// test/render/playtest6-enemies.test.js — user playtest #6, workstream WG, the renderer side (headless fake PIXI): // #9 the flying enemy 威龙 was drawn far too large. The official battle prefab scales every enemy's Spine model // (Graphic / FaceSwitcher / Spine transforms; SkeletonDataAsset 0.01 everywhere): 0.27 is the standard, 威龙 0.16, // 妖怪 0.20, 妖怪MKII 0.22 (tools/build-data.mjs MODEL_SCALES → enemies.json `modelScale` = scale / 0.27). The // renderer drew every skeleton at one UNIT.modelScale, so 威龙's 35 % wider skeleton came out 1.35× a 妖怪; now it // is drawn at its official 0.16 / 0.27 (1.08× a 妖怪, as in the game). // #13 a self-feared “萨科塔之翼” flutters around inside its tile: the real sim's positions → the snapshot buffer → // UnitView.sync — the model flips left / right as the random flight turns (render/units.js `visFacing`). import { test, describe, before, after } from 'node:test'; import assert from 'node:assert/strict'; import fs from 'node:fs'; import { installFakePixi, fakeViewCtx } from './fakepixi.js'; import { presetCamera } from '../../public/js/render/projection.js'; import { UNIT } from '../../public/js/render/style.js'; import { SnapshotBuffer } from '../../public/js/render/interp.js'; import { makeBattle } from '../helpers/battleHarness.js'; const E = JSON.parse(fs.readFileSync(new URL('../../data/enemies.json', import.meta.url), 'utf8')); const A = JSON.parse(fs.readFileSync(new URL('../../data/assets.json', import.meta.url), 'utf8')); let fake, U; before(async () => { fake = installFakePixi(); U = await import('../../public/js/render/units.js'); }); after(() => fake.restore()); const tick = () => new Promise((r) => setImmediate(r)); const cam = () => presetCamera('normal', { width: 1280, height: 720 }); const store = ({ bounds = true } = {}) => { const entry = { skel: '/s/x.skel', atlas: '/s/x.atlas', textures: ['/s/x.png'], anims: { idle: 'Idle' }, animations: { Idle: 1 }, ...(bounds ? { bounds: { x: -300, y: -150, width: 690, height: 390 } } : {}) }; return { picture: () => null, image: async () => null, spineEntry: () => entry, spine: { acquire: async () => ({ animations: [{ name: 'Idle' }] }), release() {} }, }; }; function view(info, opts) { const ctx = fakeViewCtx(fake.P, { assets: store(opts), cam, lookupDef: (i) => (i.side === 'enemy' ? E[i.defId] || null : null) }); return new U.UnitView(ctx, { id: 1, side: 'enemy', kind: 'enemy', tier: 1, x: 6, y: 10, maxHp: 1000, motion: 'FLY', ...info }); } const width = (key) => A.enemies[key].spine.bounds.width; describe('#9 enemy models at their official prefab scale', () => { test('data: 威龙 0.16 / 0.27, 妖怪 0.20 / 0.27, 妖怪MKII 0.22 / 0.27; standard-size enemies carry none', () => { assert.equal(E.enemy_1005_yokai_3.modelScale, 0.5926); assert.equal(E.enemy_1005_yokai.modelScale, 0.7407); assert.equal(E.enemy_1005_yokai_2.modelScale, 0.8148); assert.equal(E.enemy_10083_hlbird.modelScale, undefined, '“萨科塔之翼”: 0.27, the standard'); assert.equal(E.enemy_9013_acstmk.modelScale, undefined, '假想敌:胄: 0.27'); for (const [k, e] of Object.entries(E)) if (e.modelScale != null) assert.ok(e.modelScale > 0.5 && e.modelScale < 2.3 && e.modelScale !== 1, `${k} ${e.modelScale}`); // drawn width 威龙 : 妖怪 — was 1.35 (skeletons alone), officially 689·0.16 : 509·0.20 ≈ 1.08 const ratio = (width('enemy_1005_yokai_3') * E.enemy_1005_yokai_3.modelScale) / (width('enemy_1005_yokai') * E.enemy_1005_yokai.modelScale); assert.ok(Math.abs(ratio - (689.149 * 0.16) / (509 * 0.2)) < 0.01, `ratio ${ratio}`); assert.ok(width('enemy_1005_yokai_3') / width('enemy_1005_yokai') > 1.3, 'the skeleton alone is 35 % wider'); }); test('UnitView: 威龙\'s skeleton and bar height follow modelScale; operators and standard enemies are unchanged', async () => { const drone = view({ defId: 'enemy_1005_yokai_3' }); const bird = view({ defId: 'enemy_10083_hlbird' }); const op = view({ side: 'ally', kind: 'chess', defId: 'chess_char_1_01_a', motion: undefined }); await tick(); await tick(); for (const v of [drone, bird, op]) { assert.ok(v.spineReady); v.update(1 / 60, cam(), 0); } const sc = (v) => Math.abs(v.actor.spine.scale.y) / v.screen.s; assert.ok(Math.abs(sc(drone) - UNIT.modelScale * 0.5926) < 1e-9, `威龙 ${sc(drone)}`); assert.ok(Math.abs(sc(bird) - UNIT.modelScale) < 1e-9); assert.ok(Math.abs(sc(op) - UNIT.modelScale) < 1e-9); assert.equal(U.enemyModelScale(E.enemy_1005_yokai_3), 0.5926); assert.equal(U.enemyModelScale(null), 1); assert.equal(U.enemyModelScale({ modelScale: 'x' }), 1); // the HP bar sits on its (smaller) model: 390 units × 1/320 × 0.5926 × 0.92, clamped at 0.55 assert.ok(Math.abs(drone._headTiles - Math.max(0.55, 390 * UNIT.modelScale * 0.5926 * 0.92)) < 1e-9); assert.ok(bird._headTiles > drone._headTiles); }); test('UnitView without setup-pose bounds: the bar height is the chibi headroom × modelScale (bosses keep 2.2)', async () => { const sailor = view({ defId: 'enemy_1160_hvyslr', motion: 'WALK' }, { bounds: false }); // 码头水手 0.24 / 0.27 const bird = view({ defId: 'enemy_10083_hlbird' }, { bounds: false }); const boss = view({ defId: 'enemy_1160_hvyslr', motion: 'WALK', boss: true }, { bounds: false }); await tick(); await tick(); for (const v of [sailor, bird, boss]) { assert.ok(v.spineReady); v.update(1 / 60, cam(), 0); } assert.equal(E.enemy_1160_hvyslr.modelScale, 0.8889); assert.ok(Math.abs(sailor._headTiles - UNIT.headroom * 0.8889) < 1e-9, `码头水手 ${sailor._headTiles}`); assert.equal(bird._headTiles, UNIT.headroom, 'a standard-size model keeps the chibi headroom'); assert.equal(boss._headTiles, 2.2); }); }); // The official's own model quirks, read from its battle prefabs (tools/local-extract/enemy_model_offsets.py, swept over // all 243 enemies of the mode 2026-10-05; PR #211 by @xcdoge, taken by the owner's decision of 2026-10-06): // `modelScale` only carries the horizontal product of Graphic / FaceSwitcher / Spine, so two enemies are stretched // vertically (帝国炮火先兆者 / 帝国炮火中枢先兆者: Graphic scale (0.19, 0.24, 0.24) → sy/sx = 1.263) and one is mirrored // (木制瑞印: sx −0.4, sy 0.4 → the official draws it flipped). The renderer applies the stretch to the skeleton's Y scale // (and to the bar height) and flips `flip` for a mirrored model, on top of the usual direction flip. describe('official prefab quirks: vertical stretch and mirrored models', () => { test('data: exactly the two 先兆者 stretch, exactly 木制瑞印 mirrors', () => { assert.equal(E.enemy_1112_emppnt.modelScaleY, 1.263); assert.equal(E.enemy_1112_emppnt_2.modelScaleY, 1.263); assert.equal(E.enemy_1196_msfyin.mirrorX, true); assert.equal(E.enemy_1112_emppnt.modelScale, 0.7037, 'the horizontal product is unchanged'); for (const [k, e] of Object.entries(E)) { if (e.modelScaleY != null) assert.ok(k === 'enemy_1112_emppnt' || k === 'enemy_1112_emppnt_2', `stretched: ${k}`); if (e.mirrorX != null) assert.equal(k, 'enemy_1196_msfyin', `mirrored: ${k}`); } }); test('UnitView: the stretched pair is 1.263× taller than wide, its bar sits proportionally higher', async () => { const drone = view({ defId: 'enemy_1112_emppnt' }); const plain = view({ defId: 'enemy_1005_yokai' }); await tick(); await tick(); for (const v of [drone, plain]) { assert.ok(v.spineReady); v.update(1 / 60, cam(), 0); } const aspect = (v) => Math.abs(v.actor.spine.scale.y) / Math.abs(v.actor.spine.scale.x); assert.ok(Math.abs(aspect(drone) - 1.263) < 1e-9, `先兆者 sy/sx ${aspect(drone)}`); assert.ok(Math.abs(aspect(plain) - 1) < 1e-9, 'a uniform model stays 1:1'); assert.equal(U.enemyModelScaleY(E.enemy_1112_emppnt), 1.263); assert.equal(U.enemyModelScaleY(E.enemy_1005_yokai), 1); assert.equal(U.enemyModelScaleY(null), 1); assert.equal(U.enemyModelScaleY({ modelScaleY: 'x' }), 1); assert.equal(U.enemyModelScaleY({ modelScaleY: 99 }), 1, 'absurd values fall back to uniform'); // the HP bar rides the stretched model: 390 units × 1/320 × 0.7037 × 1.263 × 0.92 assert.ok(Math.abs(drone._headTiles - 390 * UNIT.modelScale * 0.7037 * 1.263 * 0.92) < 1e-9, `bar ${drone._headTiles}`); assert.ok(drone._headTiles > plain._headTiles); }); test('UnitView: a mirrored prefab is drawn flipped against an unmirrored model facing the same way', async () => { const mirrored = view({ defId: 'enemy_1196_msfyin', motion: 'WALK' }); const normal = view({ defId: 'enemy_1007_slime', motion: 'WALK' }); await tick(); await tick(); for (const v of [mirrored, normal]) { assert.ok(v.spineReady); v.update(1 / 60, cam(), 0); } assert.equal(mirrored.mirrorX, true); assert.equal(normal.mirrorX, false); assert.equal(mirrored.visFacing, normal.visFacing, 'both face the same way'); assert.equal(Math.sign(mirrored.actor.spine.scale.x), -Math.sign(normal.actor.spine.scale.x), 'the mirrored model flips'); assert.ok(Math.abs(mirrored.actor.spine.scale.y) > 0); }); }); describe('#13 the self-feared “萨科塔之翼” turns left and right on screen', () => { test('real sim → snapshot buffer → UnitView: facing flips while it flutters, none while it flies its route', () => { const h = makeBattle({ seed: 3, autoFinish: false, timeLimit: 120, units: [] }); const e = h.spawn('enemy_10083_hlbird', { routeIndex: 2 }); // fly lane (9,10) → (9,2) const buf = new SnapshotBuffer({ delay: 0.1, rate: 2 }); const v = view({ id: e.id, defId: 'enemy_10083_hlbird', x: e.x, y: e.y }); let now = 0, flipsRoute = 0, flipsFear = 0, last = v.visFacing, fearFrom = null; for (let i = 0; i < 30 * 10; i++) { h.step(); if (i === 30 * 3) { h.b.dealDamage(null, e, { amount: e.s.maxHp * 0.6, type: 'true' }); fearFrom = h.b.time; } if (i % 3 !== 2) continue; now += 3 / 60; // 2× speed: 3 ticks = 1/20 real s buf.push(h.b.snapshot(), now); buf.update(now); const s = buf.sample().get(e.id); if (!s) continue; v.sync(s, buf.renderT); if (v.visFacing !== last) { const t = buf.renderT; if (fearFrom != null && t > fearFrom + 0.2 && t < fearFrom + 5) flipsFear++; else if (fearFrom == null) flipsRoute++; last = v.visFacing; } } assert.equal(flipsRoute, 0, 'flying its route (leftwards) it keeps facing left'); assert.ok(flipsFear >= 2, `flips while fluttering (${flipsFear})`); }); });