// Real-server browser E2E of 0.2.0 自选编队 end to end (research 0.2.0 §2; the owner's decisions of 2026-10-05): the // 自选编队 tab of the 干员调配 overlay fills the first tier-5 slot with 推进之王 (real clicks: the slot, the operator, S3, the // SOL-X module, 确认; persisted in localStorage; room.diy → session → seat → the next match's m.private.diy); in the // match the 调度中心 is at level 5 and the shop sells the slot as 推进之王 with the 「自选」 badge; bought, the hand piece is // tagged 「自选」 and draws 推进之王's model; deployed, the detail card shows 推进之王 with the pick's skill; and in the // browser's own battle (client-side combat) the unit is the operator — the b.start spec carries the pick (`diy`), the // local sim fields char_112_siege with its operator kit, and the battle view draws its Spine model. // // SP_E2E=1 node --test test/ui/diy.e2e.test.js // // The server is test/e2e/fastServer.mjs with its starter-kit hooks (no starter operators, the 调度中心 at level 5 — // SP_START_LEVEL —, the tier-5 DIY slot in the first shop slot, 20 funds); everything else is the real match engine and // the real UI driven by real mouse input. Screenshots: test/e2e/out/diy-*.png. import { test, describe } from 'node:test'; import assert from 'node:assert/strict'; import { existsSync } from 'node:fs'; import path from 'node:path'; import { Client, ROOT, sleep, hasChrome, startRealServer, problemsOf } from '../e2e/client.mjs'; const ENABLED = process.env.SP_E2E === '1' && hasChrome() && existsSync(path.join(ROOT, 'public/assets')); const SLOT = 'chess_char_5_diy1_a'; const SIEGE = 'char_112_siege'; const PICK = { charId: SIEGE, skillIndex: 2, uniEquipId: 'uniequip_002_siege' }; describe('0.2.0 自选编队 — a slotted operator in the own shop and battle (real server)', { skip: !ENABLED && 'set SP_E2E=1 (Chrome + public/assets)' }, () => { test('自选编队: slot 推进之王 → level-5 shop card (自选) → buy → deploy → the local battle fields 推进之王', { timeout: 6 * 60 * 1000 }, async () => { const srv = await startRealServer({ fast: { timerScale: 0.5, combatSpeed: 2, startRound: 1, kit: 0, level: 5, shop: [SLOT] } }); const P = (await import('puppeteer-core')).default; const c = new Client(P, srv.base, 'diy', { prefix: 'diy' }); try { await c.open(); await c.enter('自选'); // 1) 干员调配 → 自选编队: fill the first tier-5 slot (real clicks), synced with the server, persisted in the browser await c.click('.lobby-screen [data-testid="loadout-open"]'); await c.page.waitForSelector('.lo .lo-tab[data-tab="diy"]', { visible: true, timeout: 15000 }); await c.click('.lo .lo-tab[data-tab="diy"]'); await c.page.waitForSelector(`.diy-slot[data-slot="${SLOT}"] .diy-slot__fill`, { visible: true, timeout: 15000 }); const slots = await c.page.evaluate(() => [...document.querySelectorAll('.diy-slot')].map((el) => el.dataset.slot)); assert.deepEqual(slots, ['chess_char_5_diy1_a', 'chess_char_5_diy2_a', 'chess_char_6_diy1_a', 'chess_char_6_diy2_a']); await c.shot('tab'); await c.click(`.diy-slot[data-slot="${SLOT}"] .diy-slot__fill`); await c.page.waitForSelector(`[data-testid="diy-picker"] .diy-opt[data-char="${SIEGE}"]`, { visible: true, timeout: 8000 }); const listed = await c.page.evaluate(() => [...document.querySelectorAll('[data-testid="diy-picker"] .diy-opt')].map((el) => el.dataset.char)); assert.ok(listed.includes('char_609_acguad') && listed.includes('char_601_cguard'), 'the tier-5 prototypes are listed'); await c.click(`[data-testid="diy-picker"] .diy-opt[data-char="${SIEGE}"]`); await c.page.waitForSelector('[data-testid="diy-picker"] .diy-choice[data-skill="2"]', { visible: true, timeout: 5000 }); await c.click('[data-testid="diy-picker"] .diy-choice[data-skill="2"]'); await c.click('[data-testid="diy-picker"] .diy-choice[data-module="uniequip_002_siege"]'); await c.shot('picker'); await c.click('[data-testid="diy-confirm"]'); await c.page.waitForFunction((slot, id) => document.querySelector(`.diy-slot[data-slot="${slot}"]`)?.dataset.char === id, { timeout: 4000 }, SLOT, SIEGE); await c.page.waitForFunction(() => /已同步/.test(document.querySelector('[data-testid="diy-sync"]')?.textContent || ''), { timeout: 8000 }); const card = await c.page.evaluate((slot) => document.querySelector(`.diy-slot[data-slot="${slot}"]`)?.textContent || '', SLOT); assert.ok(card.includes('推进之王') && card.includes('已持有') && card.includes('SOL-X'), card); const stored = await c.page.evaluate(() => JSON.parse(localStorage.getItem('sp.pref.diy') || 'null')); assert.deepEqual(stored, { v: 1, picks: { [SLOT]: PICK } }); await c.shot('slotted'); await c.page.keyboard.press('Escape'); await c.page.waitForFunction(() => !document.querySelector('.lo'), { timeout: 3000 }); // 2) a solo 标准 match: the briefing's m.private carries the picks await c.click('.mode-card', '独立模拟'); await c.click('.diff-card', '标准模拟'); await c.click('.create-box button', '开始独立模拟'); await c.waitFor((s) => !!s.room, 'solo room'); if (!(await c.st()).phase) await c.click('.room-bar__right button', '开始模拟', { timeout: 20000 }); await c.waitFor((s) => s.phase === 'INFO_CHECK', 'briefing', 30000); const diy = await c.page.evaluate(() => globalThis.__SP__.store.get().match.private?.diy ?? null); assert.deepEqual(diy, { [SLOT]: PICK }, 'the match received the picks'); await c.click('.brief__foot .btn--primary', '准备就绪'); await c.waitFor((s) => s.phase === 'BAND_DRAFT', 'band draft', 30000); await c.click('.dband', null, { nth: 1 }); await c.click('.draft-detail__btns .btn--primary', '确认选择'); await c.waitFor((s) => s.phase === 'PREP' && !s.ready && s.funds >= 4 && s.level >= 5, 'prep at 调度中心 level 5', 60000); await sleep(1800); // camera flight // 3) the shop card at level 5: 推进之王 with 「自选」 (only this player's shop sells it); two taps buy it await c.page.waitForSelector('.scard .scard__diy', { visible: true, timeout: 10000 }); const shopCard = await c.page.evaluate(() => { const el = document.querySelector('.scard .scard__diy')?.closest('.scard'); return el ? { name: el.querySelector('.scard__name')?.textContent, badge: el.querySelector('.scard__diy')?.textContent, diy: el.querySelector('.scard__diy')?.dataset.diy, bonds: el.querySelector('.scard__bonds')?.textContent } : null; }); assert.deepEqual([shopCard?.name, shopCard?.badge, shopCard?.diy], ['推进之王', '自选', SIEGE]); assert.ok(shopCard.bonds.includes('维多利亚'), `derived bond: ${shopCard.bonds}`); const level = await c.page.evaluate(() => globalThis.__SP__.store.get().match.private?.shop?.level); assert.ok(level >= 5, 'sold from 调度中心 level 5'); await c.shot('shop'); await c.click('.scard', '推进之王'); await sleep(300); await c.click('.scard', '推进之王'); await c.waitFor((s) => s.hand > 0, 'bought', 8000); await sleep(900); const [piece] = (await c.handPieces('chess')).filter((p) => p.id === SLOT); assert.ok(piece, 'the slot\'s piece is in the hand'); await c.page.waitForFunction((uid) => document.querySelector(`.sitag[data-uid="${uid}"]`)?.textContent === '自选', { timeout: 5000 }, piece.uid); const handModel = await c.page.evaluate((uid) => globalThis.__SP_VIEW__?.raw?.debug?.views?.get(`p:${uid}`)?.info?.spine ?? null, piece.uid); assert.equal(handModel, SIEGE, 'the hand draws the operator'); await c.shot('hand'); // 4) deploy it (drag → direction wheel); the detail card shows 推进之王 with the pick's skill and the 「自选」 tag const tile = await c.freeTileFor(piece.uid); assert.ok(tile, 'a legal tile'); await c.drag(await c.piecePoint(piece.uid), await c.tilePoint(tile.row, tile.col)); await c.page.waitForSelector('.fwheel__dia', { timeout: 4000 }); await c.swipe('RIGHT'); await c.waitFor((s) => s.board > 0, 'placed', 8000); await sleep(600); let detail = null; for (const at of [0.72, 0.4, 0.88]) { const p = await c.piecePoint(piece.uid, at); if (!p) continue; await c.page.mouse.click(p.x, p.y, { button: 'right' }); detail = await c.page.waitForSelector('.dpanel .dtag-diy', { timeout: 2500 }).then(() => c.page.evaluate(() => ({ tag: document.querySelector('.dpanel .dtag-diy')?.textContent || '', name: document.querySelector('.dpanel .dhead__name')?.textContent || '', skill: document.querySelector('.dpanel .dskill')?.dataset.skill || '', })), () => null); if (detail) break; } assert.ok(detail, 'the detail card opens for the deployed piece'); assert.deepEqual(detail, { tag: '自选', name: '推进之王', skill: 'skchr_siege_3' }); await c.shot('board'); await c.page.keyboard.press('Escape'); // 5) ready → the local battle fields 推进之王 (the spec's diy pick; the sim's def and kit; the view's Spine model) await c.click('.readybtn'); await c.waitFor((s) => s.phase === 'COMBAT', 'combat', 60000); const got = await c.page.waitForFunction((uid, siege) => { const r = globalThis.__SP_RUNNER__; const e = r && [...r._entries.values()].find((x) => x.own && x.battle); if (!e) return false; const u = e.battle.allyUnits.find((x) => x.uid === uid); if (!u) return false; const views = globalThis.__SP_VIEW__?.raw?.debug?.views; const v = views ? [...views.values()].find((x) => x.info?.uid === uid && !String(x.id).startsWith('p:')) : null; if (!v || !v.spineReady) return false; const entry = (e.spec.players || []).flatMap((p) => p.units || []).find((x) => x.uid === uid) || null; return { authoritative: e.authoritative, spec: entry && { chessId: entry.chessId, diy: entry.diy ?? null, skillIndex: entry.skillIndex ?? null }, charId: u.def?.charId, diyFor: u.def?.diyFor, skill: u.skill?.id ?? null, bonds: u.def?.bonds, generic: !!u.kit?.generic, viewSpine: v.info.spine, viewDiy: v.info.diy?.charId ?? null, model: String(v._actorEntry?.skel || ''), siege, }; }, { timeout: 30000, polling: 150 }, piece.uid, SIEGE).then((h) => h.jsonValue()); assert.equal(got.authoritative, true, 'the own normal battle is simulated by this browser'); assert.deepEqual(got.spec, { chessId: SLOT, diy: PICK, skillIndex: null }, 'b.start spec carries the pick'); assert.equal(got.charId, SIEGE, 'the local sim fields 推进之王'); assert.equal(got.diyFor, SLOT); assert.equal(got.skill, 'skchr_siege_3', 'with the picked S3'); assert.deepEqual(got.bonds, ['victoriaShip']); assert.equal(got.generic, false, 'its operator kit'); assert.equal(got.viewSpine, SIEGE); assert.equal(got.viewDiy, SIEGE, 'the view knows the pick'); assert.match(got.model, /char_112_siege/, 'the battle view draws 推进之王\'s Spine model'); await sleep(800); await c.shot('combat'); await c.waitFor((s) => (s.phase === 'PREP' && s.round >= 2) || !!s.result, 'next prep', 180000); assert.deepEqual(problemsOf([c]), []); } finally { if (c.problems.length) console.log(c.problems.slice(0, 20).join('\n')); await c.close(); await srv.stop(); } }); });