer .ibanned', { visible: true, timeout: 5000 }); const tab = await page.evaluate(() => ({ off: [...document.querySelectorAll('.edrawer .ibond.is-off')].map((el) => el.querySelector(':scope > span:not([class])')?.textContent || ''), ban: Object.fromEntries([...document.querySelectorAll('.edrawer .ibond')].map((el) => [el.querySelector(':scope > span:not([class])')?.textContent || '', el.querySelector('.ibond__ban')?.textContent.trim() || ''])), banned: [...document.querySelectorAll('.edrawer .ibanned .uthumb')].map((el) => el.getAttribute('title')), count: document.querySelector('.edrawer .ihead small')?.textContent.trim() || '', })); assert.deepEqual(tab.off.sort(), brief.bonds.filter((b) => b.off).map((b) => b.name).sort(), 'the same greyed bonds'); for (const b of brief.bonds) if (b.ban) assert.equal(tab.ban[b.name], b.ban, `${b.name}: the same badge`); assert.deepEqual(tab.banned, brief.banned, 'the same banned operators, in the same (tier) order'); assert.equal(tab.count, brief.count); await shot(page, 'solo-ingame-tab'); assert.deepEqual(p.problems, []); }); test('co-op 绝境, desktop + phone: live countdown in the dialog, a turn change closes it, phones fit and scroll, the draft completes', { timeout: 300000 }, async (t) => { const a = await player('桌面博士'); const b = await player('手机博士', { phone: PHONE(844, 390) }); await a.page.evaluate(() => globalThis.__SP__.net.request('room.create', { mode: 'coop', difficulty: 'HARD' })); const code = (await waitSt(a.page, (s) => !!s.room, 'co-op room')).room; await b.page.evaluate((c) => globalThis.__SP__.net.request('room.join', { code: c }), code); await waitSt(b.page, (s) => s.room === code, 'joined'); await b.page.evaluate(() => globalThis.__SP__.net.request('room.ready', { ready: true })); await sleep(300); await a.page.evaluate(() => globalThis.__SP__.net.request('room.start', {})); for (const p of [a, b]) { const s = await waitSt(p.page, (x) => x.phase === 'INFO_CHECK', `${p.name}: briefing`); assert.equal(s.modeId, 'mode_multi_hard'); await p.page.waitForSelector('.brief__right .brief-banned', { timeout: 15000 }); } await sleep(500); const briefs = new Map(); for (const p of [a, b]) briefs.set(p, await readInfo(p.page, '.brief__right')); const want = await truth(a.page); assert.deepEqual(want.off, [], '绝境 switches no bond off'); assert.equal(want.greyed.length, 7, '3 core + 4 add-on bonds drawn'); for (const [p, info] of briefs) { assert.deepEqual(greyedOf(info), want.greyed, `${p.name}: briefing greyed`); assert.deepEqual(info.banned, want.names, `${p.name}: briefing banned`); assert.doesNotMatch(info.legend, /本模式禁用/); } assert.deepEqual(briefs.get(b), briefs.get(a), 'both players see the same briefing'); await shot(b.page, 'coop-phone-briefing-844'); for (const p of [a, b]) await press(p, '.brief__foot .btn--primary', '准备就绪'); for (const p of [a, b]) await waitSt(p.page, (s) => s.phase === 'BAND_DRAFT' && !!s.turn, `${p.name}: band draft`); const turn = (await st(a.page)).turn; const meA = (await st(a.page)).me; const picker = turn === meA ? a : b; const waiter = picker === a ? b : a; t.diagnostic(`first pick: the ${picker.phone ? 'phone' : 'desktop'} player`); await waiter.page.waitForSelector('[data-testid="match-info-open"]', { visible: true, timeout: 10000 }); if (waiter.phone) await shot(waiter.page, 'coop-phone-draft-844'); // the waiting player looks first: the briefing's blocks, the picker's live countdown await openDialog(waiter); assert.deepEqual(await readInfo(waiter.page, '.minfo-dlg'), briefs.get(waiter), `${waiter.name}: the dialog = the briefing`); const wStatus = await waiter.page.$eval('[data-testid="match-info-status"]', (el) => el.textContent.trim()); assert.match(wStatus, new RegExp(`^${picker.name} 决策中\\s*\\d+s$`), `whose turn and its seconds: ${wStatus}`); await shot(waiter.page, waiter.phone ? 'coop-phone-dialog-waiting-844' : 'coop-dialog-waiting'); // the picker: its own dialog says 轮到你决策 with the running clock; Esc; then it confirms with the dialog closed const reqP = (await intents(picker.page)).length; const selP = await selBand(picker.page); await openDialog(picker); assert.deepEqual(await readInfo(picker.page, '.minfo-dlg'), briefs.get(picker), `${picker.name}: the dialog = the briefing`); const secsOf = async (p) => Number((await p.page.$eval('[data-testid="match-info-status"]', (el) => el.textContent)).match(/(\d+)s/)?.[1]); const s1 = await secsOf(picker); assert.match(await picker.page.$eval('[data-testid="match-info-status"]', (el) => el.textContent.trim()), /^轮到你决策\s*\d+s$/); await sleep(2200); const s2 = await secsOf(picker); assert.ok(s1 > 0 && s2 < s1, `the countdown keeps running in the dialog (${s1} → ${s2})`); await shot(picker.page, picker.phone ? 'coop-phone-dialog-picker-844' : 'coop-dialog-picker'); if (picker.phone) { await press(picker, '[data-testid="match-info-close"]', '关闭'); } else { await picker.page.keyboard.press('Escape'); } await picker.page.waitForFunction(() => !document.querySelector('.minfo-dlg'), { timeout: 3000 }); assert.equal(await selBand(picker.page), selP, 'the highlighted band survived the dialog'); assert.deepEqual((await intents(picker.page)).slice(reqP).filter((t) => t !== 'g.bandFocus'), [], 'nothing but the draft\'s own focus report'); assert.equal(await dialogOpen(waiter.page), true, 'the waiting player is still looking'); await press(picker, '.dband', '阿米娅'); await press(picker, '.draft-detail__btns .btn--primary', '确认选择'); await waitSt(picker.page, (s) => !!s.bandId, `${picker.name}: picked`); // the turn moves on: the waiting player's dialog closes by itself, its draft is in front of it await waitSt(waiter.page, (s) => s.turn === s.me, `${waiter.name}: its turn`); await waiter.page.waitForFunction(() => !document.querySelector('.minfo-dlg'), { timeout: 4000 }); const last = waiter; const done = picker; // the phone (whichever role it has now: deciding, or waiting after its pick) at 844×390, then 756×366: inside the // screen, ≥ 9 px text, the countdown and 关闭 in view, the body scrolls to the banned operators; a tap outside closes it const ph = b; for (const [w, h] of [[844, 390], [756, 366]]) { if (w === 756) { await ph.page.setViewport(PHONE(756, 366)); await sleep(500); } await openDialog(ph); const lay = await ph.page.evaluate(() => { const boxEl = document.querySelector('.minfo-dlg'); const r = boxEl.getBoundingClientRect(); const body = boxEl.querySelector('.modal__body'); const px = (sel) => parseFloat(getComputedStyle(boxEl.querySelector(sel)).fontSize); const vis = (sel) => { const e = boxEl.querySelector(sel).getBoundingClientRect(); return e.top >= r.top - 1 && e.bottom <= r.bottom + 1 && e.left >= r.left - 1 && e.right <= r.right + 1; }; return { box: [r.left, r.top, r.right, r.bottom], vw: innerWidth, vh: innerHeight, scrolls: body.scrollHeight > body.clientHeight + 4, overflow: getComputedStyle(body).overflowY, name: px('.bond__name'), legend: px('.brief-legend'), title: px('.modal__title'), badge: px('.brief-bond__ban'), status: vis('[data-testid="match-info-status"]'), close: vis('[data-testid="match-info-close"]'), }; }); assert.ok(lay.box[0] >= 0 && lay.box[1] >= 0 && lay.box[2] <= lay.vw && lay.box[3] <= lay.vh, `${w}×${h}: the dialog inside the screen ${JSON.stringify(lay.box)}`); assert.ok(lay.name >= 9 && lay.legend >= 9 && lay.badge >= 9 && lay.title >= 14, `${w}×${h}: readable text ${JSON.stringify(lay)}`); assert.ok(lay.status && lay.close, `${w}×${h}: the status line and 关闭 stay in view`); assert.ok(lay.scrolls && lay.overflow === 'auto', `${w}×${h}: the body scrolls`); assert.deepEqual(await readInfo(ph.page, '.minfo-dlg'), briefs.get(ph), `${w}×${h}: the dialog = the briefing`); const phStatus = await ph.page.$eval('[data-testid="match-info-status"]', (el) => el.textContent.trim()); if (ph === last) assert.match(phStatus, /^轮到你决策\s*\d+s$/); else assert.equal(phStatus, '已选择「阿米娅」,等待其他博士'); await shot(ph.page, `coop-phone-dialog-${w}`); // a finger swipe up the body brings the banned operators into view const bodyPt = await centre(ph.page, '.minfo-dlg .modal__body'); const top0 = await ph.page.$eval('.minfo-dlg .modal__body', (el) => el.scrollTop); await ph.page.touchscreen.touchStart(bodyPt.x, bodyPt.y + 60); for (let i = 1; i <= 8; i++) { await ph.page.touchscreen.touchMove(bodyPt.x, bodyPt.y + 60 - i * 22); await sleep(16); } await ph.page.touchscreen.touchEnd(); await sleep(500); const top1 = await ph.page.$eval('.minfo-dlg .modal__body', (el) => el.scrollTop); assert.ok(top1 > top0, `${w}×${h}: the swipe scrolled the body (${top0} → ${top1})`); await ph.page.$eval('.minfo-dlg .modal__body', (el) => { el.scrollTop = el.scrollHeight; }); await sleep(200); const bannedVisible = await ph.page.evaluate(() => { const body = document.querySelector('.minfo-dlg .modal__body').getBoundingClientRect(); const g = document.querySelector('.minfo-dlg .brief-banned__grid').getBoundingClientRect(); return g.top >= body.top - 1 && g.bottom <= body.bottom + 1; }); assert.ok(bannedVisible, `${w}×${h}: the banned operators scrolled into view`); await shot(ph.page, `coop-phone-dialog-${w}-scrolled`); // a tap outside the box (the order list on the left) closes it and changes nothing const sel = await selBand(ph.page); const req = (await intents(ph.page)).length; const outside = await ph.page.$eval('.minfo-dlg', (el) => { const r = el.getBoundingClientRect(); return { x: Math.max(4, r.left / 2), y: r.top + r.height / 2 }; }); await ph.page.touchscreen.tap(outside.x, outside.y); await ph.page.waitForFunction(() => !document.querySelector('.minfo-dlg'), { timeout: 3000 }); assert.equal(await selBand(ph.page), sel, `${w}×${h}: the highlighted band is untouched`); assert.deepEqual((await intents(ph.page)).slice(req), [], `${w}×${h}: no intent`); } await shot(ph.page, 'coop-phone-draft-756'); // the player who already picked keeps its dialog open; the last picker confirms a free strategy (阿米娅 is 队友已选) — // the end of the draft takes the open dialog away with the screen await openDialog(done); await press(last, '.dband', '华法琳'); await press(last, '.draft-detail__btns .btn--primary', '确认选择'); for (const p of [a, b]) { const s = await waitSt(p.page, (x) => x.phase !== 'BAND_DRAFT', `${p.name}: the draft to end`); assert.ok(s.bandId, `${p.name} has a strategy`); } assert.deepEqual([(await st(done.page)).bandId, (await st(last.page)).bandId], ['band_amiya', 'band_bldsk']); await done.page.waitForFunction(() => !document.querySelector('.minfo-dlg'), { timeout: 4000 }); assert.equal(await dialogOpen(a.page) || await dialogOpen(b.page), false, 'no dialog outlives the draft'); await sleep(500); assert.deepEqual([...a.problems, ...b.problems], []); }); });